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Comcept is getting involved with crowdfunding once again for Mighty No. 9 – this time for downloadable content. If another $190,000 is raised through slacker backers by the end of 2014, backers will receive a bonus DLC code for an extra level and boss, which will arrive in summer 2015.

Comcept already confirmed that the boss in question is Ray. In Mighty No. 9, Ray acts as a rival to main character Beck.

On its Kickstarter page, Comcept wrote:

First of all, let’s clarify a few things up front, starting with what “potential DLC” means: The “DLC” term is there to make it clear that, no matter what, this content wouldn’t ship at the same time as the game. It would be need to be “DownLoaded,” putting the “DL” in “DLC” 🙂

Otherwise, this content would be “extra bonus content” – working the same way it did with the English voicework – that would be added on top of everything already promised as part of the Kickstarter. That means that, if we get the necessary funding from slacker backers we need to make it possible (more on that later), this would be extra bonus content! (FYI the English voicework will be included with the game at launch, but this DLC would come later.)

Also, we want to stress that none of the developers have or would begin working in earnest on this DLC until their work is done on the Mighty No. 9 retail release. (Which, as some of you might know, is typically several months before any game ships for most disciplines, especially artists and such.) Speaking of schedules, if we reach the necessary funding by the end of this calendar year, we estimate this DLC bonus content would be ready to play in summer 2015.

But wait – we still haven’t explained what the content is! Simply speaking, it would be an entirely new level and boss: Beck’s rival, Ray! (That’s a working name, BTW!)

Source

Nintendo eShop

This week’s North American Nintendo Downloads are as follows:

Wii U Retail

SpongeBob SquarePants: Plankton’s Robotic Revenge
Transformers: Rise of the Dark Spark
Wipeout Create & Crash

Wii U Virtual Console

Kirby: Nightmare in Dream Land
Gargoyle’s Quest II: The Demon Darkness
Demon’s Crest

Wii U Download

Stealth Inc 2: A Game of Clones
Costume Quest 2
Tetrobot & Co.
Cosmophony
Rock Zombie
Pixel Paint
Falling Skies: The Game

Wii U Demo

Color Zen

3DS Retail

Harvest Moon: The Lost Valley (available Tuesday)
Duck Dynasty
Wipeout Create & Crash

3DS Download

Woah Dave!
Zombie Panic in Wonderland DX

3DS Virtual Console

Gargoyle’s Quest II: The Demon Darkness

eShop Sales

Resident Evil Revelations is more than 50 percent off in the Nintendo eShop on Wii U and Nintendo 3DS until 8:59 a.m. PT on Nov. 4.
Blok Drop U is 50 percent off (reduced from $1.99 to $0.99) until 8:59 a.m. PT on Nov. 27.
Resident Evil: The Mercenaries 3D is more than 50 percent off until 8:59 a.m. PT on Nov. 4.
Disney Frozen Olaf’s Quest is more than 30 percent off (reduced from $29.99 to $19.99) from 9 a.m. PT on Oct. 31 until 9:59 a.m. PT on Nov. 17.
Quell Reflect is 25 percent off (reduced from $3.99 to $2.79) until 8:59 a.m. PT on Nov. 6.

Price Reductions

Cloudy with a Chance of Meatballs 2 for Nintendo 3DS is being reduced to $4.99 (from $9.99) starting on Oct. 31.
Hotel Transylvania for Nintendo 3DS is being reduced to $4.99 (from $9.99) starting on Oct. 31.
Legends of OZ: Dorothy’s Return for Nintendo 3DS is being reduced to $4.99 (from $14.99) starting on Oct. 31.

Source: Nintendo PR

The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.

He starts out with the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”

“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.

This information comes from Nintendo president Satoru Iwata…

Also, we will be implementing what we call a “pre-download” system with “Super Smash Bros. for Wii U” that will be released at the end of this year.

The “pre-download” system is a system in which consumers who have purchased the game before its release can download most of the game content in advance. Using this system, consumers will not have to wait for a long time to download the game after its release. They will then be able to start playing the game by only downloading a requisite minimum amount of update data.

In addition to the automatic distribution system at the time of purchase, which I have just explained, the “pre-download” system will be available with download cards sold at stores as well, by entering the download code at Nintendo e-Shop in advance. Consumers will not be required to save the download card until the release of the game if they enter the download code on the day of purchase.

This system will be implemented on Wii U first, and is planned for Nintendo 3DS next year.

As I have mentioned today, we are working on various approaches to make the digital business more user-friendly by providing a variety of payment methods, expanding distribution channels and enhancing consumer convenience.

Source

This information comes from Nintendo president Satoru Iwata…

From this summer, we commenced public transport e-money payments, starting with JR East’s “Suica,” on Wii U.

By the introduction of this function, the barrier to make small payments has been lowered, and more consumers who had never purchased products digitally before are trying them. In other words, with the increase in the number of Wii U hardware, which has cleared the barrier for digital purchases, introduction of the Suica payment function has played a role in “lowering the payment barrier,” which is an important issue in the digital business.
In addition, one clear example of the increase in the usage rate for payments under 500 yen is the 24-hour karaoke ticket.

We are considering making Suica payments available also on New Nintendo 3DS. If this is made possible, since there is an abundance of under-500-yen digital content for Nintendo 3DS, we are expecting new possibilities and opportunities.

Source


“Super Smash Bros. for Wii U 50-Fact Extravaganza” seemed to have been a very smart move for Nintendo. According to president Satoru Iwata, pre-orders increased “rapidly” after the presentation was shown.

Iwata stated during the company’s latest investor briefing yesterday:

As I have mentioned, “Super Smash Bros. for Nintendo 3DS” kicked off very well. Now I would like to explain how it will affect the Wii U installment.

As for bringing the “Super Smash Bros.” franchise into multiplatform format and releasing the Nintendo 3DS version first, there had been skepticism that each would end up consuming the demand for the other or it would weaken a key title for the Wii U platform. We now have a strong belief that our decision is giving the “Super Smash Bros.” franchise even more momentum. On the morning of October 24 in Japan, we released a trailer titled “Super Smash Bros. for Wii U 50-Fact Extravaganza.” A great number of people watched it online and we received a large amount of feedback.

The two installments of “Super Smash Bros.” are packed with elements that utilize the specific features of each platform. Before disclosing the “Extravaganza” trailer, people had been skeptical of whether we could actually have 50 new facts about the Wii U version. But as the trailer showcased the differences between the two versions, which seemed to surpass expectations, pre-orders for the Wii U version rapidly started to increase.

“Super Smash Bros.” is the most appealing when played together with others, and as the two versions have noticeable differences, they will not cannibalize each other. Rather, as more copies of the Nintendo 3DS version are sold and more people enjoy it, the momentum for the Wii U version becomes stronger.

Source


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