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This will probably be the last gallery we post for the first round of amiibo figurines… for awhile anyway. At least we get to see the backs of the different characters!

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Not all amiibo figures will be freely available. During Nintendo’s financial results briefing yesterday, president Satoru Iwata mentioned that some amiibo will be offered as “limited-time offers”.

Iwata said:

The amiibo figure lineup for “Super Smash Bros.” will continue to be released even after this year-end sales season, and we hope that this will help to update store shelves. As store shelf space is limited, some amiibo will remain stocked on the shelves as staple choices while some will be limited-time offers which will cede their positions to new ones once they are sold out.

Iwata did not elaborate beyond this. It’ll be interesting to see which figures are limited!

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Update: Bumped to the top. Added two more images. We also have a reconfirmation about the following amiibo compatibility (thanks Chandler B):

– Mario, Peach and Yoshi work with Mario Party 10
– Yoshi also works with Yoshi’s Woolly World


The images above were taken at a promotion area for amiibo inside Walmart. The third image includes silhouettes for Pikmin and Tom Nook. Might this be a sign that they’ll be getting their own figurines at some point in the future?

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Target’s annual “buy 2, get 1 free” sale on video games will be taking place early next month. This offer will be valid starting on November 9.

A snapshot of Target’s upcoming ad indicates that all video games will be eligible for the deal. The sale will last through November 15.

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The latest issue of Famitsu has a new column from Super Smash Bros. director Masahiro Sakurai. There aren’t any questions answered about the Wii U and 3DS games, but Sakurai does reflect on the huge amount of effort required to complete development.

He starts out with the following:

“Making things like this takes its toll. Developing Smash Bros. destroys a lot of one’s private life.”

“I constantly consider leaving part of the work to someone else, but there’s just too much to see and handle. As a result, I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.”

Next, Sakurai mentions how that with Super Smash Bros. Melee, he worked for 13 months straight with not a single day off. The schedule wasn’t quite as grueling for the new games, but the Wii U and 3DS entries still required a massive amount of work.

This information comes from Nintendo president Satoru Iwata…

Also, we will be implementing what we call a “pre-download” system with “Super Smash Bros. for Wii U” that will be released at the end of this year.

The “pre-download” system is a system in which consumers who have purchased the game before its release can download most of the game content in advance. Using this system, consumers will not have to wait for a long time to download the game after its release. They will then be able to start playing the game by only downloading a requisite minimum amount of update data.

In addition to the automatic distribution system at the time of purchase, which I have just explained, the “pre-download” system will be available with download cards sold at stores as well, by entering the download code at Nintendo e-Shop in advance. Consumers will not be required to save the download card until the release of the game if they enter the download code on the day of purchase.

This system will be implemented on Wii U first, and is planned for Nintendo 3DS next year.

As I have mentioned today, we are working on various approaches to make the digital business more user-friendly by providing a variety of payment methods, expanding distribution channels and enhancing consumer convenience.

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“Super Smash Bros. for Wii U 50-Fact Extravaganza” seemed to have been a very smart move for Nintendo. According to president Satoru Iwata, pre-orders increased “rapidly” after the presentation was shown.

Iwata stated during the company’s latest investor briefing yesterday:

As I have mentioned, “Super Smash Bros. for Nintendo 3DS” kicked off very well. Now I would like to explain how it will affect the Wii U installment.

As for bringing the “Super Smash Bros.” franchise into multiplatform format and releasing the Nintendo 3DS version first, there had been skepticism that each would end up consuming the demand for the other or it would weaken a key title for the Wii U platform. We now have a strong belief that our decision is giving the “Super Smash Bros.” franchise even more momentum. On the morning of October 24 in Japan, we released a trailer titled “Super Smash Bros. for Wii U 50-Fact Extravaganza.” A great number of people watched it online and we received a large amount of feedback.

The two installments of “Super Smash Bros.” are packed with elements that utilize the specific features of each platform. Before disclosing the “Extravaganza” trailer, people had been skeptical of whether we could actually have 50 new facts about the Wii U version. But as the trailer showcased the differences between the two versions, which seemed to surpass expectations, pre-orders for the Wii U version rapidly started to increase.

“Super Smash Bros.” is the most appealing when played together with others, and as the two versions have noticeable differences, they will not cannibalize each other. Rather, as more copies of the Nintendo 3DS version are sold and more people enjoy it, the momentum for the Wii U version becomes stronger.

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Not all that much to say about today’s screenshots, looks like Sakurai is just having a bit of fun!


He continues:

“It is bitter, yet tasty.”

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