Reggie – fan feedback, NWC success and future, Zelda Wii U, amiibo, EarthBound, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Videos, Wii U | 52 Comments
GameSpot has put up an 18-minute interview with Reggie Fils-Aime, president of Nintendo of America. Topics include fan feedback, the Nintendo World Championships, Zelda Wii U, amiibo, EarthBound, and more.
You can watch the interview in full below. We also have a summary available for the entire interview.
– Nintendo sees how people are reacting to the Digital Event through real-time social media, what people are commenting on
– Reggie says Star Fox Zero has been showing really well, big lines on the show floor
– Super Mario Maker, Yoshi’s Woolly World did well also
– Reggie says Metroid Prime: Federation Force “is a tough concept”
– Nintendo tried to communicate that there’s no Samus, gameplay is different in the Digital Event
– Since they heard that it wasn’t entirely clear, Nintendo spent time on Metroid Prime: FF during Treehouse Live
– Reggie heard that the reaction to Blast Ball “has been quite fabulous” from those who have played it
– Nintendo World Championships targets for simultaneous views, VOD views immediately after
– Both of those targets were blown away
– Nintendo doesn’t have a formula for E3 that is locked in for years
– Super Mario’s anniversary, Super Mario Maker, Splatoon made sense for the Nintendo World Championships to return
– Feedback of the NWC was phenomenal, so Nintendo will consider how they might do it more regularly
– Nintendo wanted to showcase games launching in the 6-9 months at E3
– Reggie said Nintendo breaks its own rules “all the time”, but this is generally the company’s mentality
– Nintendo was worried that “showing wonderful footage” of Zelda Wii U “would lead to further disappointment on behalf of the fans”
– Nintendo will have many opportunities to show Zelda Wii U
– Reggie has seen how Zelda Wii U has been progressing, and it will be “wonderful”
– Nintendo also feels that it had more than enough content for E3, so they didn’t want to pour salt on wounds
– “The state of the Wii U is quite strong”, had a strong year
– Nintendo feels that if it continues putting out great software, it’ll drive the install base
– “The support we’re getting from third-parties continues to be there”
– Reggie says the Skylanders announcement “has been incredibly well-received”
– Splatoon “performing exceptionally well”
– Strong sell-through for Splatoon globally
– Nintendo’s online presentations are done internally, though they have some external support
– For Nintendo’s E3 2015 announcement video, there was a script, but some things were made up as they went along like Reggie firing Bill (this was unscripted)
– With the Nintendo Direct Micro, they thought it’d be fun for Bill to be small, working his way up
– Nintendo is “extremely pleased with amiibo”
– Nintendo knows there is some frustration with amiibo, and is committed to improving the flow of product, which Reggie says they’re delivered on
– During the 30-day time period for the most recent amiibo launch, Nintendo sold through about 1 million units
– Nintendo is now looking forward to the different forms of amiibo
– Nintendo will continue experimenting with the amiibo form factor
– For a dedicated amiibo game, Nintendo isn’t announcing anything
– However, the Treehouse team and Reggie visit Japan and share their wishes with the developers, and have communicated that there is a strong opportunity for an amiibo-dedicated game
– Nintendo will continue delivering unique, compelling, and differentiated experiences
– Tomodachi Life was one of last year’s big surprises
– EarthBound: Nintendo knows about the love for the franchise, thought Beginnings was a great way to service the fans
– Nintendo knows the love is there for EarthBound, and will see what happens
– In terms of releasing Beginnings, there are a lot of consumers who don’t know the fundametal series, and thought it’d be best to bring them back to the beginning
– Reggie says the industry loves focusing on the shiny new thing, which is currently virtual reality
– Reggie believes that VR will take off when it’s inherently fun and socialable/shareable
More: interview, Reggie Fils-Aime, top
Miyamoto wanted “to let other people enjoy the experience of making games” with Super Mario Maker
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
It’s not often that we see titles from Nintendo that put the creation tools in players’ hands. So why did Shigeru Miyamoto decide to make Super Mario Maker?
During a recent press event, Miyamoto said: “I still just love making games, it’s my favorite thing.” In developing Super Mario Maker, he wanted “to let other people enjoy the experience of making games themselves.”
Super Mario Maker launches for Wii U on September 11.
Miyamoto says Star Fox Zero’s style was made with a purpose, games look the same these days
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 169 Comments
Nintendo finally unveiled Star Fox Zero during its Digital Event that aired on Tuesday. In creating the game, Shigeru Miyamoto has said that the team decided to focus on the gameplay and a purposeful visual style. Miyamoto feels that, these days, the realistic look of games causes them to “all look the same”.
As reported by The Wall Street Journal:
In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.
Star Fox Wii U is due out this holiday for Wii U. PlatinumGames is working with Nintendo on the game’s development.
Takahashi says it takes about 30 hours to get a Skell in Xenoblade Chronicles X
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
Xenoblade Chronicles X has a feature that allows players to obtain and fly various mechs known as “Skells”. Just don’t count on gaining access to a Skell right away. Speaking with IGN, senior director and chief creative officer Tetsuya Takahashi said that it takes about 30 hours before mechs become accessible.
He said:
“The reason we decided to do that was because the scale of the game changes once you get a Skell. We wanted to make sure that the initial difficulties you might have had maneuvering across terrain or trying to figure out how to reach a certain spot would be something you had a full sense of before you got the Skell.”
“We didn’t want people from the very beginning being able to be to zip towards the exact opposite end of the continent. We wanted people them to have the experience of knowing that distance first hand by running it. Once you do have the opportunity to control a Skell, it really does change the feel of the game. And we feel like these are gradual steps that ease you into that process.”
“When people hear 30 hours of gameplay, they might be reacting to that number a little bit. But I think that something that’s going to be familiar to MMO players is the idea that 30 hours is not necessarily a really long time if you think about the total gameplay time that might pick up. Now, certainly in traditional JRPG terms that may feel like that’s quite a ways out, but I think that we’ve designed the content in such a way that it feels fast as you’re going through it.”
Xenoblade Chronicles X launches in North America and Europe in December.
Japanese Super Smash Bros. for Wii U/3DS DLC commercial
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 2 Comments
Nintendo has prepared a new commercial for Smash Bros. Wii U/3DS in Japan to promote the DLC offered in both games. Check it out below.
Media Create software sales (6/8 – 6/14) – Top 50
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
This week’s expanded Japanese software sales are as follows:
01./00. [3DS] Rhythm Heaven: The Best+
02./00. [3DS] Dragon Ball Z: Extreme Butouden
03./01. [WIU] Splatoon
04./00. [PSV] The Legend of Heroes: Trails in the Sky Evolution #
05./06. [WIU] Mario Kart 8 #
06./07. [PSV] Minecraft: PlayStation Vita Edition
07./05. [PS4] The Witcher 3: Wild Hunt
08./00. [PS4] Alien: Isolation
09./02. [PSV] Shiren the Wanderer 5 Plus: Fortune Tower and the Dice of Fate
10./12. [3DS] Style Savvy 3: Kira Kira Code
11./11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition
12./00. [PSV] Moujuutsukai to Oujisama: Flower & Snow
13./14. [3DS] Pokemon Omega Ruby / Alpha Sapphire
14./04. [3DS] Stella Glow
15./13. [3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!!
16./09. [3DS] Hatsune Miku: Project Mirai Deluxe
17./16. [3DS] Super Smash Bros. for Nintendo 3DS
18./19. [3DS] Animal Crossing: New Leaf #
19./10. [PS3] Natsuiro High School: Seishun Hakusho
20./23. [3DS] Yo-kai Watch 2: Shin Uchi
More: charts, Japan, Media Create, sales
More Splatoon Bluefin Depot map footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Update: Another couple of videos:
Last night, Nintendo brought out the Bluefin Depot as the latest map in Splatoon. Take a look at some additional footage of it below.
More: Splatoon
E3 2015 Nintendo footage roundup
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Even though E3 is over, we’re still seeing off-screen videos of Nintendo’s games appearing on YouTube. Since we’ve already posted a massive amount of footage over the past few days, we’re now going to start rounding things up into one post. We’ll update this one throughout the day with any videos we come across.
More: E3 2015
Star Fox Zero – Corneria comparison (3DS vs. Wii U)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 5 Comments
GameXplain has put together comparing Corneria in Star Fox Zero and Star Fox 64 3D. Check it out below.
More: PlatinumGames, Star Fox Zero
Super Mario Maker retains the physics of the different Mario games
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Since Super Mario Maker’s reveal at last year’s E3, fans have been wondering if the creation title would retain the physics of the different Mario games. We now appear to have the answer to that question.
Based on reports from those who played Super Mario Maker at E3 – including Giant Bomb’s Jeff Gerstmann – it does in fact look like it keeps the physics of the different styles. Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. should play as you would expect.