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The first off-screen footage of Harvest Moon: Seeds of Memories has come in from E3 2015. You’ll find it in the video below.

Fatal Frame: Maiden of Black Water

Will Fatal Frame: Maiden of Black Water be a digital-only release in North America? That’s what some people are speculating.

Nintendo recently added Fatal Frame: Maiden of Black Water to its North American site. The thing is, the game page has an eShop symbol rather than a boxart or even a temporary placeholder boxart.

Does this mean that Fatal Frame: Maiden of Black Water will only be available digitally in North America? Only time will tell.

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LEGO Jurassic World is slated for release on the European Wii U eShop next week, based on a listing found on the digital store. The game should be available on June 30.

Actually, that June 30 should apply to the physical release as well. LEGO Jurassic World came out for 3DS on June 12, but the Wii U version hasn’t made it out yet. That should finally be changing next week!

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Kotaku is the latest outlet to have published an extenstive interview with Nintendo of America president Reggie Fils-Aime. Topics include the Nintendo World Championships, Metroid Prime: Federation Force, Mother 3, amiibo, and more.

You can find the full Q&A rundown below. Kotaku’s original piece can be read here.

Nintendo released a new trailer for Yoshi’s Woolly World that highlights the series’ history. Take a look at the video below.

Nintendo Life reports that back in 2011, Nintendo reached out to Criterion, creators of the Burnout franchise, to work on a pitch for an F-Zero that would be shown at E3 that year, with the game itself launching in 2012 alongside the Wii U. Unfortunately, Criterion weren’t able to commit to it as they were too busy with their own series.

While this isn’t official information, Liam Robertson, known for his work with Unseen64, usually is pretty accurate in his reports.

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Once again, Splatoon is getting another free weapon – the Luna Blaster this time. It will be available tomorrow morning in Europe and tonight in North America.

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A lot of you have been asking about pre-orders for PDP’s new Wired Fight Pads on Amazon. While the Zero Suit Samus and Toad editions are exclusive to GameStop, the retailer is now taking reservations for the Metal Mario version.

You can pre-order the Metal Mario PDP Wired Fight Pad on Amazon here. It should be available on September 15.

As a reminder, you can pre-order the Zero Suit Samus and Toad PDP Wired Fight pads here and here respectively.

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Amazon has posted screenshots showing Mickey and Minnie Mouse in Disney Infinity 3.0, along with figure images for the two characters. Hit up the gallery below for all of today’s images.

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GamesBeat has published a fairly lengthy interview with Monolith Soft’s Tetsuya Takahashi. Takahashi talked about Xenoblade Chronicles X in-depth, confirmed that his next title is in the works, expressed interest in expanding Monolith Soft, and more.

We have a good chuck of the interview rounded up below. The full discussion can be read here.

On being anxious about getting Xenoblade Chronicles X out in North America…

Takahashi: Yeah, although there’s still quite a lot left for us to do. We’ve announced a release date and everything, but all we can see is a looming deadline.

On how Xenoblade Chronicles X is a deliberate successor, and if Takahashi wanted to make the story more closely grounded to reality…

Takahashi: The simplest answer, probably, is that I felt like, after working on a fantasy setting, it might be nice to try something new. Science fiction is a great change of pace. It’s a really interesting flavor.

On the challenge in bringing an RPG franchise to HD for the first time…

Takahashi: Probably the biggest challenge for us comes in the planning stage, where we have to think about how we’re going to use these limited resources — I’m talking mostly about time on the schedule — to create all the assets in such a huge world. What order do we need to take tasks in to accomplish them all in the most efficient way? There’s a lot of tech that goes into expressing the open world concept as well, making sure that it’s a seamless experience from one end to the other. That’s probably the biggest challenge.


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