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Game Rant has published its full interview with Metroid co-creator Yoshio Sakamoto. Sakamoto touched on why 3DS was chosen as the platform for Metroid: Samus Returns on 3DS, as well as why Metroid II was fit for a remake. He was also asked about possible interest in an animated series / movie, though Sakamoto didn’t have much to say here.

You can read Sakamoto’s comments about these topics below. The full interview is located here.

Super Mario Odyssey makes a major change to a core gameplay element of the series. Lives are now completely gone. When you die in Super Mario Odyssey, you lose coins instead.

This ties in with another element of Super Mario Odyssey. Players can use coins to purchase all sorts of outfits and hats, including a wetsuit, Mario’s look in Mario Maker, and even a golfer’s uniform resembling what he wore in NES Open Tournament Golf.

In terms of pure 2D games, the past couple of Metroid titles have been remakes. Metroid: Zero Mission was a remake of the original entry. And Metroid: Samus Returns redid Metroid II from the Game Boy.

What lies ahead for the future of 2D Metroid? As of now, it probably won’t be a remake, unless Nintendo feels that’s what fans want.

Nintendo has translated the full Super Mario World / Yoshi’s Island interview we saw snippets of in Japanese earlier this week. Out of all of Nintendo’s interviews for the SNES Classic Edition thus far, this one might be the most interesting.

Takashi Tezuka, Shigefumi Hino, and Hisashi Nogami were all present to talk about the SNES games. They chatted about how Yoshi came to be, how he ended up getting a starring role in his own title, the visual style for Yoshi’s Island, and a bunch more. We also have the official translation about the original plan to have Mario hitting Yoshi when his tongue sticks out.

Continue on below for the full interview with Tezuka, Hino, and Nogami.

Mario

The App Store updated today with a news piece about Super Mario Run. The article included some comments from Takashi Tezuka, who has long been working on the Mario series.

Takashi is one of a select few developers who has had a large impact on Mario – others being Shigeru Miyamoto and Toshihiko Nakago.

Tezuka had this to say about their lengthy working relationship:

“If we were a rock band, we’d have disbanded long ago. After working together for 30 years, our sense of what’s good and what’s bad in terms of quality is in sync.”

Telltale published Minecraft: Story Mode – The Complete Adventure on Switch awhile back. The company has also confirmed more Minecraft as well as Batman and Guardians of the Galaxy for the console. That sounds like just the start of Telltale’s Switch plans.

Speaking with MCV, Telltale head of creative communications Job Stauffer said that the studio is “really happy” with The Complete Adventure on Switch and he and the rest of the team “expect to see more of our games heading to Switch very soon, too.”

Stauffer added:

After just one game on Wii U during the console’s early lifespan, EA is finally back on a Nintendo platform with FIFA 18. Rather than chasing the PlayStation 4 and Xbox One versions, the team decided to do its own thing – and that’s something producer Andrei Lazaresc from EA Bucharest hopes people recognize.

In an interview with GamesIndustry, Lazaresc said:

Gematsu spoke with Inti Creates’ Takuya Aizu and Matt Papa about the newly-announced Gal*Gun 2. Highlights include the confirmation of gyro sensor support, news that the game won’t be censored at all, and the decision to release it for Switch.

We’ve included these excerpts below. For the full interview, head on over here.

Nintendo has been publishing weekly interviews about games included in the Super NES Classic Edition in preparation of the hardware’s launch later this week. For the latest discussion, Super Mario Kart is the focus. Tadashi Sugiyama and Hideki Konno were brought in to talk about the SNES game.

Sugiyama and Konno talked about Super Mario Kart’s origins, including how Shigeru Miyamoto’s request to create a 2-player F-Zero led to the start of the project. They also explained how Mario Kart characters ended up being inserted, the various items, and more.

You can read the full interview with Sugiyama and Konno below.

Sonic Forces

For the first time, Sonic fans will be able to create their own original character in Sonic Forces. Producer Shun Nakamura spoke about the feature in an interview with Polygon.

Nakamura indicated that customization won’t be “as in depth as Fallout or some of those other extremely complex creation mechanics.”

Nakamura explained:


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