HAL Laboratory on how Kirby Star Allies allowed Kirby and the Forgotten Land to happen
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There are now two major Kirby games on Switch. Kirby Star Allies came first and was largely 2D, but you might be interested to know that it largely paved the way for Kirby and the Forgotten Land.
Shinya Kumazaki, who was the general director of both games, spoke about their development connection with Japanese magazine Nintendo Dream. Kumazaki says that Star Allies was a means of “laying the groundwork for future works and we were sure that the next game would be 3D.” Interestingly, HAL Laboratory felt that Star Allies and Forgotten Land were “a single large connected project.”
Nintendo president says no plans for a Switch price increase, talks hardware production
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to Nintendo president Shuntaro Furukawa, the company has no plans to increase the price of the Switch.
Furukawa shared that information in an interview with Nikkei. He said that Switch demand is currently outpacing supply, but that doesn’t mean Nintendo will up the price. The company wants to “avoid pricing people out” and “maintain the momentum of our overall business.”
Furukawa’s comments came about while talking about Switch hardware production as well as sales targets. You can read the brief interview below.
More: interview, Shuntaro Furukawa, top
Crisis Core: Final Fantasy VII Reunion name explained
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion creative producer Tetsuya Nomura has explained the game’s name in an interview with Everyeye.
Obviously the title is extremely similar to the original, but now has the added “Reunion” bit. According to Nomura, “Reunion” has important meaning when it comes to Final Fantasy VII’s lore and it’s a way of connecting it with Crisis Core. The term is also being used to help describe what the game is given how it’s not clearly a remake or a remaster – it’s more of a middle ground.
Square Enix on whether Crisis Core: Final Fantasy VII Reunion is a remake or remaster
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Crisis Core: Final Fantasy VII Reunion is in an interesting spot, as some have debated whether the game is a remake or remaster. Square Enix is doing more than just sprucing up the visuals – it have new elements like additional voice acting, changes to the battle system, and more.
While it’s not quite clear-cute, creative producer Tetsuya Nomura recently weighed in and believes the project most closely resembles a remaster. However, there was actually discussion internally as to whether it should be called a remake.
Kirby and the Forgotten Land devs on the pressure of getting 3D Kirby right
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Even though Kirby has been around for three decades, the series never really tried its hand at full-on 3D gameplay. That finally changed this year with the release of Kirby and the Forgotten Land. By all accounts, the team really nailed it – but that doesn’t mean turning Kirby from 2D to 3D was a simple task.
Kirby and the Forgotten Land co-directors Shinya Kumazaki and Tatsuya Kamiyama reflected on the game’s development in a recent interview of Japanese magazine Nintendo Dream. Designer Yuki Endo was present for the discussion as well.
Xenoblade devs want to keep the series “going as long as possible”
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
We already heard from Monolith Soft’s Tetsuya Takahashi that Xenoblade Chronicles 3 is the “culmination” of the series and “summary for moving on to the next step”. However, on Nintendo’s side, producer and director Genki Yokota has stated that he wants to keep the series “going as long as possible”.
That comment came about in the final section of Nintendo’s official interview regarding Xenoblade Chronicles 3. Speaking about the future, Takahashi and Yokota said:
Live A Live director says localization was originally planned, but didn’t happen due to low sales in Japan
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nearly thirty years after its original launch, Live A Live is finally seeing a global worldwide release and will be localized into English for the first time. As it turns out, there were originally plans to bring the title outside of Japan.
Takashi Tokita, the director of Live A Live, told One More Game that Square Enix was originally considering localization. But since “sales prospects in Japan did not seem particularly promising”, it was never released in other regions.
More: interview, live a live, Square Enix
Crisis Core: Final Fantasy VII Reunion devs on decision to revisit the game, why it’s not a remake
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Square Enix has spoke about the decision to revisit Crisis Core: Final Fantasy VII with the upcoming release of Reunion as well as why the company decided to go with a remaster rather than a full-blown remake.
The RPG first came to the PSP in 2007 in Japan, and 2008 in the west. Since then, Square Enix hasn’t done anything with the game.
Reggie talks about why Nintendo never used two GamePads with Wii U
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Something Nintendo originally said would be possible with the Wii U was using two GamePads at a time. Unfortunately, that only ended up being an idea since we never actually saw it implemented with any type of game or experience.
Nintendo of America president Reggie Fils-Aime has now offered insight as to why we never saw the use of dual GamePads. Speaking with MinnMax, he pointed to the fact that Wii U had a low install base and Nintendo was never able to move forward with a game that would justify such an experience.
More: interview, Reggie Fils-Aime, top
Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In the latest issue of Nintendo Dream, the Japanese magazine published a lengthy interview with some of the developers that worked on Fire Emblem Warriors: Three Hopes. Development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata participated in the discussion.
This was a significant discussion coming in at over 5,000 words. The group touched on a variety of topics, including how the Switch title came to be, Byleth and his role in the game, Shez, the weapon triangle, implementation of Camp and Facilities, and more.
You can catch up on our full translation below.