Blizzard co-founder regrets having to cancel StarCraft: Ghost
Posted on 5 years ago by Brian(@NE_Brian) in Book Club, GameCube, News | 0 comments
GameCube nearly got a new StarCraft title before the entire project was scrapped. Blizzard had been working on StarCraft: Ghost for a couple of years, but the project just never came together.
In an interview with VG247, Blizzard co-founder Mike Morhaime spoke about having to cancel the third-person action game. Although it was a difficult decision, the move freed up team resources and ensured that other titles inside the company could thrive.
Morhaime said:
More: Blizzard, interview, Mike Morhaime, StarCraft: Ghost
Astral Chain director on the game’s difficulty, including a variety of gameplay, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo has shared a new Astral Chain interview with director Takahisa Taura. During the discussion, Taura discussed the game’s difficulty (and revealed the “Unchained Mode”), spoke about wanting to include gameplay outside of just action sequences, and more. We also have confirmation that you can pet one of the Legions, which will surely please pet owners.
Here’s the full interview:
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
Fortune report: Nintendo is ‘closely watching’ streaming technology, says Doug Bowser
Posted on 5 years ago by Devin(@Sonicb00m111) in General Nintendo, News | 0 comments
As part of a recent article published by Fortune on the future of Nintendo and the Switch, they report on some comments made by Doug Bowser that Nintendo is “closely watching” streaming technology moving forward.
Additionally, Bowser also comments that the Switch already “delivers on a lot of the promises of streaming”, citing the console’s handheld capabilities. The full quote can be read below.
The Switch delivers on a lot of the promises [of streaming], it’s a device where you can play anywhere, at any time, with anyone. It’s obviously something that we’re closely watching, and looking at, and understanding.
More: Doug Bowser, interview, Nintendo, Nintendo Switch
Video: “Inside Final Fantasy XII: The Zodiac Age”
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Square Enix shared a new behind-the-scenes video for Final Fantasy XII: The Zodiac Age today. Below, director Takashi Katano and producer Hiroaki Kato take a look at some of the secrets and anecdotes from the development of the classic RPG.
Final Fantasy XII: The Zodiac Age is currently available on Switch.
Nihon Falcom on why it isn’t doing more with Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nihon Falcom doesn’t exactly have a lot of experience with Nintendo platforms. If Nippon Ichi Software didn’t offer to port Ys VIII, it probably wouldn’t have ended up on Switch.
In an interview with USgamer, Nihon Falcom president Toshihiro Kondo commented on what it would take to further suport Switch. Kondo explained that they “don’t have the knowhow” to develop for the platform and has to serve its fan base on PlayStation systems above all else. However, Nihon Falcom would be very much interested in an external company porting its titles to Switch much like we saw with Ys VIII.
Kondo’s full words:
More: interview, Nihon Falcom, top, Toshihiro Kondo
Composer says Nintendo was “surprised” by the reaction to Banjo-Kazooie in Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Banjo-Kazooie will finally be back on a Nintendo platform later this year when the new DLC launches for Super Smash Bros. Ultimate. Prior to this, the series was a platforming staple on the N64.
According to composer Grant Kirkhope, Nintendo was “surprised” by the reaction to Banjo-Kazooie’s Smash Bros. announcement. He told VGC:
Square Enix on Final Fantasy X’s infamous laughing scene, divisive Blitzball reaction, possibility of X-3
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Game Informer recently had a chance to speak with Final Fantasy X producer Yoshinori Kitase. During the discussion, Kitase commented on the now infamous laughing scene, the divisive reaction to Blitzball, and the possibility of Final Fantasy X-3 happening.
Below are those excerpts:
Doug Bowser on the most important thing Reggie shared with him
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Reggie Fils-Aime passed over the role of Nintendo of America’s president to Doug Bowser earlier this year. Reggie retired in April, making Bowser the new boss.
Recently, Mashable spoke with Bowser, who talked about the most important thing Reggie shared with him. He pointed to the importance and admiration of Nintendo’s characters, as well as the fans’ passion. Ultimately, Bowser views his top priority as making people smile.
More: Doug Bowser, interview, Reggie Fils-Aime
Luigi’s Mansion 3 dev says Gooigi may “taste like coffee”, could get a spinoff
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
You may recall Luigi’s Mansion 3 producer Kensuke Tanabe mentioning that Gooigi is edible. Tanabe has since stated that “it might taste like coffee.” That does make sense in a way, as Gooigi became sentient after Professor E. Gadd spilled coffee on energy extracted from ghosts.
Perhaps Luigi’s Mansion 3 won’t be the final time we see Gooigi. Tanabe told The Verge: “There might be a Gooigi-only spinoff perhaps, with all different colors. Gooigi Power Rangers.”
As one final note, we have a few words from the Luigi’s Mansion 3 developers regarding what happens when Gooigi is actually brought out. Tanabe thinks that Luigi passes out, but producer Yoshihito Ikebata said “the essence of Luigi is sending Gooigi directions.”
Aonuma on Zelda: Link’s Awakening – why Chamber Dungeons fit in well, art style inspiration, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new interview with Zelda series producer Eiji Aonuma all about Link’s Awakening. During the discussion, Aonuma spoke about how he’s always wanted to remake the Game Boy title, why Chamber Dungeons are a good fit here, what the inspiration behind the art style was, and more.
Here’s the full interview: