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This information comes from Shigeru Miyamoto…

“As the series progressed,there were more – added features. As we started doing that, we realized that the game was becoming more and more sequential. We really wanted to go back to the original spirit of Zelda, which is freedom.”

“In past Zelda titles, there was a tendency for NPCs to explain everything about the world. We went back to the origins of Zelda, where [starting the game] you don’t know who you are, what you are supposed to do. In this new game, as you interact with nature and the world around you, you learn who you are.”

“In the old Zelda, there was an image, an illustration that we started with, and you kind of had to put that in your imagination. Now, you don’t need that. This vast world surpasses the illustration, and you can walk and do things in this world that’s come to life.”

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The first actual gameplay for Zelda: Breath of the Wild debuted during Nintendo Treehouse: Live @ E3 2016 live stream. Check out a recording of the footage below (part 6 with Miyamoto).

This information comes from Zelda producer Eiji Aonuma, who told IGN the following…

“I can’t share too much about villages because to tell you how the villages work, they’re interconnected to the story and overall world.”

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The first actual gameplay for Zelda: Breath of the Wild debuted during Nintendo Treehouse: Live @ E3 2016 live stream. Check out a recording of the footage below (parts 4 and 5, later one has amiibo).

The Legend of Zelda: Breath of the Wild is making big changes to the classic Zelda formula. During today’s Treehouse stream, it was explained how this new game is mixing things up in two areas.

First, Breath of the Wild will not have any towns. The title features Hyrule in ruins, and inspiration was taken from the very first entry in the series. However, there will be stray NPCs to be encountered – there just won’t be towns or villages in the traditional sense.

It was also stated that Link will not have a partner character in Breath of the Wild – think Midna, Navi, etc.

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EUREKA! The western debut demo for Phoenix Wright: Ace Attorney – Spirit of Justice is playable at E3 in the Capcom booth (South Hall, #2023). New assets and story details have been submitted as evidence. Head on over to the Capcom Press Center now to review all the latest materials for the title.

The new demo introduces bright-eyed monk-in-training and self-styled tour guide Ahlbi Ur’gaid, who has been accused of stealing the Kingdom of Khura’in’s national treasure, “The Founder’s Orb,” and murdering its guard, Paht Rohl. Under the kingdom’s legal system, if the defendant is proven guilty, so is the representing attorney. This has led to the absence of lawyers for many years, but visiting attorney Phoenix Wright steps in to defend Ahlbi against the returning and smugger-than-ever prosecutor Gaspen Payne.


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