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Wii U eShop

In Europe, Sudoku & Permudoku will be available on July 7. That’s based on a listing from the eShop, which also has a €0.99 price point. Sudoku & Permudoku is already out in North America having arrived last month.

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Tumblestone will launch for Wii U on July 12, The Quantum Astrophysicists Guild has announced. You’ll be able to purchase the game for $24.99.

Here’s an overview:

Tumblestone is the first original action-puzzle game of the past fifteen years – completely reinventing the genre into a deep and cerebral puzzle solving experience. Diverging from the staid match-3 formula of Bejeweled, Tumblestone strips out all the random gem flipping junk, and elevates the genre with unique puzzles and intense multiplayer gameplay in the spirit of Tetris Attack and Dr. Mario. This isn’t a game for people who want to lull themselves to sleep, no, Tumblestone is for gamers who love old-school puzzle games!

Brought to life with beautiful hand-painted artwork, Tumblestone offers several deep and exciting game modes for both single-player and competitive multiplayer. Help the Sausage King make friends and discover what happened to the Tumblecrown in the 40-hour story campaign featuring twelve worlds, each with a unique twist on the core mechanic. Test your mettle with up to four players in local and online multiplayer, or take on the world with ranked matchmaking and leaderboards. Indulge in multiple arcade modes, including fast-paced Heartbeat mode, brainy Infinipuzzle mode, and relaxing Marathon mode.

And a couple of trailers:

Source: Tumblestone PR

Work continues on Hex Heroes, Prismatic’s real-time-strategy party game which was funded a couple of years ago. Today, the team shared an update as to what’s been going on with the Wii U version.

Prismatic mentioned on Kickstarter that there have been some technical issues on Wii U. That mean the team needed to “revisit the very foundation of how the game is built.” You can read the full update on Kickstarter, but the good news is that progress is going relatively smoothly now. Prismatic hopes to soon have the Wii U version in line with the PC edition showed at GDC earlier this year.

https://www.kickstarter.com/projects/prismaticgames/hex-heroes/posts/1614943

Ziggurat is heading to the European Wii U eShop later this week, followed by North America in the near future. Take a look at some footage below.

HulLBreach Studios prepared a new SDK Spriter trailer which shows overworld creation. See the video below.

“Overworld” is one of four level types users can make in SDK Spriter. Here’s the full explanation from HullBreach:

SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console.

There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels.

Sprites are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.

Tiles are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.

Maps are 128×128 layered grids of tiles and collision rules that reference an existing tile set.

Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).

Pirate Pop Plus

Dadako Studios has announced Pirate Pop Plus for several platforms, including Wii U and 3DS. The title will be on display at BitSummit next month.

Here’s an overview and trailer:

Pirate Pop Plus is a solid authentic 8bit game where Bubble Popping, meets Gravity for frantic action!

You awaken on a strange island sometime in the afternoon, half your face is sunburnt and seagulls stole your lunch. Enough about you. This is about Pete Jr, who also woke up on a mysterious island!

Pete looks up in to the sky to see bubbles, tons of them! Whats causing these bubbles to appear? Who is behind this awful mischief?

Play to find out!

13AM Games may be involved in at least some capacity. According to a fact sheet, 13AM Shipping Solutions (sounds a lot like 13AM Games) is publishing. Dan Rodrigues, who worked on Runbow, is also contributing to Pirate Pop Plus.

Source

Wonder Boy: The Dragon's Trap

Earlier this month, Lizardcube and DotEmu announced Wonder Boy: The Dragon’s Trap. The project is planned as a modern version of the SEGA Master System game. In fact, series creator Ryuichi Nishizawa is even on board.

It now looks like we can say that Wonder Boy: The Dragon’s Trap will be on Wii U. An official listing on BitSummit’s website lists the game for Nintendo’s console.

Here’s an overview:

Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, a lonesome adventurer is facing the challenge of a lifetime! In search for a cure, our mutated anti-hero will explore the many traps of Monster Land… and defeat many stuff-throwing, curse-wielding dragons. How many more transformations can one hopeful body survive as it turns into a Lizard, a Mouse, a Piranha, a Lion, and a Hawk… The six different forms of our shape-shifting hero make up the cast of this non-stop action-adventure platformer!

And a trailer:

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The file size is in for Ziggurat, Milkstone Studios’ dungeon-crawler/first-person shooter. The game requires right around 400MB of space. It’ll be out in Europe on Thursday, and North America soon after that.

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Tadpole Treble debuted on Steam at the beginning of May. Now Wii U owners are curious as to when the game will appear on the eShop.

Earlier this month, developer BitFinity provided an update on Kickstarter. There’s unfortunately been a bit of an issue with one of Tadpole Treble’s features, which has been causing issues with lot check and a later-than-anticipated release. It seems that the functionality has been cut for the time being, but BitFinity hopes to add it in later through an update.

The full notice from BitFinity reads:

Of course, the question in mind for many of you is regarding the Wii U version’s release date. To be straight up, we’re having quite a bit of difficulty passing through lot check, and it turns out that one of our extra features has been making this task particularly difficult. Unfortunately, this may result in us having to cut that feature for the Wii U version, although we’re already attempting to find a way to patch it back in post-release! But since it’s a major reason why it’s taken the Wii U version longer to get through, we had to make a difficult decision on whether to delay the game further, or just try to work it in as a patch so that people can still play the game sooner.

Here’s the good news: it’s still happening. It might be coming in Summer 2016 instead of Spring now, but we’re still making it our biggest priority. I’m a Wii U owner and lifelong Nintendo fan, and I know the sting of companies (or Kickstarters!) canceling the Nintendo version out of the blue. We’re not going to do that to you! The Wii U will have Tadpole Treble. I didn’t come this far to not have my game on a Nintendo system, by gum! WE’RE MAKING IT HAPPEN. NO MATTER HOW MUCH IT DETERIORATES OUR SANITY!!

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