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Square Enix published the official boxart for Minna de Waiwai! Spelunker today. See the packaging for the Japanese game above.

Minna de Waiwai! Spelunker, a cave exploration game, was previous announced for a Switch release in Japan, and Square Enix has now announced that it will release on April 20. The game will see players diving deep into various caves for treasure, assembling items from scattered pieces, and befriending pets. The game will cost 4,980 yen.

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Since the Zelda series hasn’t featured voice acting before, seeing it in Breath of the Wild is pretty darn special. And now a video has surfaced comparing the dubs in various languages. We have that attached below.

Thanks to Jake and Justin for the tip.

GameSpot posted its full interview with Nintendo of America president Reggie Fils-Aime about Switch. As you would expect, a wide range of topics were addressed.

Reggie commented on Switch’s price and the prices of games themselves, transferring Virtual Console purchases, the smartphone app, possibility of multiplayer with 1 cartridge, online approach, addressing issues from Wii U, and “forgotten” Nintendo franchises. Watch the full interview below.

The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.

Switch won’t have many multimedia functions at launch, Business Insider reports. Nintendo’s Kit Ellis shared the news with the website.

While launch is out of the question, Switch will likely receive some of these apps down the road. Netflix won’t be on the system immediately, but it’d be surprising if it didn’t happen sometime down the road.

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Nintendo of America president Reggie Fils-Aime, speaking with GameSpot, mentioned that Nintendo “thought deeply” about Wii U’s shortcomings. He shared two reasons for the system’s failures.

First, Reggie admitted that the messaging behind Wii U wasn’t clear, stating that the “clarity of the consumer proposition” was not strong enough. He also pointed to a lack of steady flow of compelling games.

When it comes to Switch, Reggie believes Nintendo has addressed the communication issue:

After a long wait, The Legend of Zelda: Breath of the Wild finally launches in March. With the game so close, some fans can’t help but wonder what could come next for the series.

One possibility series producer Eiji Aonuma isn’t ruling out is another title for Switch. “I haven’t been able to fully use all of the new features of the system,” Aonuma told IGN. “There could be the possibility of another Zelda on Nintendo Switch.”

Nintendo has provided IGN with an listing of differences The Legend of Zelda: Breath of the Wild has on Switch and Wii U. While most details were known, the Switch edition is officially confirmed to run at 900p. Nintendo also mentions “higher-quality environmental sounds” on Switch.

Here’s the full rundown:

  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

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EA executive vice president Patrick Soderlund stopped by the Nintendo Switch Presentation 2017 last week to announce FIFA for the big N’s new console. IGN caught up with him to talk about the publisher’s support a bit more in-depth.

Soderlund started out with the following:

“We’ve been with Nintendo for a very long time. I’m a Nintendo fanboy since I grew up. Nintendo is the reason I got into gaming.”

“What I like about Nintendo is that they come to the table with a slightly different approach. They’ve done that in the past to great success, and sometimes not so much, but I think unless you’re willing to think about something unconventional, it’s going to be hard to break ground. Nintendo forces us to think differently. (Switch) challenges conventions, as game makers, makes us think about the platform in a different way.”


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