The World Ends with You character designer shares new art as game celebrates 10th anniversary
Posted on 7 years ago by Brian(@NE_Brian) in DS, News | 7 Comments
The World Ends with You is celebrating its 10th anniversary today. The game originally appeared on DS in Japan on July 27, 2007.
To celebrate, Gen Kobayashi – who worked with Tetsuya Nomura on character designs – shared a new piece of art. We’ve attached it above.
Dragon Quest XI introduces reincarnated monsters
Posted on 7 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 1 Comment
Dragon Quest XI will be released in Japan on Friday, but that isn’t stopping Weekly Jump magazine from releasing some new info on the game.
There will be a special type of enemy in the game called reincarnated monsters. As their name implies, they have been reborn and thus look different than their regular counterparts. They might have a different color scheme or other distinguishing features. It’s not all about their appearance though – these monsters are also pretty rare. Hunting them down for special quests given to you by NPCs can net you some great rewards though.
More: Dragon Quest XI, Japan, Square Enix
15 minutes of Lost Sphear footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments
Polygon put up a new video today containing 15 minutes of direct-feed footage from the upcoming Switch RPG Lost Sphear. Check it out below.
More: Lost Sphear, Square Enix, Tokyo RPG Factory
Square Enix made a part of Dragon Quest III in Unreal Engine 4 while working on Dragon Quest XI
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Here’s something a little interesting about the development of Dragon Quest XI. During its early days, Square Enix tried making a part of Dragon Quest III using Unreal Engine 4.
The vertical slice was the area where you find the castle town Aliahan. It wasn’t recreated entirely, but the team was able to take a serious look at the classic NES RPG while working on Dragon Quest XI.
According to director Takeshi Uchikawa, the team was able to more easily understand the likeness of Dragon Quest. It let the developers see conversations and the people of Dragon Quest III.
We may get a look at the Unreal Engine 4 version of Dragon Quest III one day. Producer Yosuke Saito hopes to have an opportunity to show it in the future.
More: Dragon Quest III, Square Enix
Dragon Quest XI devs on 3DS version’s creation, surprises and homages, no DLC, much more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
With Dragon Quest XI’s release just on the horizon, Japanese magazines are publishing big features about the game this week. That includes Dengeki PlayStation, who has an interview with series creator Yuji Horii, producer Yosuke Saito, and director Takeshi Uchikawa.
All three developers shared a ton about Dragon Quest XI. They talked about creating the 3DS version, teased surprises, talked about homages, and confirmed no plans for DLC. Find everything rounded up below, courtesy of Siliconera.
Square Enix on the lack of voice acting in Dragon Quest XI
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 15 Comments
Dragon Quest XI doesn’t feature any sort of voice acting. In the latest issue of Famitsu, the RPG’s developers explain why, as translated by Siliconera.
Square Enix gave much thought to the possibility of including voice acting in Dragon Quest XI. In fact, it was something that the staff had big debates about. Ultimately, the team decided to preserve the style Dragon Quest is known for.
More: Dragon Quest XI, Square Enix
Lost Sphear launches January 23 in North America and Europe
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
Square Enix announced today that Japan is getting Lost Sphear on October 12. The western release is following later, though the wait won’t be terribly long.
Lost Sphear is set to launch in North America and Europe on January 23, 2018. An exclusive physical version will be sold through the Suqare Enix Online Store. By pre-ordering, you’ll receive two music tracks as a gift.
Source: Square Enix PR
More: Lost Sphear, Square Enix, Tokyo RPG Factory, top
Lost Sphear Japanese release date trailer
Posted on 7 years ago by Nick in Switch, Videos | 0 comments
Square Enix has just put up a new trailer for Lost Sphear on their official YouTube channel, you can check it out below. We Lost Sphear will release in Japan on October 12th.
More: Lost Sphear, Square Enix
Lost Sphear boxart, screenshots
Posted on 7 years ago by Brian(@NE_Brian) in Images, Screenshots, Switch | 6 Comments
Square Enix released the official boxart for Lost Sphear today. The game will only be sold physically through the company’s online store.
We also have a number of new screenshots from Lost Sphear. Check them out below, along with a piece of key art.
More: boxart, Lost Sphear, Square Enix, Tokyo RPG Factory
Tetsuya Nomura clarifies statement on a possible Switch port of Kingdom Hearts III
Posted on 7 years ago by Matt(@OnePunchMaz) in News, Switch | 46 Comments
A few days ago, we reported on a statement made by Kingdom Hearts III director Tetsuya Nomura to IGN on the possibility of a Switch port of the game. He was already fairly vague and non-committal, saying that a release of the game on other platforms might be considered after its initial release on Playstation 4 and Xbox One. However, it seems like some outlets interpreted Nomura’s answer a bit too positively for his taste, especially in Japan where some of the nuances of his (English) interview with IGN were lost in translation. Speaking to Famitsu (thanks to Dualshockers for the translation), he reiterated that the platforms the game will initially launch on are the sole focus at the moment, and that a release on other platforms would only be considered afterwards. He also stated that while he was asked about the Switch by IGN, he himself didn’t single out Nintendo’s new system, only mentioning “other platforms” as possible targets for a port.
So there you have it. A Switch port of Kingdom Hearts III might still be happening at some point, but given that Nomura made the effort to clarify his statements, it’s far from a sure thing.