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Splatoon’s latest map has gone live. Nintendo has added in Hammerhead Bridge, so it’s now included in the rotation.

Here’s a brief overview of the map:

“Verticality is a feature of the stage, with the terrain split into two distinct layers. Ink assaults can come from any direction, but watch out for attacks from above or below gratings in the floor or ceiling in particular. Battles here are sure to be dynamic affairs playing out in all corners of the stage.”

You can get a look at Hammerhead Bridge in video form below.

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Shovel Knight: Plague of Shadows is out now. If you’ve already cleared the original campaign, this new mode should be available to you once you apply the update.

Yacht Club Games has also implemented a code that allows players to open up the Plague Knight adventure right away. We’ve attached the instructions above.

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Warner Bros. Interactive uploaded an official unboxing video for the LEGO Dimensions Starter Pack today. You can watch it below.

The folks over at Kinda Funny Games have posted a bunch of footage from Shovel Knight: Plague of Shadows. Take a look at the video below.

A few hours ago at the 2015 Tokyo Game Show, the Computer Entertainment Suppliers Association announced the winners of the Japan Game Awards 2015.

Yo-kai Watch 2 was one of the big winners. The game came out on top in three different categories, which is more than any other title. Smash Bros. director Masahiro Sakurai also picked up an award.

Here’s the full rundown of winners:

Best Sales: Yo-kai Watch 2 Ganso/Honke

Global Award – Japan: Super Smash Bros. for Nintendo 3DS/Wii U

Global Award – Overseas: Call of Duty: Advanced Warfare

Game Designers Award:

  • Ingress (Niantic)

Excellence Awards:

  • Bloodborne
  • Yo-kai Watch 2 Ganso/Honke
  • Destiny
  • Pokémon Omega Ruby/Alpha Sapphire
  • Super Smash Bros. for Nintendo 3DS
  • Super Smash Bros. for Nintendo Wii U
  • Monster Hunter 4G
  • Dragon Quest Heroes
  • Yo-kai Watch 2: Shin’nuchi
  • Mario Kart 8

Special Award:

  • Monster Strike
  • Minecraft

Minister of Economy, Trade and Industry Award: Masahiro Sakurai

Grand Prize: Yo-kai Watch 2: Ganso/Honke/Shinuchi

The “Future Division” awards will be handed out on Sunday, closing out the Japan Game Awards 2015.

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Super Mario Maker has achieved its first milestone. On its Japanese Twitter account, Nintendo announced that over 1 million courses have been uploaded since launch last week.

A new video, posted below, highlights a few of the user-made levels thus far.

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A new stage is being added to Splatoon later today. Via the game’s Japanese Twitter account, we’ve learned that Hammerhead Bridge is going live in just a few hours.

The map will be available at the following times:

– 7 PM PT (Thursday)
– 10 PM ET (Thursday)
– 3 AM in the UK (Friday)
– 4 AM in Europe (Friday)

We have some screenshots from Splatoon’s Hammerhead Bridge map below.

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Polygon is continuing its “Devs Make Mario” video series with Tim Rogers. For those who are unaware, Rogers is the creator of the upcoming game Videoball. And having written a 10,000 word review of Super Mario Bros. 3, he definitely knows a thing or two about the franchise. Check out his Super Mario Maker level below.

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Game Informer recently caught up with Super Mario Maker director Yosuke Oshino and senior director Yoshikazu Yamashita. While speaking with the site, the two developers shared tips to help players improve their levels.

One of the first tips from Oshino and Yamashita is to play through a bunch of courses:

“I’d advise you to play through a lot of courses. Play the 10-Mario Challenge and Course World, and if you find a course you like (I’d recommend a shorter one first), save it and try messing around with it. As you learn how the courses you like were made, and how they can be changed to make them better (or worse), I think you’ll gradually build up a toolbox of ideas on how to build courses.” – Yamashita

“It might also be a good idea to look at what kind of courses people are making with the 10-Mario Challenge, or to go on Course World and check out the world rankings to see how people on there make their courses and get all those favorites.” – Oshino

Oshino also discussed the importance of keeping your target audience in mind:

“I think it’s important that you think about who you want playing your course, and how you want him or her to play it. Think about a course length they’d prefer, and what kinds of enemies or course elements they’d like. I also think people like courses which have that, ‘Let’s try that one more time,’ element to them without being unfair, no matter if they’re easy or difficult.” – Oshino

Also from Oshino, experimenting with different combinations is encouraged:

“[W]hen you combine multiple parts together, you’ll suddenly open up a great deal more opportunities. I found a new way to combine parts myself just the other day. I think players might just invent new ways to combine parts that not even we thought of, too.” – Oshino

“I like the ‘generational change’ of putting Bowser on the back of a large Bowser Jr. (i.e., when you combine Bowser Jr. with a Mushroom), or taking the Queen (high-heeled) Goomba’s Shoe you get by shaking a regular Goomba’s Shoe and adding wings to it to make a Para-Queen Goomba’s Shoe.” – Oshino

Game Informer has a couple of additional tips from the Super Mario Maker developers here.

Disney Infinity 3.0 just came out, but if you’re looking to save on the series’ previous entry, Amazon has you covered. The Disney Infinity 2.0 Starter Pack is down to $14.22. You’ll be $45.77, or 76 percent.

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