Several new releases are scheduled for the European Wii U and 3DS eShops this week. You can take a look at what’s on tap in screenshot form below.
Today, Nintendo of Japan kicked off a new Super Mario Maker video series. On different days of the week, it seems as though the company will be showing off different elements of the game. The first video is posted below.
Nintendo Download (8/20/15, Europe) – The Bridge, 3D Gunstar Heroes, Wario: Master of Disguise, more
This week’s European Nintendo Downloads are as follows:
Wii U Download
The Bridge – €9.99 / £8.99 / CHF 14.00
ZaciSa: Defense of the Crayon Dimensions! – €1.49 / £1.14 / CHF 2.10 until 27/08/2015. Regular price €2.99 / £2.29 / CHF 4.20
Wii U Virtual Console
Wario: Master of Disguise – €9.99 / £8.99 / CHF 14.00
3DS Download
3D Gunstar Heroes – €4.99 / £4.49 / CHF 7.00
Cube Creator 3D – €7.50 / £5.25 / CHF 7.75
3DS Demos
Hatsune Miku: Project Mirai DX
I Love My Cats Demo
eShop Sales
Wii U
Rock Zombie – €3.99 / £3.59 / CHF 5.60 until 17/09/2015, 22:59 UTC. Regular price €6.99 / £6.29 / CHF 9.80
99Moves – €1.49 / £1.34 / CHF 2.10 until 17/09/2015, 22:59 UTC. Regular price €2.49 / £2.29 / CHF 3.50
Abyss – €1.49 / £1.34 / CHF 2.10 until 17/09/2015, 22:59 UTC. Regular price €1.99 / £1.79 / CHF 2.80
3DS
Aqua Moto Racing 3D – €5.59 / £4.99 / CHF 7.80 until 03/09/2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
Real Heroes: Firefighter 3D – €6.99 / £6.29 / CHF 9.80 until 03/09/2015, 22:59 UTC. Regular price €9.99 / £8.99 / CHF 14.00
Snow Moto Racing 3D – €5.59 / £4.99 / CHF 7.80 until 03/09/2015, 22:59 UTC. Regular price €7.99 / £7.19 / CHF 11.19
2 Fast 4 Gnomz – €2.99 / £2.69 / CHF 4.20 until 17/09/2015, 22:59 UTC. Regular price €4.99 / £4.49 / CHF 7.00
Permanent Price Drop
€2.69 / £1.99 / CHF 2.99 – was €3.99 / £3.20 / CHF 4.80
Source: Nintendo PR
Update (8/17): Bumped to the top. The original Miiverse post has been located, which would indicate that the costume is indeed featured in the game.
The image above has been making the rounds on social media today. If it’s a legitimate image (which is a big question at the moment), then it would confirm that Super Mario Maker has a Tingle outfit. Obviously there is no Tingle amiibo, so it would simply be an unlockable costume for 8-bit Mario.
It’s tough to say if the screenshot was taken from Super Mario Maker, or if it’s an edited image. What do you guys think?
Nintendo has updated its Pokemon Super Mystery Dungeon website with more details about the game. It’s now known that the game takes up 1.8GB, which is roughly 14,400 blocks.
As previously mentioned, Pokemon Super Mystery Dungeon supports StreetPass and local wireless functionality. The former feature allows you to pass helper Pokemon to other players while the latter lets you rescue other people.
Here are a couple of very tiny clips from the website:
A new update is out for Pokémon Shuffle and with it comes a slew of stages, events, and more!
Darkrai:
Darkrai now has a special event live once you grab the new patch, Version 1.2.12, that grants you the ability to catch the legendary Pokémon. The Darkrai event is slightly different from traditional events, in that this will be performed as an Escalation Battle, which increases in difficulty the more you play but increases the catch rate the higher you go. Once you reach Level 5 of the Darkrai event, you’ll be given an EXP x1.5, Disruption Delay at Level 10, Mega Start at Level 30, and Mega Speedup at Level 50.
New Stages:
Along with the Darkrai event comes a plethora of new stages which puts Pokémon Shuffle’s stage count at well over 200, adding ten more normal stages and three Expert stages.
Rotom Returns:
Rotom makes a return to Pokémon Shuffle giving players another chance to catch the various forms – each one assigned a day of the week – until August 29th. Rotom and its various forms can’t be obtained through normal play, making these special events the only way to get them, so if you haven’t had a chance to collect them all, now’s your chance!
Garchompite Distribution:
Last week a competition was held globally for Pokémon Shuffle fans for a chance at winning a Garchompite if they were able to rank in their respective regions. If you were one of the lucky 40k in North America, 100k in Japan, or 20k in Europe, you should be receiving your Garchompite now soon after you update your game by selecting the Check In button. For those that attempted the stage but didn’t rank, you will still be awarded a Jewel. Let us know if you were able to get the Garchompite!
After a bit of a hiatus with Just a Chat, Daan are I are back to discuss the latest week of Nintendo news. That includes Super Mario Maker, Splatoon, Runbow, and more.
Stuff:
Let’s Talk #19: Thoughts thus far about Super Mario Maker
Super Mario Maker is very close to launch. In just four weeks, it will finally release around the world.
Despite being just a month away, we’re still learning new things about the game. Earlier this week Nintendo revealed that players can create their own sound effects. We also received confirmation that Super Mario Maker will be compatible with over 50 amiibo. You have to wonder if there are any other surprises in store, even if they’re on the small side.
Based on everything we know about Super Mario Maker, how are you feeling about it at this point? Are you planning on picking it up on day one? Has your mindset at all changed since the initial reveal? Let us know in the comments below!
Highlights from last week’s topic: What are you playing? – August 2015
James Parry
I’m currently working through my backlog before we’re hit with 2 games per month for the rest of the year. Right now I am playing Spirit Tracks (such an underrated game) and after that probably Professor Layton and Pandora’s Box (Diabolical Box in the US).
That should occupy me to the end of my holiday, which afterwards I’ll pick up Splatoon again and anticipate Nintendo’s September releases (Mario Maker, Happy Home Designer and many, many Amiibos). RIP my wallet!
LittleLynn
Been so busy with work stuff, that I haven’t been playing much. Or at least nothing that requires too much commitment. Like, I’ve been playing a fair bit of Pokemon Shuffle, Binding of Isaac: Rebirth, Dragon Fantasy, and the occasional Smash Bros 3DS, mostly because they’re all easier for me to play in relatively short stints.
I’m also like halfway through Fire Emblem: The Sacred Stones (for the first time). I’m loving it too, but I feel like it requires longer play sessions, so I haven’t been playing it AS frequently as the others I mentioned.
Joe
Bought Child Of Light during its sale, so I’ll be playing that if I can get my wife away from it. Also plan on getting Wind Waker HD as a gift for my wife on her birthday. So I’ll start that, if I can get my wife away from it…
In a recent issue of Famitsu, the magazine caught up with several of the developers behind Splatoon. The lineup included producer Hisashi Nogami, art director Seita Inoue, and designer Keisuke Nishimori. Toru Minegishi and Yuki Tsuji, who worked on the game’s sound, were also in the discussion.
We’ve been poking through Famitsu’s interview again, and came across a few more interesting excerpts. We now have those ready to share.
During the interview, Famitsu asks if things like the characters’ “heads tall” ratio were firmly decided when characters were still rabbits. The developers were basically asked about body proportions and how big the head was going to be compared to the body as a whole.
Inoue and Nogami replied:
Inoue: “That wasn’t changed to an extent. As this is an action game, if you don’t make the action easy to see to a certain degree, it feels out of touch, so it was decided to have big legs and hands.”
Nogami: “There was also a reason to have a low ‘heads tall’ ratio. You can tell when a character is covered in ink from an attack because the head is big. It isn’t so just to make them look cute.”
Another topic brought up during the interview was the design points of the Inkling boy and girl. Inoue mentioned that they wanted to make elements such as the eyes and tentacles easily visible, but the form and silhouette were given a great deal of attention.
Nintendo World Report has published a preview of SteamWorld Heist with some additional details. You’ll find them rounded up below.
– Different difficulty settings to choose from
– Image & Form hinted that drops and enemies change depending on this choice
– You no longer have to backtrack to your ship
– Instead, you will have to approach a newly opened passageway and get there safely as possible
– This makes matches faster, but there is less sense of dread
– Even after completing a level, new opponents could still appear and this made it a harsh ride all the way through
– While this still happens in the current version, there is more of a safety net
– Can skip some of the loot, but you need to destroy all of the enemies in the level
– Every character, friend or foe, can only move a set amount of steps and can only do so much once they are settled
– If your steps remain within a certain buffer area, you are able to fire at your opponents
– Not all the gunmen in your crew can hold the gun still and the firearms all act very different from one another
– Some only shoot one strong bullet, while others shoot three weaker ones
– The female captain, Piper, has a gun with reticle right from the start
– You have to bounce shots from walls so you can reach enemies from afar
– Can swap for a different gun that is more effective
– You won’t get any support though
– Use different items to keep yourself in the game
– Healing Oil: recover a robot’s hit points
– Characters wear different hats
– Hats give the people status in this universe
– Every hat and gun also has its own stats and abilities
– Individual crew members will level up, which allow them to better defend themselves
– Unlock new abilities as you progress
– Piper can use a Power Shot right from the get go
– Seabrass, your partner in crime, can use Payback
– This will charge him up when he takes damage
– When ready, the damage he can deal increases by 50%
– Characters have pretty straightforward skill trees
– In the original demo, you could freely explore space and tackle any mission you were interested in
– But the game now has a map screen now, so you will hop to every mission almost instantly
– You can still visit bars and purchase items, as well as recruit members
– These will only join if you have reached a certain level, so you don’t have to straight up pay for them anymore
– You will still lose them if you fail to protect them in battle