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Mario Tennis for the N64 has now been rated for Wii U on the ESRB. Keeping in line with similar listings, this should be a sign that the game is heading to the Virtual Console very soon.

Mario Tennis could be coming to the Wii U eShop as early as this Thursday given previous ESRB ratings. We’ll let you if we come across additional news pertaining to its launch.

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Various reports are coming in about the Ness and King Dedede amiibo returning to GameStop. Stores are officially selling stock on Thursday, but some folks have been able to get their hands on both figures today. You may want to call your local GameStop and try your luck!

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With Guitar Hero Live set to make an appearance at San Diego Comic-Con in just a few days, Activision and FreeStyleGames are showing off the game’s Hero Powers.

Here’s the official overview:

If you remember Star Power from previous games in the franchise, Hero Powers in Guitar Hero Live are a lot like that, only much cooler. Hero Powers can be used in GHTV to give you power-ups that affect different areas of gameplay. You can activate a Hero Power to boost your score while playing solo, or to give you a competitive edge during multiplayer. They are activated by the familiar tilt of the guitar, or you can just hit the Hero Power button directly on the guitar controller.

Higher scores allow you to earn even more rewards and level up faster.

Take a look at the gallery below for screenshots of Guitar Hero Live’s Hero Powers along with a fact sheet with additional information.

Source: Activision PR

We’ve known about potential plans for a Mighty No. 9 live-action movie for over a year now. Today, the project was officially announced.

Legendary Digital Media, Contradiction Films, and Comcept are all partnering on the film. This will be made available for digital platforms.

Tomas Harlan, partner at Contradiction, said of today’s news:

“We are thrilled to be working with the great Inafune-san on Mighty No.9 and feel so fortunate that the Legendary Digital team shares a common vision for the live action adaptation of this very special video game.”

Mighty No. 9 creator Keiji Inafune also chimed in with the following statement:

“The announcement that Legendary Digital is collaborating with Contradiction and comcept on creating a live action project based on Mighty No.9 is really amazing, not only for myself and the rest of the team at comcept who worked on the game, but also for all the fans who have supported the project. This collaboration will give our creation the ability to reach people all over the world. Thanks to all of your support, we have fulfilled another one of our dreams.”

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Here’s some random but interesting news. With the exception of World at War (which used GameSpy servers), the Call of Duty games on Wii still have workable online multiplayer. In this day and age when servers tend to be turned off a little quickly, that’s slightly surprising!

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With someone claiming to have come into possession of a rare SNES PlayStation prototype, Engadget asked Sony’s Shuhei Yoshida to comment on the system. You can listen to what he had to say in the video below.


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The folks over on NeoGAF have posted a comprehensive listing of Japan’s top 1,000 best-selling games during 2014.

First, below are a few interesting stat breakdowns:

Top 1000

PS3 – 271
3DS – 225
PSV – 207
PSP – 111
WIU – 58
PS4 – 58
WII – 34
360 – 22
XB1 – 14

Top 500 Software Sales – 40.362.953 <93,75%>
Top 1000 Software Sales – 42.159.219 <97,92%>
Total Software Sales – 43.053.288 <100,00%>

Publishers

01. Nintendo – 7.864.301 <18,27%>
02. Level 5 – 6.272.868 <14,57%>
03. Bandai Namco Games – 4.986.864 <11,58%>
04. Capcom – 3.420.434 <7,94%>
05. Square Enix – 3.015.369 <7,00%>
06. Pokemon Co. – 2.832.797 <6,58%>
07. Konami – 1.801.496 <4,18%>
08. Sony Computer Entertainment – 1.683.025 <3,91%>
09. Sega – 1.573.506 <3,65%>
10. Koei Tecmo – 1.415.031 <3,29%>
11. Spike Chunsoft – 609.576 <1,42%>
12. Electronic Arts – 607.768 <1,41%>
13. Atlus – 543.392 <1,26%>
14. Take-Two Interactive Japan – 535.792 <1,24%>
15. Marvelous AQL – 516.919 <1,20%>
16. Ubisoft – 507.739 <1,18%>
17. GungHo Online Entertainment – 507.441 <1,18%>
18. Kadokawa Games – 466.826 <1,08%>
19. From Software – 374.726 <0,87%>
20. Compile Heart – 278.138 <0,65%>
00. Other – 3.239.280 <7,52%>
00. Total Software Sales – 43.053.288 <100,00%>

Systems

01. 3DS – 23.387.031 <54,32%>
02. PS3 – 7.510.433 <17,44%>
03. PSV – 5.062.082 <11,76%>
04. WIU – 2.826.564 <6,57%>
05. PS4 – 2.441.876 <5,67%>
06. PSP – 1.053.282 <2,45%>
07. WII – 477.334 <1,11%>
08. 360 – 198.677 <0,46%>
09. XB1 – 96.009 <0,22%>
00. ALL – 43.053.288 <100,00%>

We’ve posted the top 100 best-selling games in Japan below. The full 1,000 can be seen here.

In last week’s issue of Famitsu, the magazine published a report on feedback for Xenoblade Chronicles X. Players shared thoughts on game length and difficulty, branching story, amount of content, size of the world, land variations, favorite Skell, and online concept.

Kotaku has since compiled the different results into various graphs. You can check them out in the gallery below.

Note that 1,257 people participated in the survey. Results were collected between May 29th and June 5th.

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Last week, Bandai Namco announced that Dragon Ball Z: Super Butoden 2 would be offered as a pre-order bonus for Dragon Ball Z: Extreme Butoden in Europe. We’ve now learned that this will be extended to North America as well.

Those who reserve Dragon Ball Z: Extreme Butoden from Amazon will be entitled to a copy of the Japanese version of Super Butoden 2. Additionally, all pre-orders will unlock early access to six assist characters.

You can pre-order Dragon Ball Z: Extreme Butoden on Amazon here.

Source, Via

This week’s issue of Famitsu contains an interview with SEGA CEO and president Haruki Satomi.

At one point during the discussion, Satomi mentioned that the company has “learned a lot from Atlus”, which SEGA acquired in 2013. He also spoke about how SEGA is really pushing the idea of quality.

Satomi stated:

“As far as the Western market goes, we learned a lot from Atlus. If we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”

“I’ve been talking to the employees about how we should start putting serious consideration into quality from this point on. Especially in North America and Europe, where it’s always been more of a focus on schedules, I believe that if we can’t maintain quality, it would be better to not release anything at all.”

“We did our best to build a relationship of mutual trust with older fans of Sega, but looking back, there’ve been some titles that have partially betrayed that [trust] in the past 10 years.”

“Since we’re seriously considering quality, I can’t make that promise for the time being, but I believe we will announce something for home console at Tokyo Game Show.”

Famitsu ends its talk with Satomi by asking what fans can look forward to in the future.

“SEGA in the ‘90s was known for its ‘brand, but after that, we’ve lost trust, and we were left with nothing but ‘reputation. For this reason, we’d like to win back the customers’ trust, and become a ‘brand,’ once again.”

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