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One of the folks over on NeoGAF has translated an older Famitsu column from Masahiro Sakurai in which he discusses the inclusion of Little Mac in the new Super Smash Bros. He talked about his strong impression of Punch-Out!! before going into the character’s abilities and other elements.

Here’s the translation in full:

Activision released the first screenshots from the new Teenage Mutant Ninja Turtles 3DS game. You can find them in our gallery above.

Thanks to Jake for the tip.

Nintendo is releasing a new firmware update in Japan next week. The update, version 5.1.0J, will allow for SUICA payments. You can read about that new functionality here.

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From July 25, Monster Hunter 4 players in Japan will be able to download 2 new missions with a reward of Uniqlo branded costumes for their characters. The first mission, Uniqlo Endless Challenge, has players fighting Tigrex and will earn them Uniqlo Tickets for the Universe Cosmos sword and Uniqlo armor. In Uniqlo In Search, players are required to take down 12 types of Felynes and Melynx, earning Monqlo Tickets to get the Monqlo Cat Battle and a Monqlo Cat series armor.

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An update for Marvelous’ farming title Story of Seasons is coming later this month and will be a gameplay focused update that targets new players in an effort to ease them into the experience. The new Beginner Farmer mode will have balance changes such as reducing the amount of energy the playable character uses and lowering the price of items in the game.

The updated is slated for release July 24, coinciding with the eShop release of the game.

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Forgotten about Star K.O.s? Sakurai hasn’t! Today’s screenshot details what happens when a knockout occurs from the ceiling:

The Platinum Games blog was updated again today to talk more about the design of Bayonetta 2, this time in relation to the in-game cities and waterways and what real world places inspired them. Below is an excerpt of what lead environmental artist Hiroki Onishi had to say :

I think the most challenging thing we faced after our trip was conveying how important water was to the everyday lives of the city’s inhabitants. In Venice, there were no roads for cars to run on, because there were no cars—everything was handled by boats. There were no gates in the rivers to make sure travel was simple. Even refrigerators and laundry machines were carried to houses on small boats before being loaded up on push carts. We had to carry all our equipment on a boat to our hotel, and then drag everything along bumpy stone paths. It was a new experience for all of us, and it gave us some slight culture shock. Yet I think it was things like these that gave Venice a unique artistic quality that was interesting to express in the game. If anyone from Venice were to play the game and actually relate with our depiction of the citizen’s daily lives, I’d be honored.

Be sure to go check out the blog post, a very interesting read!

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