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E3 may be over, but we’re still seeing footage and interviews pour out of the show. Eurogamer now has its own interview up with Yooka-Laylee art director Steve Mayles and composer Grant Kirkhope, along with footage. See their video below.

There’s one more Nintendo-related game that will be on display at BitSummit 2016 next month. From Berzerk Studio comes Just Shapes & Beats, “a trippy couch-coop musical bullet-hell”.

The developer posted the following trailer on YouTube:

There’s no word yet on a release window for Just Shapes & Beats. We’ll let you know when we hear more.

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In Europe, Sudoku & Permudoku will be available on July 7. That’s based on a listing from the eShop, which also has a €0.99 price point. Sudoku & Permudoku is already out in North America having arrived last month.

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Tumblestone will launch for Wii U on July 12, The Quantum Astrophysicists Guild has announced. You’ll be able to purchase the game for $24.99.

Here’s an overview:

Tumblestone is the first original action-puzzle game of the past fifteen years – completely reinventing the genre into a deep and cerebral puzzle solving experience. Diverging from the staid match-3 formula of Bejeweled, Tumblestone strips out all the random gem flipping junk, and elevates the genre with unique puzzles and intense multiplayer gameplay in the spirit of Tetris Attack and Dr. Mario. This isn’t a game for people who want to lull themselves to sleep, no, Tumblestone is for gamers who love old-school puzzle games!

Brought to life with beautiful hand-painted artwork, Tumblestone offers several deep and exciting game modes for both single-player and competitive multiplayer. Help the Sausage King make friends and discover what happened to the Tumblecrown in the 40-hour story campaign featuring twelve worlds, each with a unique twist on the core mechanic. Test your mettle with up to four players in local and online multiplayer, or take on the world with ranked matchmaking and leaderboards. Indulge in multiple arcade modes, including fast-paced Heartbeat mode, brainy Infinipuzzle mode, and relaxing Marathon mode.

And a couple of trailers:

Source: Tumblestone PR

Work continues on Hex Heroes, Prismatic’s real-time-strategy party game which was funded a couple of years ago. Today, the team shared an update as to what’s been going on with the Wii U version.

Prismatic mentioned on Kickstarter that there have been some technical issues on Wii U. That mean the team needed to “revisit the very foundation of how the game is built.” You can read the full update on Kickstarter, but the good news is that progress is going relatively smoothly now. Prismatic hopes to soon have the Wii U version in line with the PC edition showed at GDC earlier this year.

https://www.kickstarter.com/projects/prismaticgames/hex-heroes/posts/1614943

Ziggurat is heading to the European Wii U eShop later this week, followed by North America in the near future. Take a look at some footage below.

HulLBreach Studios prepared a new SDK Spriter trailer which shows overworld creation. See the video below.

“Overworld” is one of four level types users can make in SDK Spriter. Here’s the full explanation from HullBreach:

SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console.

There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels.

Sprites are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.

Tiles are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.

Maps are 128×128 layered grids of tiles and collision rules that reference an existing tile set.

Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).

Pirate Pop Plus

Dadako Studios has announced Pirate Pop Plus for several platforms, including Wii U and 3DS. The title will be on display at BitSummit next month.

Here’s an overview and trailer:

Pirate Pop Plus is a solid authentic 8bit game where Bubble Popping, meets Gravity for frantic action!

You awaken on a strange island sometime in the afternoon, half your face is sunburnt and seagulls stole your lunch. Enough about you. This is about Pete Jr, who also woke up on a mysterious island!

Pete looks up in to the sky to see bubbles, tons of them! Whats causing these bubbles to appear? Who is behind this awful mischief?

Play to find out!

13AM Games may be involved in at least some capacity. According to a fact sheet, 13AM Shipping Solutions (sounds a lot like 13AM Games) is publishing. Dan Rodrigues, who worked on Runbow, is also contributing to Pirate Pop Plus.

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Wonder Boy: The Dragon's Trap

Earlier this month, Lizardcube and DotEmu announced Wonder Boy: The Dragon’s Trap. The project is planned as a modern version of the SEGA Master System game. In fact, series creator Ryuichi Nishizawa is even on board.

It now looks like we can say that Wonder Boy: The Dragon’s Trap will be on Wii U. An official listing on BitSummit’s website lists the game for Nintendo’s console.

Here’s an overview:

Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, a lonesome adventurer is facing the challenge of a lifetime! In search for a cure, our mutated anti-hero will explore the many traps of Monster Land… and defeat many stuff-throwing, curse-wielding dragons. How many more transformations can one hopeful body survive as it turns into a Lizard, a Mouse, a Piranha, a Lion, and a Hawk… The six different forms of our shape-shifting hero make up the cast of this non-stop action-adventure platformer!

And a trailer:

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The file size is in for Ziggurat, Milkstone Studios’ dungeon-crawler/first-person shooter. The game requires right around 400MB of space. It’ll be out in Europe on Thursday, and North America soon after that.

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