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Nintendo Dream published a large interview with Super Smash Bros. Ultimate director Masahiro Sakurai about a month ago. The Japanese magazine was back at it again for its latest issue, catching up with the developer once more about various aspects concerning the Switch game. The two sides chatted in-depth about Sakurai’s health, how bosses and Spirits were chosen in Smash Bros. Ultimate, the new stages, and much more. 

We’ve prepared a complete translation of the new interview, which you can find below. And if you missed it, you can catch up on the first part from last month’s issue here.

Not too long ago, Supergiant Games brought over a couple of its older games to Switch. Bastion and Transistor can both be found on the eShop. Pyre, however, is missing in action. Why is that?

Supergiant writer and designer Greg Kasavin explained the situation with USgamer. The team appreciates the fan interest in Pyre on Switch, but a port isn’t a simple task. Supergiant is instead putting all of its effort into Hades, the company’s next true game.

Devil May Cry 5 director Hideaki Itsuno and producer Matt Walker were recently asked about the series appearing on Switch. Their response was very receptive, having said that they “would love” to play the games on Nintendo’s console and are “always asking for ports.”

Here’s the complete response:

In last month’s issue of Nintendo Dream, the magazine spoke with the developer of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. The team commented on how it went about remaking the game, the new Bowser Jr.’s Journey mode, updating the music, and more.

We’ve prepared a full translation of Nintendo Dream’s interview. If interested, you can read it in full below.

Funko is producing figures based on more and more franchises these days. Last year, Pokemon got in on the fun, and there even more products planned for that IP in 2019 – such as the recently-announced Bulbasaur Funko Pop.

Funko doesn’t want to stop at Pokemon when it comes to Nintendo-related figures. Speaking with Newsweek, CEO Brian Mariotti expressed interest in the Big N’s core IPs. “We still have to get those Nintendo characters,” he said. Newsweek states that the “infamous Mario Brothers are still number one on Funko”s list”.

After it was unveiled during last week’s Nintendo Direct, Japanese magazine Famitsu caught up with a few of the developers working on Oninaki. This includes director Atsushi Hashimoto, producer Ryutaro Sasaki, and creative producer Tokita Takashi. The three discussed how Tokita (who is the director of Chrono Trigger) became involved and what he has contributed, the game’s origins and characters, and why it’s an action RPG.

We’ve prepared a full translation of the interview with Hashimoto, Sasaki, and Takashi. Continue on below to read it in full.

Pokemon GO

Polygon recently spoke with Niantic product manager Matt Slemon about all things Pokemon GO. Slemon talked about the mobile game’s past, present, and future.

As for what lies ahead, Slemon said that Pokemon GO is almost at “the point where our original launch trailer promise has been delivered”. While there will be “small iterations to our existing features”, the team is now going to concentrate a bit less on traditional Pokemon features and focus on “features that are more about really showing what it means to be an AR real-world game”.

Nintendo published an interview this week with Toby Fox. Fox, who created Undertale, answered a few questions about his latest project Deltarune. He spoke about its origins, gave an update (sort of) for the second chapter and beyond, plus more.

We’ve transcribed the full interview below. Note that it contains some potential spoiler-related information for Deltarune Chapter 1.

Nintendo published a new video interview today with a couple of the developers behind Dead Cells. Below, Motion Twin shares their experience with bringing the game to Switch, talks about what’s to come in 2019, and more.

In a recent issue of Famitsu, a lengthy interview with published with Travis Strikes Again: No More Heroes director Suda51. There was some interesting discussion about the game’s creation, ambitious plans for Golden Dragon GP that were ultimately scrapped, and a bit of talk about the series’ future.

We’ve now prepared a full translation of the interview. Read the talk with Suda51 in its entirety below. 


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