Submit a news tip



interview

Bethesda’s Pete Hines had quite a few interesting things to say about Switch during a panel at PAX Aus 2018 last week. We already heard Hines mentioning that the company is considering the console for its games in almost every case, but he actually had much more to say about Nintendo’s platform.

Hines first spoke about Switch support in general and why the publisher has been putting as many games as it has on the platform thus far. The big takeaway is that the primary reason for the lack of Bethesda support on Nintendo platforms in the past was simply due to tech specs. For Switch, what the system is capable matched up fairly well with what Bethesda is doing and the developers have allowed for these games to happen.

Octopath Traveler

A recent issue of Nintendo Dream features an informative and lengthy interview with Octopath Traveler’s main producers from Square Enix, known as the “Asano Team”. The discussion focuses on art direction and learning more about the eight main characters (who were originally going to be a team of up to twelve!) with behind-the-scenes information on changes to characters’ designs, names, and personalities. We also have a brand new look at initial prototypes for the visual style, talk about a scrapped HD Rumble idea, and much more.

Check out our exclusive translation below to learn first-hand how Octopath Traveler started out based on Final Fantasy VI and Romancing SaGa 3, and how the team pioneered a new “HD-2D” art style to create a JRPG that feels nostalgic, yet brand new, all at once.

The Pokemon Company published a lengthy interview with Game Freak’s Junichi Masuda and Kensaku Nabana today. In it, the two developers discussed Pokemon: Let’s Go, Pikachu / Eevee in-depth. One of the more notable things we hear is that Masuda believes this will likely be his last time working as director on a mainline Pokemon RPG.

Here’s the full interview:

With SEGA Ages, while the classic games themselves are exciting to see on Switch, fans have also been very curious about what could lie ahead for the series in the future. We’ve already seen that the team is interested in possibly bringing over Dreamcast games. One thing that hasn’t been brought up, however, is the possibility of releasing titles from the SEGA NAOMI arcade board – until now.

In an interview with Game Watch, M2 president Naoki Horii revealed that the team is researching SEGA NAOMI’s titles for Switch. In fact, there’s one unnamed game in particular that they intend to release due to their own personal interest.

Wolfenstein: Youngblood

During a panel at PAX Aus earlier today, Bethesda marketing executive Pete Hines commented on future Switch support and more. Hines ruled out Fallout 76 for the platform since it “wasn’t doable,” but added that the system is always being considered for its projects.

Hines said of Bethesda’s Switch support:

Octopath Traveler

Octopath Traveler was led by producers Masashi Takahashi and Tomoya Asano. As some dedicated fans may know, both of these developers were responsible for the Bravely games on 3DS.

Bravely Default came out in 2012. Its sequel, Bravely Second: End Layer, followed in 2015. Octopath Traveler then arrived in 2018. The pattern here is that the team behind these projects has been putting out games once every three years. The good news is that in the future, the wait between titles may decrease.

When Mario Kart 64 debuted many years ago, it was accompanied by a strategy guide in Japan. Several developers participated in an interview, which has finally been translated by shumpalations. For us, some of the most interesting comments came about when discussing original plans for the game.

We first get to hear from director Hideki Konno about how mini-turbos were originally intended to be a hidden feature. Furthermore, the color of the smoke initially remained the same.

Bethesda has brought over past titles to Switch, and is also looking at the system when it comes to its future lineup. However, one game we’re unlikely to see on the system is The Elder Scrolls Online. In an interview with GameSpot, Bethesda explained why.

The bottom line is that, according to director Matt Firor, the game is simply too big. It stands at about 75GB, and Firor says “it just will not fit on Switch.”

Following the SEGA Ages presentation at the Tokyo Game Show where Virtua Racing and the results of the most wanted fan poll were announced, Famitsu spoke with the team for a developer interview. The discussion was published on the magazine’s website yesterday.

One of the highlights of the interview was, unsurprisingly, more talk about the possibility of SEGA Ages expanding to Dreamcast on Switch. Here’s what the two said about the subject:

CyberConnect2 first started the Little Tail Bronx series with Tail Concerto on the PlayStation back in 1998. Then in 2010, Solatorobo: Red the Hunter came to DS. Fuga on the Battlefield will see the franchise return once again next summer.

Notice a pattern here? There’s about a decade long wait in between titles. In an interview with Anime News Network, CyberConnect2 CEO Hiroshi Matsuyama explained why it takes so long for new games to be released, stating:


Manage Cookie Settings