One of Nintendo’s regular image posts for Zelda: Breath of the Wild has been shared on the series’ official Facebook page. Today’s screenshot shows Link standing over a tree stump with a leaf engraving. Check it out above.
Update: Bumped to the top. All of the amiibo are now up. Visit this page.
Original: Amazon Canada is beginning to take pre-orders for the new Zelda: Breath of the Wild amiibo. Currently, both Link figures and the Zelda one are up. You can reserve each one here.
If you pre-order Mario Sports Superstars from the Nintendo UK store, you’ll be entitled to a special bonus. Orders come with the gym bag pictured above. Reserve the game here.
Square Enix sent out a new set of Dragon Quest Heroes I-II screenshots today. You can find all of the images below.
There’s not too much new here, but we do get a look at the title screen where you can choose which Dragon Quest Heroes game you’d like to play. Also, Dragon Quest III’s protagonist will have a costume in Dragon Quest Heroes I while Dragon Quest and Dragon Quest III’s protagonists have costumes in Dragon Quest Heroes II.
According to Final Fantasy XV director Hajime Tabata, the developers working on Square Enix’s RPG have interest in Switch. Unfortunately though, there aren’t any plans to port the game over at present.
Tabata is unsure as to whether or not Final Fantasy XV would run on Switch. He says that tests really haven’t been done to see if it would be possible.
Here’s the full exchange between DualShockers and Tabata:
Mario vs Donkey Kong will make its way to the North American Wii U Virtual Console this week. That’s according to a listing on Nintendo’s website confirming a release date of February 9.
Here’s an overview:
“Donkey Kong just made off with all the Mini-Mario toys, and now it’s up to Mario to chase his long-time nemesis and retrieve the stolen goods.
Leap and battle through increasingly difficult levels as you use switches, conveyor belts, hammers, and more to overcome the hordes of enemies that block your way.
You need brawn…and brains! Figure out the best path, then break out new Mario moves like the handstand to track down keys, collect gifts, and navigate perilous platforms across barrels of levels.
Before battling Donkey Kong at the end of each world, collect all the Mini-Marios and lead them to safety!”
Mario vs Donkey Kong will cost $6.99.
Past Zelda games have allowed players to give Link any sort of name they desired. In Breath of the Wild though, the character’s name is set. During a chat with German YouTuber lookslikeLink, Zelda producer Eiji Aonuma confirmed that you won’t be able to change Link’s name. That’s because he wants players themselves to feel like they’re becoming Link.
Aonuma was also asked if Breath of the Wild ended up the way he imagined it. To that, he said the game turned out just the way he imagined it from the beginning. Aonuma found it difficult to stop working on the project since the team continued to put more content into the world to explore. He hopes that players will have enjoy discovering all the things in the game for themselves.
Nintendo is preparing for the next big Miitomo update. Tonight, several hours of maintenance are planned so that the patch can be rolled out.
The maintenance period kicks off at 8 PM PT / 11 PM ET / 4 AM in the UK / 5 AM in Europe, lasting for roughly six hours. Once it’s complete, users can experience the new update.
For those that missed it, you can read about what’s in store for Miitomo’s update here. The notice about maintenance is posted below.
The Legend of Zelda: Breath of the Wild is taking a much different approach to dungeons. Whereas dungeons continued to increase in scope over the past few entries in the series, Nintendo has decided to turn things down a notch this time around.
Zelda producer Eiji Aonuma told Game Informer this month:
“Way back in the day, dungeons weren’t all that big. They were rather small. But around Twilight Princess, they started getting bigger. We tried to cram in a lot of surprises for the player, or a lot of emotions, meeting other characters, or injecting story elements into it. But then we kind of realized, do dungeons really need to be that big? Do we have to cram that much stuff into it? We quickly realized that a lot of the fun was actually in getting to the dungeon, and so we focused on getting to the dungeon in this game. We wanted to create an environment where it is fun to find the dungeon in this large world.”