We previously posted Animal Crossing: Happy Home Designer’s North American boxart. Now you can have a look at the European packaging above.
Engadget put up a new interview with a couple of folks from 13AM Games. The site spoke with Dave Proctor and Alex Rushdy, who are developing Runbow for Wii U.
You can read up on what Proctor and Rushdy said below with topics including talk of releasing Runbow on Wii U and the term “indie”. Check out Engadget’s original piece here.
Square Enix is planning two versions of Dragon Quest XI. There will be a home console release, plus the handheld version. Both games feature similar stories but are quite different in many aspects.
When Square Enix is ready to ship Dragon Quest XI, fans in Japan can rest easy knowing that the game will be available on both 3DS and PlayStation 4 on day one. This was confirmed by Square Enix’s Ryutaro Ichimura. Of course, we don’t know how things will play out with NX.
Last night, Nintendo published its 2015 annual report. There’s a whole lot of business and sales talk in it, which probably won’t come as overly interesting to many of you. You can at least find a few highlights picked out by Rösti below. For the full report, head on over to this link.
- Gross profit increased from the previous fiscal year by ¥51.3 billion to ¥214.5 billion (U.S.$1,788 million; an increase of 31.5% on a year-over-year basis)
- Total assets increased overall by ¥46.5 billion compared with the previous fiscal year, to ¥1,352.9 billion (U.S.$11,274 million) mainly due to an increase in cash and deposits and securities.
- Net assets increased by ¥49.1 billion compared to the previous fiscal year to ¥1,167.5 billion (U.S.$9,729 million) due to the increase in foreign currency translation adjustment and retained earnings.
- Net sales were ¥549.7 billion (U.S.$4,581 million; a decrease of 3.8% on a year-on year basis), of which overseas sales were ¥414.7 billion (U.S.$3,455 million; an increase of 5.1% on a year-on-year basis, and 75.4% of total sales).
- Operating income was ¥24.7 billion (U.S.$206 million; compared with an operating loss of ¥46.4 billion in the previous fiscal year)
- GameStop Inc. apparently accounted for 468$ million of net sales
- SiRAS.com Inc is no longer a subsidiary
- Capital of Nintendo RU LLC. increased from RUB104 to RUB336
- Nintendo European Research and Development SAS is now a wholly owned subsidiary
- Nintendo’s ownership of Nd Cube Company, Ltd. increased from 96% to 97%
Square Enix finally announced Dragon Quest XI earlier today. That was most definitely good news, but fans want to know if the company has any plans to bring the game west.
Unfortunately, Square Enix doesn’t have much to say on that front at the moment. The publisher provided Eurogamer with the following statement:
“We don’t have a concrete plan at the moment. However, we will consider it as we’ve done in the past for other Dragon Quest titles. We don’t have further information to share at the moment.”
Dragon Quest XI seems to be heading to Japan next year. If the RPG were to come west, it probably wouldn’t come out until 2017.
Nintendo has released the European boxart for LBX: Little Battlers eXperience. Take a look at it above.
Monster Hunter X is once again featured in this week’s issue of Famitsu. Some of the included information has already leaked out, including details about the Hunting Style feature as well as the monsters Gamut and Hororo-Horuru. We’ve rounded everything up in the summary below.
Hunting Style feature
– Guild Style: a well-balanced and basic Hunting Style
– This Style is the closest to how you’ve played in past Monster Hunter titles
– Striker Style: an attack-minded Style that specializes in Hunting Arts
– Not as technical, but it will allow you to set up to three Hunting Arts
– Aerial Style: a Style that lets you freely attack in mid-air
– This is done by using the monster as a platform to pull off a special jump attack
– Bushido Style: evade monster attacks for a chance to perform powerful counter moves
– It can turn a dangerous moment into an opportunity, but isn’t recommended for beginners
Gamut
– Fanged Beast monster
– Gamuts are aggressive herbivores
– Long trunks and large bodies are used to attack their foes
– Gamuts can suck you up with their trunks, use breath attacks that cover a wide area, and launch rocks with precision
“Hororo-Horuru”
– New Bird Wyvern-type monster
– Prefers being in the dark
– Uses its sharp claws of its wings and feet to strike enemies from above
– They also have special scales inside their feather that puts you in an unconscious state upon inhaling, which temporarily unable to move
– The Hororo-Horuru can shoot giant laser-like sound wave attacks
– If you’re hit with this, you’ll be in a “Pinch” status
– Unclear what the status means currently
Other
– Yian Garuga will be in the game
Curve Digital has prepared a couple of new videos for The Swindle. Below, you’ll be able to watch the official launch trailer as well as a developer video.
The official Japanese Twitter account shared more information today about Splatoon’s upcoming matchmaking options.
The game gathers four pairs of tagged people with similar ranks. The 2-person groups are then randomly distributed to make two teams of four.
It may be a tad difficult to understand, but these images from the Twitter account should make things a tiny bit clearer:
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— Splatoon????????? (@SplatoonJP) July 28, 2015
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— Splatoon????????? (@SplatoonJP) July 28, 2015
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— Splatoon????????? (@SplatoonJP) July 28, 2015