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Destructoid recently had the chance to speak with the Super Mario 3D World composers – specifically Mahito Yokota and Koji Kondo. You can check out their responses after the break. Also be sure to check out Destructoid’s full article here.


Indie project “Tadpole Treble” is seeking funding on Kickstarter. The campaign will need to reach $30,000 in order to reach its goal.

At $50,000, a Wii U version will be assured. Nintendo has already given the go-ahead, so the only roadblock preventing a release on the console are the amount of available funds.

You can check out the official Kickstarter page here.

REDMOND, Wash.–(BUSINESS WIRE)– Fantastic new challenges in the world of Pikmin 3 are only a download away. Starting today, new challenges in the “Battle Enemies!” mission type in Pikmin 3 can be purchased as downloadable content in the Nintendo eShop on Wii U for only $1.99. One stage is free, and is available via an automatic software update.

The pack of four stages is based on locations from the game’s Story Mode and is crawling with tons of hostile creatures. Like all the other stages in Mission Mode, these new challenges can be played solo or cooperatively with a friend. High scores earned in this mode will be displayed on a global rankings leaderboard, encouraging friendly competition with other players all around the world.

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IGN’s Jose Otero has posted a shot of the Super Mario 3D World disc art on Twitter. You can find it below.


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Studio Fawn’s Bloom: Memories, an action-adventure RPG, may end up on Wii U. In fact, the company says there’s “a pretty good chance” of that happening. We’ll likely be seeing it after the initial release so that Wii U-specific GamePad features can be added in.

One fan asked Studio Fawn about the potential Wii U version on Twitter. In response, the indie dev said:


You can find Bloom: Memories on Kickstarter here.

Thanks to n1nt2nd0 for the tip.

Source

Update: Here’s another image…


An early version of the boxart for The Legend of Zelda: A Link Between Worlds showed a Nintendo Network logo. However, the final product has now arrived, and it comes without the image. I suppose that means A Link Between Worlds won’t have Nintendo Network connectivity after all!

IGN’s Jose Otero passed along the boxart update a short while ago:


Source


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