Rocksteady says Batman: Arkham Origins team “did a really solid job”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Batman: Arkham Origins was the first title in the series not made by Rocksteady. How does Arkham’s creator feel about the game?
NowGamer first asked Rocksteady producer Dax Ginn if it was surreal seeing another studio develop a new entry in a series. He stated:
“It was certainly pretty interesting, just to see what another team of creatives would do with Batman.”
And about Origins as a game in general, Ginn commented:
“I think they did a really solid job with Arkham Origins. I personally really, really enjoyed it – I think mostly because I’m really good at the combat, having played Arkham games for so long, I got a lot of joy out of it.”
Castlevania: Aria of Sorrow and F-Zero GP Legend set for the Virtual Console?
Posted on 10 years ago by Patrick(@Patricklous) in News, Rumors, Wii U, Wii U eShop | 4 Comments
Could Castlevania and F-Zero be joining the Wii U’s Virtual Console lineup? That’s what these two recent classifications by the Australian government seem to suggest. Neither game was originally released down under, meaning there’s no existing classification to use – unlike Advance Wars, Golden Sun and the other Game Boy Advance titles heading to the service. Given that the publisher is listed as Nintendo in both cases, it looks like Wii U owners will soon be able to play one of the best entries in the Castlevania series, along with that F-Zero game based on the F-Zero anime series based on the F-Zero games. That said, I’d take any hints of future Virtual Console releases with a grain of salt – I’m still waiting on that localisation of The Mysterious Murasame Castle, after all.
More: Castlevania, F-Zero, GBA, Virtual Console, wii u
Disney Infinity – Phineas and Ferb trailers
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Watch Dogs – “Welcome to Chicago” trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Ubisoft, Watch Dogs
Ubisoft has ideas in mind for Watch Dogs sequel
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Last year’s Watch Dogs delay allowed the team to pack in extra content. Moreover, many ideas that may have been scrapped or saved for a sequel made their way into the game.
In an interview with CVG, VP of creative Lionel Raynaud said:
“There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that.”
Keep in mind that Ubisoft definitely has extra ideas in store for a potential sequel. Raynaud teased:
“Yes, we have ideas [for a sequel]. Some ideas that we weren’t able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience.”
“The consistency that we have achieved with the characters, structure and narrative would have been difficult to maintain if we put in the other ideas that we had. So where we are now is keeping these ideas safe for the next game.”
More: Lionel Raynaud, Ubisoft, Watch Dogs
More Sonic Lost World – Zelda Zone footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
More: SEGA, Sonic Lost World, The Legend of Zelda
The Amazing Spider-Man 2 developer walkthrough
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Activision, Beenox, The Amazing Spider-Man 2
Sonic Lost World – Zelda Zone screenshots, concept art
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 1 Comment
More: SEGA, Sonic Lost World, The Legend of Zelda
Rocksteady on Batman: Arkham Knight’s Wii U absence
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 53 Comments
Warner Bros. brought two Batman: Arkham games to Wii U, but the series’ latest entry – Arkham Knight – will not be available on Nintendo’s platform. Fans may be curious as to why that is.
Rocksteady’s Dax Ginn did provide an answer of sorts while speaking with NowGamer. He told the site, “We have to make our technology choices specifically with reference to the gameplay objectives that we want, so we choose the platforms that are going to give us that.”