Bowser’s Fire Bar Fury
– Set in a square arena in a deadly lava pit
– Use the GamePad gyroscopic abilities to tilt the controller to move two fire bars
– One goes up and down, the other left and right
– Defending characters need to run and jump to avoid the fire bars as the clock counts down
Bowser’s Bad Breath
– Hold the GamePad and tilt left/right to aim a giant Bowser at the other players
– Do so while also pressing A to shoot fireballs
– Defending players can only run around the square arena to avoid the deadly projectiles
– Bowser moves slowly during the game to give them a fighting chance
Bowser’s Painball Pit
– Set in a pinball machine controlled by Browser
– The space is empty except for a large, heavy disc that can either impede the spiked balls Bowser flicks through the machine or trap the other characters
– If a spike ball falls through the bottom of the machine, a new one quickly replaces it to keep two present at all times
Bowser’s Wicked Wheel
– Set in a hamster wheel
– 2 electrified rods on either side
– Shake the Wiimote quickly as it spins to run away from the elctric rod
– The Bowser player swipes on the screen to make the wheel spin as fast as they’d like
– Swipe backwards to stop the wheel
– This causes players to run into the electric rod in front if they don’t stop fast enough
More Final Fantasy Explorers have emerged from the latest issue of Jump. Check them out below:
– Choose from multiple Jobs
– Each Job has its own role
– Black Mage attacks using magic and specializes in long-range attacks
– The White Mage is focused on recovery spells
– The Monk is the representative for physical attacks
– Jump notes that he “overwhelms the enemy with his surging dash”
– The Knight is the party’s shield and attracts the enemy’s attacks
– Many jobs from the Final Fantasy series will be included
– Will need to use each Job effectively to take on the enemy
– Defeat the different generations of Summons
– Game will offer a large variety of weapons
– Ifrit is one of the Summons in the game
– No release date
– Square Enix listed as developer
I hate the logo of WiiU ver. Junk. RT @SEGAbits We love all three Bayonetta box arts, but which one is your favorite? pic.twitter.com/CZedgSqcNc
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
They removed the crescent behind Bayo & put full moon & changed the color of "2" in red. JUNK. RT @clefairyirl what would you have done diff
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
No. They did it without any permission. RT @SgtAdam As supervisor of the game, you don't have control over that?
— ???? Hideki Kamiya (@PG_kamiya) June 10, 2014
Polygon has shared a new Mario vs. Donkey Kong Wii U details through a hands-on report. You can find them rounded up below.
– Action puzzle game
– Similar to previous titles
– Emphasizes the new level editor and sharing features
– Guide Mario wind-up toys towards a goal
– Manipulate the environment by connecting “girders” to make a path for your wind-ups
– Level editor lets you drag pipes, girders, characters, and obstacles onto the 2D grid
– Play and rate creations from around the community
– Game will have a star system to rate and share
Five new games are on track for the Japanese Wii U Virtual Console next week. They are as follows:
Metroid: Zero Mission (GBA) – 702 yen
Antarctic Adventure (Famicom) – 514 yen
Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairant? (Famicom) – 514 yen
Air Zonk (PC Engine) – 617 yen
Road Fighter (MSX) – 823 yen
This information comes from Nintendo of America president Reggie Fils-Aime…
“For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U.”
“During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life. We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.”