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Jack and I recently had the opportunity to interview Manabu Yamana, the president and representative director of Genius Sonority. The Denpa Men, EarthBound creator Shigesato Itoi, and former Nintendo president Hiroshi Yamauchi were among the topics discussed. Head past the break for our full interview with Yamana.

Above: Proteus sure is nice looking, eh?

The second recording of episode 70 (the first was lost) features the following: Super Mario 3D World is better single player! Proteus is trippy, immersive, and interesting! Wind Waker HD has a very frustrating sidequest! PLUS: Listener mail about the Wii U’s lifespan and whether spoiled gamers are to blame for Wii U’s misery. AND: A discussion about immersive games, and what makes a game immersive vs. not.

This Week’s Podcast Crew: Austin, Jack, and Laura


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System: Nintendo 3DS
Release Date: October 24, 2013
Developer: Capcom
Publisher: Capcom


Author: Patrick

I’ve always had a soft spot for the Ace Attorney games. Their combination of legal drama, an exaggerated anime style and frequently hilarious dialogue resulted in some of the most memorable adventure games on the original DS. After passing the protagonist baton for a few entries, the original Ace Attorney —Phoenix Wright— returns to the courtroom with a fresh look and a few new faces. Unfortunately, I have a few objections to this new entry in the series. Phoenix might have retained his aptitude at bluffing his way through trials, but there’s a sense that the game’s writers have lost some of their ability to string together a cohesive story with interesting, well-developed characters.

With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.

We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.

You can find the entire interview after the break.


Some of you may remember my short-lived series of features (well, two) for Nintendo Everything known as “Rambling Thoughts”. It was mainly a means for me to share a few thoughts about a random topic.

For a few months now, I’ve been thinking about bringing that series back, but in brief video form. And that brings us to the topic at hand today: “Random Thoughts”.

Similar in name and purpose as Rambling Thoughts, I’m introducing Random Thoughts as a potential new feature for the site. Depending on how the first video is received, there could be more. Or maybe this will be the only one. We’ll see!

I’ve been working on this first one – again, for a several months – as I tried to determine what the best format was. I admittedly was thinking about scrapping the idea altogether at a few different points, in part because this is something completely out of my comfort zone. I also wasn’t sure if I had the voice/personality for this kind of thing.

But after I showed the first video to a few people, they convinced me to share it with you all. It’s nothing fancy, though hopefully you’ll enjoy it. I did put a heck of a lot of work into it! If you don’t like it, feel free to let me know. I’ll be thankful that you watched it in any case! If nothing else, you now have some evidence that I’m not a robot, and not just some person operating behind the scenes. And you’ll get to hear my voice. Hopefully you won’t mind it – Austin knows I’ve been incredibly harsh on how I sound.

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How much does death affect the story of a game? How many times can you re-play a section before it starts to take away from a narrative experience? If you’ve ever wanted insight into what might make games tick with respect to this idea, this is the episode for you. Aside from that we discuss ‘Papers, Please’, ‘Super Mario 3D World’, and ‘Wind Waker HD’, as well as tackling plenty of listener mail. Enjoy!

This Week’s Podcast Crew: Austin, Jack, and Laura


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System: Nintendo 3DS
Release Date: November 13th, 2013
Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia


Author: Austin

Released amidst a flurry of absolutely no hype or promotion– courtesy of Nintendo, it seems– Jett Rocket II: The Wrath of Taikai popped onto the 3DS eShop as the sequel to a well-loved (if perhaps a bit archaic) WiiWare title that bears the same franchise name. It’s billed as a platformer– and that it is– but it’s one that can’t seem to choose between 3D and 2D, swapping between the two as though it’s a motorcyclist in the busy lanes of a Los Angeles highway. The game is certainly trying to take you somewhere, and doesn’t seem afraid to take its own route to get there– but is the trip worth the price?

We’ve had enough light-topic reader polls! Time to trust you guys with something deeper. 😛

This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is “How much does dying affect the experience of a game?” Check out two small questions in there.

Take the survey here! (more details inside if you’re confused)

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Jack says that this was a pretty good episode, and I think I agree! Lots of talk about Super Mario 3D World and how Mario games should be or are judged, some talk of Mighty Switch Force 2, Ocarina of Time, Jett Rocket II, and Laura’s new 3DS XL during what we played, and then a whole heaping pile of listener mail rounds out the show. So far so good!

This Week’s Podcast Crew: Austin, Jack, and Laura


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Did you know that if you participated in our Extra Life 2013 livestream charity event, you may have been entered to win some fabulous prizes? Anyone who correctly answered a question in Jeopardy or who donated money received some number of raffle tickets which were used in a drawing for some digital download games and a few physical prizes that we’ll send out to you. The winners of those prizes are below, but first, the rules:

1) You have to be in North America to be eligible for game codes.
2) You must be in the lower 48 United States to be eligible for physical prizes.

Each prize has three winners: The primary winner gets the prize unless they don’t qualify, in which case it goes to the first backup winner, and if they aren’t eligible, the second backup. Please contact us via [email protected] with your name and what you won if your name is listed below at all, even if you’re the runner-up or third-back-up winner since we’ll need a way to contact you directly. This is how we’ll work out shipping details or code exchanging.

Hit the break for the winners.

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