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Disney Interactive has officially announced Maleficent and Merida for Disney Infinity 2.0.

Here’s an overview of both characters:

Merida: With her untamed fiery red locks, this headstrong Disney•Pixar Princess will definitely leave her mark in Disney Infinity. Between her sharp sword and bow combo attacks with ricocheting arrows, she can upgrade her aim with elemental freeze arrows, freezing enemies in front of her then following up with rapid shots showing off her impressive athletic skills as an archer and sword fighter.

Maleficent: The wicked title character from the upcoming Walt Disney Studios film employs numerous magical powers and can attack using her magic in melee and ranged combat. To defeat enemies, Maleficent has the ability to utilise projectile and area of effect attacks that affect multiple targets within a specified area, brambles that she summons from the ground and ravens that she can call on to attack targets.

Merida and Maleficent will be available in retail stores this fall.

Source: Disney Interactive PR

It was nearly a couple of months ago that Nintendo’s Hideki Konno commented on why Mario Kart 8 lacks a track editor. Now the game’s director has weighed in as well.

While speaking with STACK, Kosuke Yabuki said:

You are referring to the tool that users can design the course freely, right? If so, we have decided to give it a pass this time. There are so many elements and features in Mario Kart 8 – in addition to ground, water and sky sections, there is now anti-gravity and it is required to design the tracks to utilise three dimensions. If we added a simple course editor, it wouldn’t be a very user friendly tool. When we develop a tool like this, we want to make sure it is easy to use for everyone, but in order to do so for a project like this, we would need many more innovations. It may come one day in the future.

Source

Hey everyone, Austin here. Just wanted to let you know that Mario Kart 8 is available on the Wii U eShop despite the fact that it’s only midnight in the eastern time zone. I’m in central time and have just begun my download, as you can see above, so it can be assumed that this also applies to mountain and pacific time zones. Let us know if this isn’t the case!


IGN has put up some new comments from Nintendo producer Hideki Konno and Mario Kart 8 director Kosuke Yabuki. The two ended up sharing interesting bits about Mario Kart’s origins, the difficulty in implementing anti-gravity for Mario Kart 8, and how the racer’s Sunshine Airport course came about from a previous entry’s development.

Continue on below for a roundup of what’s included in IGN’s report, which you can find in full here.

Pikmin 3 has been updated, and it brings about a new control option. It’s now possible to use the GamePad’s touch screen to throw Pikmin similar to the setup in Nintendo Land’s Pikmin Adventure. Players can switch between control options in the main menu.

Thanks to Jake for the tip.

Source

Nintendo has provided a first look at some sort of GameCube controller adapter for Wii U in its “Super Smash Bros. Invitational @ E3 2014” video.

The company said in a follow-up tweet that the new Super Smash Bros. will be playable with all GameCube controllers:


Nintendo has not yet specified when the adapter will be available, and how it will be distributed. More information soon hopefully!


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