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Pokken Tournament’s connection to Tekken is known. The game does take some elements from that series, but the two are very much different.

Speaking with IGN, Bandai Namco’s Katsuhiro Harada said that the project began as “a Tekken engine [game] with some Pokemon characters.” Yet with the introduction of the Field Phase, a new rendering engine, and an “entire new battle system,” Pokken Tournament became its own unique title.

Harada’s full words:

“(Pokken Tournament started life as a Tekken engine [game] with some Pokemon characters. As we worked on it. We knew we wanted to show off the Pokemon, and that led to implementing the [free movement] Field Phase, and we just really realized quickly in that prototype phase that we needed to just kind of create this whole thing from scratch. We even built an entire new rendering engine, and kind of came up with and entire new battle system for it. But it really is just built from the ground up for this entirely new type of fighting game.”

Source

Nintendo is joining in on the fun of comparing The Legend of Zelda: Twilight Princess on GameCube to the new HD version on Wii U. Check out a brief video from the company below.

After a day of intense battles, Splatoon’s latest Splatfest has ended. The results of the Pokemon Red vs. Blue competition in North America/Europe and Pokemon Red vs. Green event in Japan are now in.

You can see how things panned out in North America above. As for Europe and Japan, those results are below.

splatoon-splatfest-11-eu splatoon-results-11-jp

Source 1, Source 2, Source 3

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Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

Source

Pokken Tournament works with all amiibo to unlock in-game items. You can get a brief look at that in the video below.

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

Pokken Tournament ended up as a 3D fighter that takes some inspiration from Tekken. That wasn’t the original plan, however.

When Bandai Namco was meeting with The Pokemon Company CEO Tsunekazu Ishihara, there was interest in creating a Pokemon-themed version of the rhythm series Taiko Drum Master. Ishihara was actually the one who suggested doing something different.

“Mr. Ishihara actually said, ‘If we’re going to work with Bandai Namco, I want to do a collaboration with Tekken,'” Pokken Tournament producer Katsuhiro Harada told The Verge.

And so that’s how we eventually ended up with Pokken Tournament. The game made its way to arcades last year, and will be reaching Wii U on March 18.

Source

The Legend of Zelda: Twilight Princess HD’s Sound Selection CD doesn’t simply take music from the original game. Instead, Nintendo has confirmed that the various tunes have been remastered.

The soundtrack team has also posted a message about the CD on the official Zelda Facebook page. It reads:

“The core concepts for Twilight Princess’ score are melancholy, pathos, a sensation of speed, and how through it all you can feel a ray of hope. We were really happy to remaster the soundtrack so that everyone can appreciate all the distinctive qualities of each track.”

And here’s the Facebook post in full:

By pre-ordering The Legend of Zelda: Twilight Princess HD at GameStop, you may receive an exclusive exclusive Sound…

Posted by The Legend of Zelda on Thursday, February 18, 2016

North America is now joining in on Splatoon’s latest Splatfest. Like in Europe, the battle is between Pokemon Red and Blue. The competition will close this time tomorrow!

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