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System: Nintendo 3DS (what a shock)
Release Date: October 3, 2014
Developer: Sora Ltd/Bandai Namco Games
Publisher: Nintendo


Author: Patrick

The long-awaited fourth entry in Nintendo’s crazy crossover series is finally out, but it finds itself on a curious platform – the 3DS. A multiplayer fighting game is a strange fit for the portable console, but this new instalment retains the addictive style of fighting and throws in a few new ways to battle. Even on the 3DS, the frenetic pace of previous entries is still present (to an extent – this ain’t Melee) and Smash is still very much an experience accessible to both newcomers and seasoned players, with plenty of weird Nintendo references, of course. As a sequel, the game promises more of everything: more characters, more items, more assist trophies, more stuff to collect… the problem is that in some cases Smash on the 3DS feels like a lesser game than the ones that’ve come before it. Make no mistake, the game is still an incredibly enjoyable time, especially with a few friends, but the series makes the jump to the 3DS with a couple of compromises.

Update: It’s over, but you can check out the full replay below!


This will be an entirely Smash Bros. 3DS focused Discussing Everything, and it’ll be a bit on the short side. Still, I’m sure we’ll have some enjoyable discussions!

We’ll kick things off at 4 PM ET / 1 PM PT as usual. Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!


Live Blog Discussing Everything #2
 


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Underground is not your typical title. Four years ago, Grendel Games – in cooperation with the University Medical Center Groningen and LIMIS Foundation – set out to create an experience for Wii that can be used to help surgeons in training. Development is still ongoing, but Underground has almost come to fruition – and as a Wii U release.

“It is true that the title was initially planned for Wii, but as it seemed the whole Wii market was starting to fade out, so we switched to Wii U,” producer Stavros Tsikinas told Nintendo Everything. “For serious purposes (surgeon training), that wouldn’t make a significant difference, because either way the game would be used. On the other hand, we wanted to get into the Wii U market for the commercial reasons. Those four years were very intensive, difficult, tiring, but very rewarding as well.”

It’s been a little while since we last featured a game from an independent developer on the top of Nintendo Everything through the “Weekly Screenshot” feature, but after Shin’en wrapped up their tenure with us showcasing exclusive Art of Balance images, we decided to take our time looking for a developer that had a game with something worth sharing with your eyes. Our choice this time? Mobot Studios’ Paper Monster Recut, which falls under the categories of “Wii U eShop game” and “charming platformer”. You can find plenty of info about the game around the site through the sidebar to the right.

Our liaison at Mobot Studios is Jon Williams, and he’s going to give us a bit of context on the intriguing screenshot above:

“Here’s our first screenshot. It’s from a new night time level in the first world of the game. We really like the look we were able to achieve with the angle of light from the moon reflecting off the top of objects, the glow from the new bloom lighting, and the real time shadows that are all new in Paper Monsters Recut.”

It’s been a short while since our last “Circle Entertainment spotlight”, but the company has been kind enough to share with us a first look at The Legend of Dark Witch.

The Legend of Dark Witch is a 2D action-platformer. In the game, Syega Crystals gave their powers to the people of the world, but somebody has stolen them all. This causes the world to plunge into darkness. As the dark witch Zizou, you must retrieve the missing crystals.

Zizou will be able to learn new attacks by defeating bosses. She can collect “Tres” in battle, which can be used to upgrade abilities. Players can expect “diverse levels that provide a fair challenge”, bonuses when replaying the game, and three difficulty modes.

The Legend of Dark Witch is tentatively slated for an October 16 launch on the North American 3DS eShop. You’ll find the game’s first screenshots below.

Update: Now over, but you can find a full replay of the chat below. A huge thanks goes out to those who joined us!

I’ll let you guys know when we’ll be hosting the next Discussing Everything. Next week may be tricky, but October 12 should be clear for sure.


We’ll be kicking off the first Discussing Everything in just a bit! The chat will officially go live at 4 PM ET / 1 PM PT.

Have no idea what Discussing Everything is about? Simply check out this post!


Live Blog Discussing Everything #1
 


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One last bump, since Sunday is the big day! We’ll make a post just a short bit before 4 PM ET / 1 PM ET. Countdown here.


I’ve been taking a look at the feedback you guys left in last week’s Discussing Everything announcement post. After going through the different comments, it seemed like choosing Saturday/Sunday for the live chat would be best option.

And so we’ll be kicking off the first Discussing Everything this coming Sunday at 4 PM ET / 1 PM PT. By doing so, we’re hoping to accommodate people in the most relevant timezones while fitting the feature into my own schedule. I’m actually thinking of going with Saturdays (at the same time) more often than not, but I do want to see if a Sunday afternoon will work well. I’ll be sure to provide an update each week in any case!

As for how Discussing Everything will play out: this will be your opportunity to interact with the staff (myself, Austin, etc.) and (potentially) other readers on the site. You’ll be able to ask us any question/comment on anything that’s on your mind – be it Nintendo-related, gaming in general, or something else entirely. You’ll be able to submit questions/comments in real time as we’re discussing various topics (like recent news). We decided to implement things this way simply because a regular chat could become chaotic with comments flooding in, and we’re aiming for something a bit more organized. We may, however, add a secondary chat option or change the format entirely in the future depending on feedback.

Also, I do want to mention that you will not need to register for any sort of account to participate in Discussing Everything.

Still confused? Just show up next week! In the end, this is simply an opportunity to hold a live chat of sorts with you guys. I do seriously hope that some of you will join us as I’m looking forward to upcoming discussions and being able to chat with you directly. It should be a fun time!


One last piece of business to take care of. It’s time to announce the winner of our Mighty Gunvolt giveaway! We asked you guys to leave a comment in our Discussing Everything post, and after choosing a random entry, the lucky winner is Za23. We will be in touch shortly with the code. Thanks to all who participated!

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System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo


Author: Vincent

Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.

So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!

What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.

Stealth Inc seemed like the furthest thing from a Wii U eShop release when it came out in 2013. The PlayStation versions came and went, and there was no word on a release for Nintendo’s console.

Still, when time for planning a sequel came around, something within Curve Studios clicked. This led to the company announcing Stealth Inc 2 as a Wii U exclusive – at least for the time being – back in May, which surprised quite a number of folks. For Wii U owners though, it’s great news.

We sat down via email (wait a second…) with Rob Clarke from Curve Studios to ask about Stealth Inc 2, working on Wii U, and the company’s other beloved gaming baby Fluidity. I think you’ll enjoy much of what they have to say:


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