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Nintendo published a North American launch trailer for Stretchmo. Catch it below.

Game Informer has uploaded a couple of videos showing the first gameplay from Disney Infinity 3.0. In the first video, we get a look at the Tatooine track in Speedway. The second video showcases a bit of gameplay from the different playsets.

Source 1, Source 2

The Capcom Spring Sale has gone live on both the North American Wii U and 3DS eShops. Through May 28, gamers can save up to 60 percent on various titles.

Here’s the full lineup of games that are on sale:

Wii U

Dungeons & Dragons: Chronicles of Mystara – $5.99 (was $14.99)
DuckTales Remastered – $6.75 (was $14.99)
Resident Evil: Revelations – $15.99 (was $39.99)

3DS

Resident Evil: Revelations – $8.99 (was $19.99)
Resident Evil: The Mercenaries 3D – $7.99 (was $19.99)
Super Street Fighter IV 3D Edition – $7.99 (was $19.99)

The Capcom Spring Sale will end on May 28.

 

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A couple of file sizes have come in for two games that have launched on the eShops today. On 3DS, Stretchmo is about 713 blocks of space. Nihilumbra, a new Wii U title, requires roughly 1,750 MB to download.

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An internal notice from GameStop confirms that the retailer will not be taking pre-orders for the Mario – Silver Edition amiibo. Supply at the retailer is expected to be “limited”, and there will not be “any replenishments.”

If other retailers take pre-orders for the Mario – Silver Edition amiibo, we’ll be sure to let you know.

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Bandai Namco prepared a heap of screenshots and art from Princess PreCure: Sugar Kingdom and the Six Princesses. Check out the latest images below.

Surprise! Puzzle game Stretchmo – otherwise known as Fullblox in Europe and Pushmo: Hippa Land in Japan – has arrived on the North American 3DS eShop.

Stretchmo is free to download, though players can purchase DLC for new content and features.

Here’s a breakdown of the pricing structure:

– Mallo’s Playtime Plaza ($4.99): 100 progressively challenging levels that introduce the basics of the game.
– Poppy’s Sculpture Square ($2.99): 50 puzzle levels shaped like animals and objects.
– Corin’s Fortress of Fun ($2.99): 50 levels featuring new gizmo obstacles and enemies.
– Papa Blox’s NES Expo ($2.99): A treat for retro fans that features 50 levels based on classic NES characters.

Additionally, the following attraction pack bundles are available:

– Bundle featuring all four attractions ($9.99).
– Bundle containing “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” and “Papa Blox’s NES Expo” after “Mallo’s Playtime Plaza” has already been purchased ($6.99).
– Bundle of the remaining three attractions after purchasing either “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” or “Papa Blox’s NES Expo” ($8.99).

As for the game itself, here’s a brief overview:

In addition to pushing and pulling colorful blocks, the active verb in Stretchmo is right there in the game’s name: stretching. Players make their way through multiple puzzling levels by moving around blocks to reach the goal – even stretching certain blocks to extend them from every side. Players can even stretch the limits of their own imaginations and create levels in Stretchmo Studio, save them and share via a QR Code with friends and family members who also own the game! Stretchmo Studio is unlocked by purchasing any attraction pass. Additionally, different features are unlocked as players complete more levels throughout the attractions.

Source: Nintendo PR

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SEGA uploaded a launch trailer for 3D Thunder Blade. We’ve posted it below.

Xavier Orion Games has prepared a new trailer for Booty Diver, which is hitting the Wii U eShop this summer. Watch it below.

Satoru Iwata closed out the Q&A portion of Nintendo’s latest financial results briefing by further discussing the company’s smart device software strategy. Iwata was asked about how often titles will be released, and how long service will be obtained.

Here’s the full question from one of the investors:

In my mind, I already have a clear-cut image as to what will happen in a year or two from today, but I hope to be able to correctly understand your mid-term smart device software strategy. Although you emphasize that the aspect of “service” is stronger with smart device games (as they, unlike packaged software for dedicated game systems, require constant content updates after release), we often see that some of them have shown temporarily good results immediately after their releases by climbing to the top of the download chart. On the other hand, as I hear what Mr. Iwata has said so far, I feel as if the company is willing to increase the relevant revenue gradually over a long time. Does your strategy involve constantly releasing three or four titles every year or will you limit the total number of titles to be released to around at least five at the start and maintain the service operations for such limited number of software for five or even 10 years in order to steadily increase the revenue?

Iwata’s complete response – covering Nintendo’s smart device plans and related benefits, plus IP strategy – is posted below.


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