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Xenoblade Chronicles 3 future

We already heard from Monolith Soft’s Tetsuya Takahashi that Xenoblade Chronicles 3 is the “culmination” of the series and “summary for moving on to the next step”. However, on Nintendo’s side, producer and director Genki Yokota has stated that he wants to keep the series “going as long as possible”.

That comment came about in the final section of Nintendo’s official interview regarding Xenoblade Chronicles 3. Speaking about the future, Takahashi and Yokota said:

Live A Live localization Super Famicom

Nearly thirty years after its original launch, Live A Live is finally seeing a global worldwide release and will be localized into English for the first time. As it turns out, there were originally plans to bring the title outside of Japan.

Takashi Tokita, the director of Live A Live, told One More Game that Square Enix was originally considering localization. But since “sales prospects in Japan did not seem particularly promising”, it was never released in other regions.

Crisis Core Final Fantasy VII Reunion remake

Square Enix has spoke about the decision to revisit Crisis Core: Final Fantasy VII with the upcoming release of Reunion as well as why the company decided to go with a remaster rather than a full-blown remake.

The RPG first came to the PSP in 2007 in Japan, and 2008 in the west. Since then, Square Enix hasn’t done anything with the game.

wii u two gamepads

Something Nintendo originally said would be possible with the Wii U was using two GamePads at a time. Unfortunately, that only ended up being an idea since we never actually saw it implemented with any type of game or experience.

Nintendo of America president Reggie Fils-Aime has now offered insight as to why we never saw the use of dual GamePads. Speaking with MinnMax, he pointed to the fact that Wii U had a low install base and Nintendo was never able to move forward with a game that would justify such an experience.

fire emblem warriors three hopes developer interview

In the latest issue of Nintendo Dream, the Japanese magazine published a lengthy interview with some of the developers that worked on Fire Emblem Warriors: Three Hopes. Development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata participated in the discussion.

This was a significant discussion coming in at over 5,000 words. The group touched on a variety of topics, including how the Switch title came to be, Byleth and his role in the game, Shez, the weapon triangle, implementation of Camp and Facilities, and more.

You can catch up on our full translation below.

Those that are now playing Fire Emblem Warriors: Three Hopes or have been keeping up with promotional material for the game are sure to know that Byleth is a villain in the game. This is in contrast to Fire Emblem: Three Houses where the character was the protagonist.

In an interview with IGN, director Hayato Iwata commented on the decision. He had this to say about the change for Byleth in Three Hopes:

Back in 2019, Studio MDHR confirmed Cuphead for physical release. At the time though, the developer said it was waiting for The Delicious Last Course to wrap up development so that everything could be included on the cartridge.

We’re obviously well past 2019 at this point and the new DLC is almost here. Thankfully, Studio MDHR’s original plans haven’t changed. Executive producer and studio director Maja Moldenhauer reconfirmed to Nintendo Everything recently that the physical release is still in the cards for Switch, and more information will be shared “in the coming months”.

The NES Classic Edition, a miniature replica of the NES with thirty games, came out in 2016 followed by a SNES version the following year. Some have hoped that Nintendo could try out something similar with other systems like the N64 or even the Game Boy, but we haven’t seen anything like that. Former Nintendo of America president Reggie Fils-Aime believes we won’t see anything like it again.

Reggie was asked about the possibility of more miniature systems while speaking with CNET. In his view, it’s not something Nintendo will revisit. Reggie believes Nintendo should instead pursue more N64 titles for Nintendo Switch Online as well as the addition of GameCube and Wii.

cuphead super smash bros ultimate

Super Smash Bros. Ultimate saw partnerships with a bunch of different games and franchises, including Cuphead. Although the character wasn’t a DLC fighter, he did appear in the form of a Mii Fighter costume. Additionally, a spirit based on the run and gun action title was offered to players. Having any sort of representation is a dream come true for many developers, and Studio MDHR is no different.

While speaking with Nintendo Everything about the upcoming Delicious Last Course DLC for Cuphead, Studio MDHR executive producer and studio director Maja Moldenhauer also talked a bit about the Smash Bros. Ultimate representation. When asked how the partnership with Nintendo came about, Moldenhauer explained:

sonic fans future

According to Sonic boss Takashi Iizuka, Sonic Frontiers should almost be considered as the series’ “third generation”. Additionally, the title should be thought of as the “next step for the next 10 years.”

Iizuka shared these comments in an interview with GamesBeatThe site asked about Sonic fans and whether it can be scary showing off a new game. That led him to point out how the first generation of Sonic was classic with its side-scrolling gameplay, followed by modern gameplay starting with Sonic Adventure. SEGA is now thinking about the long-term future of the franchise, which is where Sonic Frontiers comes in.


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