Capcom considered having Phoenix be a mafia and underworld lawyer in Ace Attorney: Spirit of Justice
Siliconera published an interesting interview excerpt today with Phoenix Wright: Ace Attorney – Spirit of Justice game and scenario director Takeshi Yamazaki. When asked about ideas that were considered, Yamazaki revealed the team thought about having Phoeinx act “as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants.”
Here are his full comments about it:
“There was one real sticking point while I was writing the design document for Spirit of Justice, and that was how were we going to put Phoenix in a corner, given that he’d become this legendary lawyer in the course of this series.
One idea was to have Phoenix stand as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants. That underground court would hold trials and render judgment on those who’d broken the rules of the underworld, meaning that even Phoenix would have a tough time believing in his own clients. Furthermore, everyone involved in the trials would be members of the underworld, including witnesses and prosecutors, so naturally, there would be false testimonies, forged evidence, bribes, blackmail, and other dirty dealings going on. Under those circumstances, we figured even Phoenix would feel incredibly like a fish out of water.”
It’s always neat to see what a game could have been. Had Capcom gone in this direction, there’s no question that Spirit of Justice would have been a very different experience.
Capcom is still writing new development blogs based on the newly-released Phoenix Wright: Ace Attorney – Spirit of Justice. Read the seventh entry here.
With today’s piece, Capcom discusses how the character models were created and animated. Model lead Keiji Ueda and character animator Ryota Fujii both share some thoughts.
If you still need your Shin Megami Tensei IV: Apocalypse gameplay fix, YouTube user justonegamr has your covered. Get a look at over two hours of footage below.
When new systems hit the market, some developers and publishers are inclined to bring over older projects. With FAST Racing Neo and NX, however, there are no such plans. You can purchase FAST Racing Neo from the Wii U eShop where it’s likely to stay.
Shin’en was asked about the possibility of a FAST Racing Neo port on NX in an interview with Nintendoomed. On the subject, the studio said:
“For the Wii U we think FAST + DLC is just perfect and certainly one of the best games you could get there. If we would do another FAST game on a new platform we would not simply do a port. We would try to look at the platform to see what could be done beyond the current game.”
That takes care of that! We’ll see Shin’en projects on NX one day, but when we do, it probably won’t be a port of FAST Racing Neo. And if/when the FAST series returns, it should be something more on the new side.
Some rumors are starting to circulate regarding the status of Wii U with European retailers. Supposedly, they’ll be unable to order additional stock after October 1 in most countries. It would suggest that European stores can order Wii U units for the holiday, with a discontinuation taking place after that.
There have also been rumors this week of Nintendo inviting European retailers to an event in Germany. However, it’s unclear if the information about Wii U was shared there.
You may recall that we originally posted about PSIBO last year. Now the game is almost ready for prime time. On the European eShop, a date of October 6 is listed.
Here’s an overview:
“PSIBO is a game that mashes together mechanics of many timeless arcade classics in a new, sleek form. Fight your way through the hexagonal defense systems of the universe, or try to get the highest score in the endless and classic modes!”
And a trailer:
The file size for another upcoming Wii U eShop game has been made known. VRog, coming from ByteRockers Games, takes up 192MB of space. The game launches on October 6 in Europe.
Update: Here’s another clip showing early gameplay:
GameXplain provides us with the latest look at Paper Mario: Color Splash with the game’s intro and opening cut-scene. Check it out below.
Dragon Quest VII may have come out last week, but Nintendo isn’t finished with its instructional video series. A new episode focusing on connections is below.