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Three different Bayonetta 2 releases are planned for Europe. There’s the Special Edition, First Print Edition, and solus edition.

The former two releases will include the first Bayonetta. However, the same can’t be said for the solus edition. If you’re interested in Bayonetta 1, you’ll need to purchase either the Special Edition (£44.99) or First Print Edition (£59.99).

Nintendo is handling things much differently in North America. Just one simple release is planned for retail, and it includes both Bayonetta games.

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Zelda producer Eiji Aonuma has been monitoring feedback about Hyrule Warriors on Miiverse. There’s one thing in particular that seems to have caught his eye.

Aonuma mentioned to Nintendo Life that players have been showing great enthusiasm for Hyrule Warriors’ cut-scenes. This has left him “a little conflicted”, and he wants to ensure that the new Zelda game for Wii U “can hold its own in that aspect against Hyrule Warriors”.

Aonuma’s full comments:

Slightly Mad Studios has finally responded directly as to why the Wii U version of Project CARS was delayed.

In an interview with Eurogamer, creative director Andy Tudor explained that the team simply requires “a little more time” in order to ensure that “it’s of the same standard of all the other games.” Slightly Mad also wants to meet the high expectations of fans.

As far as the actual game is concerned, Project CARS is said to look “phenomenal” on Wii U. Tudor also praised Nintendo’s console, stating that it’s “quite good.”

Head past the break for all of Tudor’s comments.

It’s largely thanks to Shigeru Miyamoto that Hyrule Warriors turned out the way it did.

Zelda producer Eiji Aonuma, speaking with Nintendo Life, said that the project was originally going to be “closer to a Zelda game than a Dynasty Warriors game”. But Miyamoto “up-ended the tea table” and advised the team to go in the opposite direction.

According to Aonuma:

At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Yosuke Hayashi also said the following when asked further regarding the challenge of blending the two franchises together:

This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.

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Happy birthday, Satoru Shibata! Shibata, the president of Nintendo of Europe, celebrated his big day yesterday. And he did so in style… by participating in a competition.


PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s cut-scenes.

First, check one clip from the post below:


And be sure to read the full thing here with lots of information (and extra clips).

Bayonetta 1 and Bayonetta 2 are rather large games, as some may have expected.

Bayonetta 2 requires 14.6GB if you plan on picking up the digital version. And together, Bayonetta 1 and Bayonetta 2 take up 32.2GB of space.

Get your hard drives ready!

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