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Wii U

This information comes from Bayonetta director Yusuke Hashimoto, speaking with USGamer…

– Bayonetta 1 includes all of the bells and whistles of the sequel
– This includes GamePad support and touchscreen functionality
– As previously mentioned, there are also costumes based on Nintendo characters like Link and Samus

“That was something that Mr. Kamiya wanted. He drove us a little crazy with his demands.”

– Bayonetta 1 has been in the works for about a year and a half
– Port is done now
– First conceived with the blessing of Nintendo

“We thought it would be awesome to let fans play both on the same console.”

– Much of Bayonetta 1 was outsourced to Bee Tribe
– “every aspect of its development” overseen by Kamiya

Bayonetta 2

– All content available out of the box
– No DLC

“I feel like there’s enough content there for one and a half games.”

“We don’t know when to stop. There’s so much we want to do. We’re just greedy.”

Source

Photo 1:

In this photo released by Nintendo of America, hundreds of Nintendo fans line up at the Best Buy in Culver City, CA to get a special first-look at Super Smash Bros. for Wii U and Nintendo 3DS on Wednesday, June 11, 2014 in Culver City. More than 100 Best Buy stores in the U.S. and Canada hosted a “Super Smash Bros. Smash-Fest @ Best Buy” to bring the E3 experience to consumers to play the game before its release date later this year. (Photo by Nintendo/Bob Riha, Jr.)

Photo 2:

In this photo released by Nintendo of America, Elizabeth S. (L) of Burbank, CA and her son James (2nd L) battle it out against Will D. of Los Angeles and Jake S. (R) while playing Super Smash Bros. for Wii U on Wednesday, June 11, 2014 in Culver City, CA. More than 100 Best Buy stores in the U.S. and Canada hosted a “Super Smash Bros. Smash-Fest @ Best Buy” to bring the E3 experience to consumers to play the game before its release date later this year. (Photo by Nintendo/Bob Riha, Jr.)

Photo 3:

In this photo released by Nintendo of America, hundreds of Nintendo fans line up at the Best Buy in Culver City, CA to get a special first-look at Super Smash Bros. for Wii U and Nintendo 3DS on Wednesday, June 11, 2014 in Culver City. More than 100 Best Buy stores in the U.S. and Canada hosted a “Super Smash Bros. Smash-Fest @ Best Buy” to bring the E3 experience to consumers to play the game before its release date later this year. (Photo by Nintendo/Bob Riha, Jr.)


Yesterday, we posted a Miiverse message from Zelda producer Eiji Aonuma, who spoke briefly about the upcoming entry in the series for Wii U. Strangely, the original Japanese note included an extra tidbit not included in the English translation.

Aonuma mentioned in his original post that he wants to let other people play Zelda Wii U – such as a demo on the show floor – at E3 2015. With Nintendo targeting a launch next year, that does make sense! It just means we’ll be seeing it later in 2015, which most probably expected.

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Nintendo has updated the Mario Kart TV web app with a new feature. As of now, users can keep track of time trials uploaded by friends and other players. You can find the official page here.

Zelda Wii U

Game Informer has put up a few new comments from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed the fan reaction to the game thus far, and also remained mum for the most part on Link. You’ll find his comments below.

This information comes from Zelda producer Eiji Aonuma…

“It’s a rumour. Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.”

“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”

Source

This information comes from Devil’s Third creator Tomonobu Itagaki, speaking with Joystiq…

“We developed the game up to an early playable version at THQ but then there was the unfortunate end of that company. Then, when we went looking for partners and found Nintendo who really supported my vision. I’m not really sure if it would have been possible ten years ago to be honest, but I’ve had a long relationship with Nintendo going back to the Nintendo and Super Nintendo. Once I went independent, I definitely went over to Nintendo to say hello.”

“I like to think of myself as a warrior. There will always be accidents on the battlefield. You have to find ways through those and adapt. The world has been through financial crises in the past few years yet we’ve all found ways to continue on. One thing that’s different from my previous company is my relationship to the people I’m working with. Previously I wasn’t necessarily responsible for hiring and taking care of everyone, but my position is different now and I feel a lot of responsibility for my team.”

“I’m not one to go looking for fights in back alleys. I prefer to find them in a big avenue. That’s why I tried to pick the most major genre I could think of, the modern shooter. That’s what led me to make Devil’s Third.”

“When people play this game I want them to think, ‘What does it mean to live?’ I want them to think about life itself. What does it mean to be alive? What does someone believe in a world like this? We’re all citizens in a very fragile world order, as if it’s made of a glass, that can shatter at any moment.”

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