Nintendo Minute – E3 memories
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 0 comments
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Super Smash Bros. for Wii U/3DS promo clip – Reggie is fired up
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Random, Videos, Wii U | 3 Comments
This is random, yet incredibly amusing!
Nintendo on how Splatoon came to be, couldn’t have been made without the GamePad
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.
Nogami said:
“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”
More: Hisashi Nogami, interview, Splatoon, top
Nintendo teases Wii U/3DS communication plans, including unannounced projects – Mario and Donkey Kong
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.
Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:
“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”
Shigeru Miyamoto also chimed in:
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Platinum discusses the Nintendo costumes in Bayonetta 1
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.
One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.
You can check out the full blog post here.
More: Bayonetta, Hideki Kamiya, PlatinumGames, top
Miyamoto wants to know what game you want Nintendo to make for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 105 Comments
Kotaku recently caught up with Shigeru Miyamoto, who made a bit of an interesting request of sorts.
Miyamoto suggested that the site ask its readers which game fans want to see Nintendo make for Wii U. He then said, “if you get a good answer, you can give us a call.”
Here’s what Miyamoto told Kotaku:
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Mario Kart 8 Mercedes-Benz DLC confirmed for the west
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Mario Kart 8’s Mercedes-Benz DLC is heading west, Nintendo has announced. Players will be able to get their hands on the free car sometime this summer.
Tweets published by Nintendo of America and Europe confirm:
We’re planning to release a GLA-Class kart from @Mercedesbenz for #MK8 this summer. Stay tuned for more info! pic.twitter.com/c5Gp886s7e
— Nintendo of America (@NintendoAmerica) June 20, 2014
Mario Kart meets Mercedes-Benz, with a special GLA-class kart, planned to arrive on #MK8 in summer as add-on content! pic.twitter.com/B217WPavvO
— Nintendo of Europe (@NintendoEurope) June 20, 2014
More: DLC, Mario Kart 8, top
Nintendo planning two separate Bayonetta 2 retail releases in Europe
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Nintendo is finally starting to clarify how it’s handling the release of Bayonetta 2 and its predecessor.
In Europe, consumers will be able to choose between three options. This includes two separate retail releases.
According to Nintendo:
1) Bayonetta 2 solus
2) Bayonetta 1 + Bayonetta 2 (2 discs in one packaging)
3) The digital versions available in the Nintendo eShop in Europe will be sold separately
No additional announcements have been made at this time
More: Bayonetta, Bayonetta 2, Europe, top
Splatoon reconfirmed for first half of 2015, local multiplayer talk
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
At E3, GameRant caught up with Splatoon project lead Tsubasa Sakaguchi and producer/manager Hisashi Nogami.
First, Nogami reconfirmed that we’ll be seeing Splatoon sometime in the first half of 2015, and it will include both a single-player mode and a one-on-one multiplayer local mode.
“First of all, our plan is to release this as a full retail packaged software in 2015… the first half of 2015. And because we’re releasing this as a full software title, we of course plan to include a single-player mode but then also a one-on-one multiplayer mode that can be played without connecting to the Internet.”
As far as local multiplayer is concerned, we know the following:
“What we can tell you about the one-on-one, at least, is that one player will be using the GamePad, one player will be using the Pro Controller. And we’re actually thinking of having that one-on-one mode be something kinda completely different from the four-on-four one where it’ll be, you know, kind of a lot more stalking and hiding in the ink. It’ll be much more like a quiet mode in a sense.”
“And, you know, we’ve progressed [in development] at least to that point, but in terms of what we’re going to do with the screens – whether we’re going to have one person on the TV and one person on the GamePad – we’re not sure yet.”