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Nintendo has announced a new distribution agreement with Capcom for Monster Hunter 4 Ultimate.

In Europe and Australia, Nintendo will be responsible for the sales, marketing, PR and distribution of the game. Capcom will remain as publisher.

This isn’t the first time that Nintendo and Capcom have collaborated on the Monster Hunter series. The two companies previously reached the same agreement for Monster Hunter 3 Ultimate.

Source: Nintendo PR

The West is yet to see Monster Hunter 4 Ultimate but Japan are lucky enough to have their first peak at the next generation of Monster Hunter due out July 23rd. Check out 25 minutes of game footage below

In an interview with Siliconera, Monster Hunter 4 Ultimate producer Ryozo Tsujimoto opened up on the game’s Guild Quests. These are a series of new elements introduced in the franchise.

Tsujimoto said:

“The big difference is that the standard quests are a little rigid in their structure. You get a very specific task, and you go out and do that task—kill that monster and come right back. It feels a little bit like work in that sense.”

“What we wanted to do was have something a little lighter, where you can goof around a little bit. Maybe you don’t fulfil the objective you intended to, and just get some items or whatever and come back. It still feels like you did something. So it’s kind of a lighter affair, and this is where the Guild Quests come into play.”

“There’s an element of randomization to the Guild Quest system, where you’re not entirely sure what kind of map you’re going to get, and what’s going to be out there. Within this randomized system, there are maps we consider to be ‘good’ and maps that are ‘not so good,’ and you can actually exchange these back-and-forth with other players.”

“The way it works is that you’ve got these pre-determined [map] parts, and all that really changes in the randomization is how they’re connected together, since the Monster Hunter maps are always a big ‘master map’ with smaller ones within. When we talk about the idea of there being good or advantageous maps versus bad ones, the best kind that you’re really after is where, as soon as you leave your camp—boom—there’s a big monster for you to fight. There’s lots of elevation shifts so you can do jump attacks. That sort of thing.”

“Up until now, you could collect all the weapons in Monster Hunter, and once you’ve collected them all, you say, ‘Okay, now what? I’ve got all there is to get.’ No more. Because now there are randomly-generated parameters, so you will never truly have all of them, and there will always be something for you to get your hands on.”

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Gaist Crusher God is coming to Japan on September 4th, a mere 9 months after the original release and if purchased through e-Capcom, the game comes with a “Premium Soundtrack” CD. Below is the latest trailer along with some images and screenshots of the new title. https://www.youtube.com/watch?v=O1JDRmhcZyY

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