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Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:

Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

Nintendo won’t be jumping on the Virtual Reality bandwagon any time soon. While it’s something the company is looking into (and “a wide range of technologies” for that matter), Nintendo of America president Reggie Fils-Aime told the Associated Press that “the technology isn’t quite there yet”.

He said:

“For us, it’s all about fun gameplay. That’s what we want. We want a fun, compelling experience. Right now, the technology isn’t quite there yet, in our view. Certainly, it’s something we’re looking at. We look at a wide range of technologies. When it’s there and enables a fun experience, we’ll be there, too.”


While speaking with Takashi Tezuka, NintendoWorldReport brought up the possibility of multiplayer in Mario Maker. The idea would be that one person edits Mario courses on the GamePad while another player jumps in and play with another controller.

This is something that Tezuka seems to be intrigued by. In response to the idea, he said, “Oh, that’s an interesting idea,” followed by laughter.


In an interview with Polygon, Little Orbit founder and CEO Matt Scott had positive things to say about Wii U – which the publisher is supporting quite a bit.

Scott mentioned that “Wii U is an interesting platform” and had high praise for the GamePad. At the same time, he noted that at launch, Nintendo “didn’t lock the demographic down” and the console’s name led to some confusion.

Ultimately, despite issues that may surround Wii U, Scott believes we shouldn’t underestimate Nintendo.

You can find all of Scott’s comments below.

Good Feel created Kirby’s Epic Yarn – a title that many would say was a bit on the easy side – and the company is now working on Yoshi’s Woolly World. Unlike the last game made by Good Feel, the Wii U game will offer a more challenging experience.

According to Nintendo’s Takashi Tezuka:

“With Yoshi’s Woolly World, we don’t intend it to be for younger players…we were going to make it a Yoshi game. The courses beyond what we have on the show floor will get more challenging. And if you try to get all the collectibles, you’ll find it pretty challenging. It’ll push back.”

Yoshi’s Woolly World doesn’t have Baby Mario, and you can also die by falling in pits. Tezuka said that these two elements make it “easy to raise the difficulty level as needed. It’s kind of like Mario.”


GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.

Shigeru Miyamoto has confirmed a couple of notable elements about the recently-announced Star Fox game for Wii U.

First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.

You can find all of Miyamoto’s comments below.

Like previous entries in the series, Harvest Moon: The Lost Valley won’t offer same-sex marriages. However, Natsume has suggested that this is something that could be included in future titles.

Joystiq spoke with a couple of folks at Natsume and was told the following:

“It’s obviously something that we’re going to look into as we continue the Harvest Moon series. We’re going to look into all aspects of it.” – Graham Markay, Vice President of Operations

“We always listen very carefully to fans’ voices. Fan voices, media voices. We know what the fans are looking for. We are always carefully listening to fans’ voices.” – Hiro Maekawa, President and CEO of Natsume