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West of Loathing

West of Loathing could have had a first-person gunfighting system. That’s according to developer Asymmetric, who shared that information in an interview with Nintendo.

Why was the first-person gunfighting idea ultimately scrapped? Asymmetric says the team “just couldn’t figure out how to make it funny enough.”

It was recently announced that Crash Team Racing Nitro-Fueled will contain tracks from Crash Nitro Kart, a title that hit the GameCube in 2003. Implementing them wasn’t a simple process, however. Beenox creative director Thomas Wilson told USgamer that the length of some courses was readapted.

Wilson explained:

Last year, Yakuza producer Daisuke Sato was asked about the possibility of having the franchise appear on Switch. Sato didn’t seem too enthusiastic about the possibility at the time. Unfortunately, series producer Toshihiro Nagoshi has issued a similar sentiment, telling IGN Japan that ports haven’t been considered for now.

You also probably won’t be seeing Kazuma Kiryu and Goro Majima in Super Smash Bros. Ultimate. Nagoshi joked around and said that director Masahiro Sakurai perhaps would not want them.

Sonic is one SEGA character you can play as in Smash Bros. SEGA also owns Atlus, and Joker from Persona 5 will soon be added to the roster as DLC as well.

Source, Via

Yoshi's Crafted World

Yoshi’s Crafted World assistant producer Nobuo Matsumiya from Nintendo commented on the game’s difficulty in the latest issue of Nintendo Dream.

Speaking with the magazine, Matsumiya explained that the team wanted Yoshi’s Crafted World to be approachable for all players. The challenge and replability factor comes in if you wish to collect everything. Matsumiya further added, “While there may be some players wanting the same play challenge as Yoshi’s Island, I think there may also be players who want to enjoy the world but find the gameplay bewildering.”

Kotaku published a new piece on Kirby Star Allies today with HAL Laboratory’s chief creator, Shinya Kumazaki. Kumazaki revealed some of the DLC characters that didn’t make it in and why, addressed criticisms that the game was lacking content at launch, and more.

We’ve rounded up some of the notable comments from the interview below. You can find Kotaku’s full piece here.

Back in January, Taiwan gaming website Bahamut conducted an interview with Atlus’ Naoto Hiraoka. That discussion was now published online today.

During the interview, Hiraoka was asked about Joker appearing in Super Smash Bros. Ultimate, the possibility of Persona 5 for Switch, and the latest on Shin Megami Tensei V. You can find a rough translation of his comments below.

Square Enix is back with its latest “Inside Final Fantasy” video series, this time focusing on Chocobo’s Mystery Dungeon Every Buddy. In the video below, executive producer Shinji Hashimoto and character designer Toshiyuki Itahana take a look at some of the secrets and anecdotes from the development of the game.

Kotaku was recently about to conduct an email interview with the Kirby development team. As part of this, the site was able to ask about a different kind of topic – that being Kirby’s feet.

Here’s what Shinya Kumazaki, chief creator at HAL Laboratory, shared with Kotaku:

Since Bethesda announced Rage 2 at E3 last year, the question of a Switch port has come up a few different times. id Software studio director Tim Willits provided the latest update in an interview with DualShockers.

When asked about a possible Switch version, Willits confirmed that the developers have been “looking into it.” However, he said that “there are some challenges” when it comes to the technology.

Dead by Daylight

In an interview with Nintendo World Report, director Mathieu Côté confirmed that Dead by Daylight will be “the same exact experience” on Switch compared to other platforms. Work was done with UI, but content will be kept in line with other consoles.

Côté said:


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