Joystiq has compiled a series of stats about this year’s Gamescom expo, posted below. The big highlight? 340,000 people attended this year’s show, up from just over 275,000 attendees in 2012.
Here’s the full roundup of stats:
- 340,000 attendees, a 23 percent increase from 2012.
- 635 exhibitors from 40 countries (2012: 600 exhibitors from 40 countries; 2011: 557 exhibitors from 39 countries; 2010: 505 exhibitors from 33 countries; 2009: 458 companies attended from 31 countries).
- Croissants consumed at hotel breakfast: 40 (2012: 35).
- Liters of multivitamin juice consumed: 1 (2012: 6, 2011: 4).
- Number of times the Joystiq crew locked themselves out of their rooms: 2.
- Number of liters of Kölsch consumed by us: 3.6 liters (2012: 0.2; 2011: 8; 2010: 1.6; 2009: 6).
- Number of times “excess” was experienced: 0.
- Number of times we were confused as working for the French magazine: 0 (2012: 1; 2011: 2).
- Evenings of Turkish take-out (Turkish pizza is amazing!): 0, our place across the street was turned into a currywurst joint (2012: 2; 2011: 3).
- Number of horse images in our hotel room: 10. Same hotel room as the past three years.
- Number of Super Joystiq Podcast guests that hung out in our hotel room: 17 (2012: 13; 2011: 7).
- Number of things that went wrong during the Gamescom EA and Sony press conferences: 0. Expected karmic retribution for that amount of luck: limitless.
- Number of times we ate at the Bier Esel (Beer Donkey): 1. (2012: 3; 2011: 2).
- Number of times we had a surly waitress at the Bier Esel, but didn’t care because the food was so good: 1. So saucy!
- Number of times a homeless guy asked us for for cash: 1 (2012: 4; 2011: 12; 2010: 0; 2009: 8).
- Number of times accosted by ladies on a bachelorette party for money: 1.
- Schnitzels consumed: 1.
- Number of days Sinan Kubba brought rain: 3.
Circle Entertainment has shared new details about its upcoming 3DS eShop game, World Conqueror 3D. You can find the new information below.
– Strategy is “beyond [that of] a board game”
– Each country has advantages like cheaper costs to recruit armies, powerful tanks, unstable infantry, etc.
– Enemies in the countries differ, as do the tax income
– Having a lot of land but a poor country won’t let you easily protect them since you need money to recruit in your defense
– Game uses the mobile title World Conqueror 1945 as its foundation
– Has been redesigned
– Presentation improved for a “more comfortable” look
– Can have a challenging level of difficulty, but taking into account the 3DS’ “many casual gamers”
– Should be out around October in North America/Europe
– Out a month later in Japan
– Pricing not finalized
– Will be set at a “reasonable” cost
– 12 campaigns
– 3 storylines
– Apparently has at least 50 hours of gameplay
01./01. [3DS] Disney Magic Castle: My Happy Life #
02./02. [3DS] Mario & Luigi: Dream Team #
03./05. [3DS] Friend Collection: New Life #
04./03. [3DS] One Piece: Romance Dawn – Bouken no Yoake
05./06. [3DS] Phoenix Wright: Ace Attorney – Dual Destinies
06./09. [3DS] Animal Crossing: New Leaf #
07./12. [3DS] Luigi’s Mansion: Dark Moon
08./08. [3DS] Youkai Watch
09./10. [WIU] Pikmin 3
10./13. [3DS] Donkey Kong Country Returns 3D
11./04. [PS3] Dragon’s Crown
12./18. [3DS] Hoppechan: Tsukutte! Asonde! Punipuni Town!!
13./14. [3DS] Fantasy Life: Link!
14./23. [3DS] Mario Kart 7
15./21. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #
16./07. [PSV] Dragon’s Crown
17./19. [3DS] Little Battlers eXperience W: Ultra Custom
18./28. [3DS] New Super Mario Bros. 2 #
19./31. [WII] New Play Control! Pikmin 2
20./16. [PS3] The Witch and the Hundred Knights #
Monster Hunter did very well on the PSP. But as of late, the series has appeared on Nintendo platforms. And the latest entry, Monster Hunter 4, is a 3DS exclusive.
How was that decision reached? Katsuhiko Ichii, director of the Capcom’s consumer games division, commented on this very topic in a recent interview, noting:
“Continuing to expand on the same hardware definitely has its limits. The Monster Hunter series first released on the PS2, and later released on the PSP (where it became a huge hit). We wanted the next one to be separated from Monster Hunter Portable 3rd so we could meet new expectations, as this is necessary in renewing the franchise on a new system. You have things like the game’s ideal sales period, development time, and other things to determine. As a result, we felt the 3DS was the best option.”
Ichii also addressed Capcom’s initial financial goal for Monster Hunter 4. He stated:
“From the 3DS’s performance, we’re hoping to push about 2.8 million units in a 7-month period. While deploying events in the game, we hope to ensure continuous play.”
It was later pointed out how Monster Hunter Portable 3rd achieved sales of around 4.7 million units after around seven months on the Japanese market. Ichii was asked if this is Capcom’s goal for Monster Hunter 4.
“There was a true breakthrough on the PSP, so there’s no intention to predict so highly in advance. Of course we would like to think it will set a new series high in sales. It’s also important to incorporate a new layer of social gaming for the user. A source of the game business is ‘How much are they getting out of their game?’ That is the asset of the future”