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It appears The Pokemon Company has another project in the works which they’ll be revealing to the public on August 26th via NicoNico. It’s unclear at this time whether or not the project will be a game, manga etc. but the official website has ???????? (Games – Additional) listed so there’s plenty of reason to be excited.

The stream will commence August 26th at 10PM JST via NicoNico, so we’ll have updates for you after then!

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In case you missed the news that European Pokemon X/Y owners will get a special Poke Ball Pattern Vivillion, here is a tweet just for you.

 

According to the September issue of CoroCoro, the “Primal Reversion” forms of the legendary Pokemon Groudan and Kyogre will be featured in an upcoming movie debuting next year. No further information has been made available at this time. If additional details surface, we’ll be sure to let you know.

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With just a couple of weeks remaining until this year’s Gamescom, Nintendo has started to share more details about its presence at the expo. Today we’ve learned more about how Pokemon will be represented.

On August 14, Pokemon battle system lead developer Shigeki Morimoto will sign autographs for fans and will start a tournament with six players. Aside from this, fans can look forward to a distribution for the Pokeball Vivillon and there will be an exclusive video message from Junichi Masuda for Omega Ruby and Alpha Sapphire.

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Over 100 million Pokemon have been traded on the GTS. Now that the milestone has been met, a special Fancy Pattern Vivillion will be distributed for Pokemon X/Y in the near future. Look for that soon.

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Yet another Pokemon 3DS XL is coming to Japan as part of a raffle. Between July 15 and August 25, fans can enter the giveaway by spending over 1,000 yen at the Famil family restaurant.

One of 10 versions of the brown 3DS XL pictured above can be won. It comes with a decal based on the Diancie and the Cocoon of Destruction movie.

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The Pokemon series has continued to grow, including the amount of creatures. There have been over 700 Pokemon created thus far.

Game Freak naturally has a daunting task in keeping all of the Pokemon’s strength balanced in each one of their games. How do they go about that?

Battle director Shigeki Morimoto explained:

We start off with an idea in mind, like “How would this little fellow have to be used to be able to beat that guy when it’s about this strong?” Keeping that in mind, we assign stats to each Pokémon. After that, we do all kinds of playtesting among ourselves and adjust areas where the balance seems off as we go along. Even so, after the games are released, we find that they are still sometimes used in ways that we never imagined. There is still room for customization by deciding moves and Abilities, and so it’s really interesting to see what trends develop on the battle scene after the games’ release.

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In hopes of finding out more about the Pokemon Company, Polygon spoke with director of consumer marketing J.C. Smith and spokesperson Rob Novickas. The two discussed the various aspects that make up Pokemon such as animations, card game, and more.

Here’s what Smith said about the Pokemon games and Nintendo’s involvement:


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