[Let’s Talk] What would you want out of a Switch revision?
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
One of the bigger news topics in the Switch scene recently stemmed from a Wall Street Journal report. The publication reported that Nintendo is planning some sort of revision, which would arrive in the second half of 2019.
What exactly Nintendo is planning remains unclear. The Wall Street Journal said “Nintendo is still debating what new hardware and software features to include in the upgrade and weighing the cost of the features”. The company could choose to improve the display, but that probably wouldn’t be all.
Assuming this Switch revision exists, what would you like out of it? Would you want the design to change in any way? How about slightly beefier specs? Let us know in the comments below.
Level-5 CEO on Yo-kai Watch 4 and Inazuma Eleven Ares, 20th anniversary title
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At the Tokyo Game Show last month, Japanese website 4Gamer was able to interview Level-5 CEO. Hino spoke about the company’s upcoming Switch games, Yo-kai Watch 4 and Inazuma Eleven Ares. Given what was said, it makes sense that both were delayed this past week – Yo-kai Watch 4 to Spring 2019 and Inazuma Eleven Ares to this winter.
Aside from those two titles, Hino weighed in on a couple of other topics as well. These include finally returning to TGS and brief talk about the company’s 20th anniversary title.
More: Akihiro Hino, highlight, interview, Level-5, top
Monolith Soft recruitment message from Tetsuya Takahashi
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last week, Monolith Soft opened a new recruitment page on its website. The Xenoblade developer is looking for programmers, planners, artists, designers, and management.
The page was accompanied by a lengthy message from Tetsuya Takahashi, the boss of Monolith Soft. Takahashi explains why the company is seeking new employees, among other things.
More: highlight, Monolith Soft, Tetsuya Takahashi, top
Chasm brings Castlevania gameplay to the Switch
Posted on 6 years ago by Eric Zauch in Features, Videos | 0 comments
I recently fell into Chasm, an action-adventure game that borrows heavily from the exploratory Castlevania games. Many retro games have left their mark here but all the glitters is not old, and procedural generation helps Chasm build a bridge to the future. Now grab that whip, back dash to your seat, don’t drink the holy water; we’re about to find out why Chasm is deep and meaningful.
More: Bit Kid, Chasm, highlight, Leadman Games, top
[Let’s Talk] What are you playing? – October 2018
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
Earlier in the week, a new month rolled right on in. Now that we’re in October, we want to know what you’ve been playing.
Have you started up something entirely new for the month? Giving the newly-released Super Mario Party a try? Maybe you have your attention centered on Mega Man 11 or Dragon Ball FighterZ? No matter the case, let us know in the comments below.
Hamster on Arcade Archives – Nintendo partnership, why there are weekly releases, fast pace of development
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Hamster has quickly become one of the most prolific companies when it comes to bringing back classic games. On a weekly basis, the eShop has been receiving new NeoGeo and arcade titles.
Yet what goes behind all of that? How is Hamster able to bring back these classic games on a weekly basis? In a recent interview with Famitsu, Arcade Archives producer Satoshi Hamada was brought in to answer the import questions. He spoke about working with Nintendo on its arcade titles, the reason Hamster has weekly releases, and what the fast pace of development is like.
More: Arcade Archives, Hamster, highlight, top
[Interview] Golf Story dev on Wii U origins, cut ideas, and more
Posted on 6 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
It was nearly a year ago that Golf Story debuted on Switch. With that in mind, we recently caught up with Sidebar Games about the well-regarded title.
We chatted with the studio’s Andrew Newey about a number of topics, including Golf Story’s Wii U origins and plans when it was in development for the older console. Newey also discussed some scrapped ideas (including DLC that never materialized), and we also had to ask about Sidebar’s next game – though he was understandably quiet on that front.
More: Golf Story, highlight, Sidebar Games, top
[Review] Dragon Ball FighterZ
Posted on 6 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: September 28, 2018
Developer: Arc System Works
Publisher: Bandai Namco
Arc System Works has had a long history of developing and publishing refined fighters going all the way back to the late 90’s with the original Guilty Gear, so it’s undoubtedly a match made in heaven for the studio and Dragon Ball to partner up and deliver one of the best 2D fighters in quite some time, Dragon Ball FighterZ. Having initially been released in January, I’d like to think that Dragon Ball and fighting game fans alike were consumed by it completely. It was difficult to put down as it had an intriguing story, introduced new characters like Android 21, and played and performed like a dream. Fast-forward a few months later, and now Switch owners can experience the fight for themselves with a stellar port that brings with it all the beautiful animations and accessibility with little to no sacrifice other than a missing d-pad.
PSA about site-related emails
Posted on 6 years ago by Brian(@NE_Brian) in Site updates | 0 comments
Hello! Quick but important public service announcement about emails.
Unfortunately, within the past couple of weeks, our system experienced some major issues. That meant a number of emails were delivered to us late or not at all. Making matters worse, the issue impacted messages that we were sending out and replying to as well.
Digimon Survive devs on the game’s concepts, choices, Digivolution, amount of Digimon
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a recent issue of Famitsu, a couple of Digimon Survive developers were brought in to discuss the game. Producer Tsuzuki Katsuaki and series producer Kazumasa Habu talked about the game’s concepts, choices players can make in the game, how you’ll Digivolve in battle, and the amount of Digimon included.
We’ve gone ahead and prepared a full translation of the interview. To read it, continue on below.