Submit a news tip



Platforms

There’s been a lot of talk lately about Wii U error code “160-0103”. There’s also been a lot of discussion about how Super Smash Bros. is primarily causing the issue.

Blaming Smash Bros. for error code 160-0103 is actually the wrong thing to be doing. A post over on Reddit mentions that there have been plenty of other Wii U games that have caused the same problem, ranging from Super Mario 3D World to Batman: Arkham Origins.

The point is Smash Bros. is just one of many games associated with error code 160-0103. There isn’t an issue with the title itself. We can’t confirm this, but the trouble could be due to a faulty internal flash chip or worn flash chip.

Source

Metal Gear Solid: Snake Eater 3D is finally getting a downloadable release in Japan. Konami announced today that the digital version will be available on December 16 for 4,500 yen.

There are also plans to release a theme for Metal Gear Solid: Snake Eater 3D on the same day for 200 yen. By purchasing the game, fans can receive the theme for free.

Steel Diver: Sub Wars has received its version 4.0 update. Like today’s Pokemon Omega Ruby/Alpha Sapphire patch, it can be downloaded from the eShop. You can get a look at what’s new by checking out the attached Miiverse post above from director Takaya Imamura.

Source

Two new games will be available on the Japanese Wii U Virtual Console next week. They are as follows:

Pokemon Pinball: Ruby & Sapphire (GBA, 702 yen)
Namco Museum (GBA, 702 yen)

The games above are hitting the Japanese eShop on December 10.

Source

Pokemon Omega Ruby and Pokemon Alpha Sapphire have now received the version 1.2 patch for Pokemon Omega Ruby/Alpha Sapphire. This should apply to all territories – North America, Europe, and Japan.

The patch can be downloaded from the 3DS eShop. It takes up 271 blocks of space.

Source

IGN published a new interview with Captain Toad: Treasure Tracker producer Koichi Hayashida and director Shinya Hiratake. The two commented on various topics, such as Shigeru Miyamoto’s influence on the game’s development, how Toadette was made playable, and plenty more.

Head past the break for a few noteworthy interview excerpts. Be sure to check out IGN’s full piece here as well.


Manage Cookie Settings