Disney Infinity 3.0 – details and screenshots for the new Toy Box elements
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Disney Interactive sent out new details about the new Toy Box features in Disney Infinity 3.0.
A sampling of new Toy Box features, tools and toys are as follows:
New features
· Toy Box Hub: The Toy Box Hub is an all-new launch area where players’ creativity and imagination take flight. This is where every adventure begins and where players come to play their way. Uncover six gameplay zones – platforming, combat, racing, interiors, community, and farming – to learn about building and experience playing in the Toy Box all at the same time.
· Flynn’s Arcade: For the competitive Toy Box player, Flynn’s Arcade offers multiplayer with other Disney Infinity 3.0 players any time they want. Using a “lobby style” multiplayer system, fans can now play with anyone online without having to wait for their friends to be online.
· El Capitan: View episodes of Toy Box TV, preview and download the latest and greatest community made Toy Boxes or just hang out in the lobby of this landmark theatre. When players are connected online and walk in the theatre, they have easy access to lots of new Disney Infinity 3.0 content.
· Sidekicks: Recruit Townspeople Sidekicks to support in combat, unlock exploration modes to help build in the Toy Box, and cultivate crops. Give Townspeople Sidekicks different jobs with customised gear or make them more powerful by boosting their stats with the food and treats they grow.
· Farming: Feed, clothe, and nurture Townspeople Sidekicks, and guide them to plant, care for and harvest crops to eat. The more players feed them, the higher their stats will go, and the more fun they can have — including throwing fun parties in three new party rooms and a Sidekick Suite.
New tools
· Path Creator: Create custom, controllable paths in the Toy Box that other toys, objects, friends, enemies and more can travel along. This toy can also be used to create races, side-scrolling games, rail slides and more.
· Toy Dispenser: Step on one of the four colored buttons, each with a different type of toy, and the Toy Dispenser will give a toy to play with. This new feature now allows players to instantly access toys instead of having to unlock them through gameplay.
· Music Note Creator: Players can make their own music by using instruments and toys to play various notes.
New toys
· Main Street USA Storefronts and buildings: These new pieces give Toy Boxes the official look of Main Street USA with familiar elements such as Main Street Lighting and Turnstyles.
· Elsa’s Ice Palace: Place Queen Elsa’s Ice Castle on the North Mountain in a Toy Box to create a Frozen themed adventure (unlockable in the Toy Box Speedway Expansion Game).
· Marshmallow: Players can now add this new toy to their Toy Box, the fearsome guardian of Elsa’s palace from the movie Frozen (unlockable in the Toy Box Speedway Expansion Game).
· New vehicles: Check out other new popular vehicles such as Mad Hatter’s Teacup, Splash Mountain log, TRON Light Cycle, and more.
Disney Infinity 3.0 launches on August 29 in North America and August 28 in Europe.
Source: Disney Interactive PR
Dragon Quest VIII – post-ending story details and screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 2 Comments
Square Enix sent out another update for the 3DS version of Dragon Quest VIII today. This time around, we have details and screenshots that mainly pertain to the post-ending story players unlock after completing the main story.
Here’s the latest:
– The new story will reveal “a certain secret” related to the protagonist
– The protagonist stands in front of a door, beyond which this new story begins
– There’s also an unfamiliar town where there appears to be no sign of life
– After discovering a mysterious stairway, the protagonist will come across an unknown foursome of monsters
– These monsters fuse together to become a single monster of overwhelming strength
– Within a dungeon, you’ll encounter a huge dragon that claims itself to be the Dragon God Sovereign
– Dragon God Sovereign is voiced by Kenjiro Tsuda
– A “shocking truth” will be revealed after the fight, and the protagonist will not hide his astonishment
– This is unrelated to the new ending first teased in Jump magazine last week
– It instead appears to be part of that “Ultimate Trial” dungeon with “Purple Treasure Chests” that opens up after clearing the game
More: details roundup, Dragon Quest VIII, Japan, Square Enix
More Pokemon Super Mystery Dungeon details, tons of screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 7 Comments
New details about Pokemon Super Mystery Dungeon are now available, in addition to a bunch of screenshots. All of the latest content has been rounded up below.
– You can send out mail to be rescued if you fall in a dungeon
– There are multiple villages as a base across multiple continents that you use Lapras to navigate between
– This includes Gentle Town and Waiwai Town on the Water Continent
– Hawlucha runs a shop where you can teach your Pokemon moves and now even change their ability
– Kangaskhan runs a Pokémon Cafe in Waiwai Town and will give you thank you presents when you help Pokemon out
– Klefki will open Treasure Chests for you and as with Gates to Infinity, Cofagrigus will buy Gold bars you find in dungeons from you
– Meowth has a special theater where you enter a dungeon with special rules
– These dungeons are difficult to complete but a video of your completion of it can be uploaded to the Internet
– Like the previous game, there’s a special Jukebox where you can listen to all the game’s music, with the music you find increasing over time
– You can play the music with your headphones while the 3DS is in Sleep Mode
Latest FAST Racing Neo details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 6 Comments
A preview of FAST Racing Neo from Nintendo World Report provides additional details about Shin’en’s upcoming racer. Read on below for a summary of the latest information.
– Sunhara Plains is among the game’s courses
– This level has flame torches everywhere and being hit by one of these is brutal
– Daitoshi Station is another track, set in space
– There is an open area where you have to fly between various asteroids and there is a very little room for error
– At another point in that same course, asteroids are also trying to crush you and that stuns players
– Storm Coast and Kamagori City are other new tracks
– Storm Coast makes hefty use of the switching mechanics and took place in the pouring rain
– Kamagori City is very short
– Every lap here is over in roughly 35 seconds
– Kamagori City has an old Nanostray boss in the background
– Other references can be found in the final version
– The stages shown so far aren’t how the final cups will be
– The design is nearly done, but there will be a lot of internal testing before submitting the game for release
– The full game will also feature a variety of modes including the Championships, Multi Player, Online Play and a harsher Hero Mode
– No smaller challenge levels like the previous game, but there will be other options will keep players engaged
More: details roundup, FAST Racing Neo, indie, Shin'en
Terraria Wii U and 3DS details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 7 Comments
Lots of details about the Wii U and 3DS versions of Terraria have been shared on the game’s official forum. We’ve rounded up the various tidbits below.
– Additional control options on New 3DS to take advantage of the extra buttons
– The team is trying to include as much content as possible
– Dual screen setup will be used to its fullest
– So far everything up to version 1.2 is in
– Not all of the 1.3 content will be ready for launch
– The game will be receiving future updates
– Won’t have stereoscopic 3D
– Touching to build and dig isn’t compulsory
– “Wii U will take its cues from the existing console versions, but obviously takes full advantage of touch and the second screen”
– No Download Play; each player needs a copy of the game
– Wii U version has Miiverse, but no voice chat currently
– For multiplayer on Wii U, you can split the displays, meaning the first player has all of the GamePad screen and the other players split the TV screen
– 3DS is four-player ad hoc
– Use the second screen for inventory and accessory management, housing management, map usage, etc.
– CodeGlue is handling the 3DS version
– Engine Software is on the Wii U version
– Looking into what will happen with the Plumber and Hero Outfits in terms of coloring
– There will be constant updates like the other version
– “first post launch updates are already specced out”
More: 505 Games, CodeGlue, details roundup, Engine Software, Re-Logic, Terraria
A few more details about Monster Hunter X’s Hororo-Horuru
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Just a few days ago, we found out about Monster Hunter X’s new Bird Wyvern-type monster known as the Hororo-Horuru. Capcom since updated the game’s website with additional details about the creature. Read up on the latest information below, courtesy of Siliconera’s translation.
– Prefers being in the dark
– Uses its sharp claws to strike down enemies from above
– Claws are located on its wings and feet
– They also have special scales inside their feather that can put you in an unconscious state upon inhaling
– Can shoot giant laser-like super sonic sound wave attacks
– These also come with a new type of status effect called the “Pinch” (or Danger) status
– There’s still not much known about the Pinch status
More: Capcom, details roundup, Japan, Monster Hunter X
Monster Hunter Diary: Poka Poka Airou Village DX – details about player interaction
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Capcom’s latest update on Monster Hunter Diary: Poka Poka Airou Village DX is all about player interaction. Siliconera translated the information, which we’ve rounded up below.
– Courier Felyne: known for his services and liking apples
– Speak to him when sending mail to other people’s villages
– You’ll have a pamphlet with your village information on it
– This gets traded with other players
– Once they take it via local connectivity, you’ll get to interact with them through StreetPass
– You can then see their names and the number of friends they have
– You’ll also receive the other player’s pamphlet
– Their pamphlet tells you information on how their village development has been coming along, and their friendship level with Felynes
– The Felynes registered through a pamphlet will occasionally come visit the nesting grounds, where you keep baby monsters
– They’ll also bring along their own monster babies
– Can get items by interacting with them
– You’ll sometimes receive collaboration costumes from special quests available through downloads
– Recent collaborations include Super Mario Bros. and Animal Crossing outfits, V-Jump collaboration based on the Jump comic’s pirate logo
Monster Hunter X details – Hunting Style, Gamut, Hororo-Horuru
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Monster Hunter X is once again featured in this week’s issue of Famitsu. Some of the included information has already leaked out, including details about the Hunting Style feature as well as the monsters Gamut and Hororo-Horuru. We’ve rounded everything up in the summary below.
Hunting Style feature
– Guild Style: a well-balanced and basic Hunting Style
– This Style is the closest to how you’ve played in past Monster Hunter titles
– Striker Style: an attack-minded Style that specializes in Hunting Arts
– Not as technical, but it will allow you to set up to three Hunting Arts
– Aerial Style: a Style that lets you freely attack in mid-air
– This is done by using the monster as a platform to pull off a special jump attack
– Bushido Style: evade monster attacks for a chance to perform powerful counter moves
– It can turn a dangerous moment into an opportunity, but isn’t recommended for beginners
Gamut
– Fanged Beast monster
– Gamuts are aggressive herbivores
– Long trunks and large bodies are used to attack their foes
– Gamuts can suck you up with their trunks, use breath attacks that cover a wide area, and launch rocks with precision
“Hororo-Horuru”
– New Bird Wyvern-type monster
– Prefers being in the dark
– Uses its sharp claws of its wings and feet to strike enemies from above
– They also have special scales inside their feather that puts you in an unconscious state upon inhaling, which temporarily unable to move
– The Hororo-Horuru can shoot giant laser-like sound wave attacks
– If you’re hit with this, you’ll be in a “Pinch” status
– Unclear what the status means currently
Other
– Yian Garuga will be in the game
More: Capcom, details roundup, Famitsu, Japan, Monster Hunter X
Dragon Quest VIII details and screenshots – StreetPass and online photo exchange, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 0 comments
– Personalize photos you take in Camera Mode with stamps, frames, and various arrangements
– Alter the stamp’s size and angle to your liking
– 3DS version significantly increases the costume lineup
– Use these costumes to take even nicer pictures
– Can exchange photos via StreetPass
– Choose the one you’d like to send to everyone, add a message, and create a “Postcard”
– If someone else has also set a postcard, you’ll automatically exchange postcards when you pass them
– Can also see how your postcards have been evaluated
– Evaluations: “Interesting,” “Pretty,” “Surprising”
– See how many times it’s been passed around
– Based on this, you can receive rewards like items or additional photo arrangements
– Share photo postcards via the Internet in addition to StreetPass
– Alchemy element, casino, Monster Arena shown in the screenshots as well
– Items created via alchemy in the 3DS version are completed immediately upon putting in materials
– Tons of new items for alchemy
– The Monster Arena adds a new rank and new scoutable monsters
More: details roundup, Dragon Quest VIII, Japan, Square Enix
7th Dragon III Code: VFD – settings details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Siliconera has translated various information about the three different settings in 7th Dragon III Code: VFD. You’ll learn more about Tokyo, Atlantis, and Eden in the detailed summary below.
Tokyo (Present/Year UE77 – United Era):
– 80 years after the arrival of the Shinryu Dragon in the year 2020 and 2021
– The Japanese Government had virtually lost all of its power
– International self-defense force called ISDF is managing the peace and order
– The people are doing their best to revive the country that was in ruins after the fight with the dragon, but it hasn’t been enough
– They’re still doing their best to go back to the way things were before the invasion
Atlantis (Past):
– Takes place about 12,000 years prior
– In a world that exists in a different timeline
– An underwater kingdom was established using a special ore called “Star Crystal” that’s found under the Atlantic Ocean
– The people living there are from a special race called the Rushe
– They established what was considered a high plane of civilization at the time
Eden (Future):
– Takes place in a different timeline that takes place 5,000 years in the future
– Shows a different kind of progress had science, technology, and lifestyles took a different twist
– This is also where the first 7th Dragon game takes place
– 80% of the world is ruled by dragons.