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According to an interview by Mashable.com, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.

It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves. 

When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:

IGN has uploaded some new direct feed footage of the Super Mario Run demo to YouTube. You can watch the footage below.

Nintendo surprised many of us last night by showing off Switch during The Tonight Show Starring Jimmy Fallon. Zelda: Breath of the Wild took the spotlight, but we were also able to have another look at the Switch unit. IGN captured a few screengrabs and reported on its findings.


The first image features the back of the Switch. When you dive in further and look at it more closely, it appears to have buttons for power, syncing controllers, and Joy-Con release buttons. IGN also speculates that we’ve been given a look at a USB-C or a proprietary port made by Nintendo, as pictured below. The USB-C connection is something that’s been thrown around as a possibility quite a bit over the past few days.


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More:

If you visit the Apple Store today, you’ll be able to try out a new demo for Super Mario Run. Off-screen footage of it can be seen below.

SiMPLiSTiC has plans to bring The Sacred Hero to Switch, the UK studio announced. It’s an upcoming RPG with songs from Ruven Wegner, who has created original takes on Zelda music.

Here’s a teaser:

It’ll be awhile before The Sacred Hero debuts – it won’t be ready until 2018.

Thanks to Ninwed for the tip.

Update (12/8): The same update is now available in North America and Europe.


Original (11/22): Over in Japan, a new update is available for Animal Crossing: New Leaf. Version 1.5 arrived earlier today.

Today’s patch is small in nature, and is not up in either North America and Europe. It merely addresses an issue with error [004 – 6006] when players downloaded presents/campers. Nintendo also says that there are additional enhancements to improve the user experience.

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During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”

Miyamoto explained:

“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).

Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.

Teslapunk just arrived on the North American Wii U eShop today. In Europe, we now know that it’s due out next week – specifically December 15. The game will cost €9.99.

Here’s a look at the eShop listing:


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CNET is another publication to have put up an interview with Nintendo of America president Reggie Fils-Aime. Just as we’ve seen with these discussions, much of it is about Nintendo on mobile and Super Mario Run. Reggie confirmed that the mobile game won’t be on Switch, but won’t rule out Apple TV. On the other hand, NES games won’t be coming to smartphones.

You can read up on a roundup of Reggie’s comments below. Be sure to view CNET’s article CNET“>here as well.

Update (12/8): The update is now live.


Original (12/7): Pokemon GO is upgrading to a new version. Those hoping for the addition of more Pokemon might be disappointed, as they are not mentioned in the patch notes. However, a few minor upgrades are being added, such as being able to transfer multiple Pokemon for candy at once. Full notes:

-Trainers will be able to transfer multiple Pokémon at a time to Professor Willow. To use this function, press and hold on a Pokémon.
-Pokémon type icons have been added to the Gym battle approach and Gym battle screen.
-The total Candy count for your Buddy Pokémon has been added to the buddy information screen.
-The total kilometers a buddy has walked has been added to the information screen of each Pokémon that has ever been your buddy.
-Minor text fixes.

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