Dragon Quest XI has no stereoscopic 3D, other tidbits
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 21 Comments
A new image has surfaced showing the back of Dragon Quest XI’s boxart. On it, we’re able to see that stereoscopic 3D is not supported. Perhaps that’s not entirely surprising, as other Dragon Quest 3DS titles such as Dragon Quest VIII don’t make use of the feature Nintendo and Square Enix are also teaming up for a New 2DS XL bundle. As we know, that system lacks 3D support.

Dragon Quest XI’s boxart has some other tidbits as well. Three save slots are included, one of which is used for suspend data. You can also exchange data through StreetPass and download special items, etc. via the internet.
More: Dragon Quest XI, Japan, Square Enix
Dragon Quest XI – monster mount system screenshots
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 10 Comments
The official Dragon Quest XI website updated today with a ton of screenshots for the new monster mount system in the game. Check out the new images below.
More: Dragon Quest XI, Square Enix
I Am Setsuna devs on the process of releasing the Unity-based game on Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 15 Comments
At Unite 2017 Tokyo, a special panel was held about how the Unity-based I Am Setsuna was brought to Switch. The talk was highlighted by the appearance of Usuke Kumagai from Tokyo RPG Factory. Yuichiro Kitao and Tomoyuki Kurino from Gem Drops were present as well. Gem Drops was involved with programming, graphics and planning support, and the localized version for the Switch version of I Am Setsuna.
To begin, the team heard that Nintendo’s new hardware – known as NX at the time – supported Unity. In order to accumulate know-how on methods of the hardware, the process began of porting I Am Setsuna to Switch.
More: I Am Setsuna, Square Enix, top
Square Enix looking to sell five million copies of Dragon Quest XI
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 13 Comments
Square Enix has high hopes for Dragon Quest XI. When Square Enix delivered its latest financial results earlier in the week, CFO Kazuharu Watanabe mentioned that the company is looking to achieve sales of five million copies.
Kazuharu’s comment did not refer to one specific version of the game. Dragon Quest XI will be on 3DS and PlayStation 4, and eventually Switch as well. Kazuharu also did not say if the sales target only applies to Japan, though it may be unlikely for the RPG to head overseas within the next fiscal year.
Dragon Quest IX was the last big seller in the franchise at 4.3 million. However, when counting sales in the west, that amount is closer to 5.3 million.
Even if Dragon Quest XI sells more than IX, it might be difficult for it to surpass the DS game in terms of pure profit. After all XI has different versions involved and its scope is much larger.
More: Dragon Quest XI, Japan, sales, Square Enix
Dragon Quest XI: monster mount system detailed
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 5 Comments
The most recent issue of Weekly Jump magazine has introduced another new Dragon Quest XI feature – monster mounts. When defeating certain monsters in battle, you will occasionally be able to mount them. This will give you the ability to overcome various obstacles in the world and reach places you couldn’t get to on your own. Here are some examples of mounts and what you can do with them:
Dragon Rider: By riding this flying mount, you can obviously get to places you couldn’t reach on foot.
Skull Rider: You can climb up cliffs and dungeon walls using this mount.
Other than these familiar faces, there are also brand new monsters that you can ride:
Pearl Mobile: A mysterious machine that looks to be made out of a kind of metal resembling pearls. Riding it lets you leap to high places.
Bee Rider: An elite Ocobolt soldier riding a giant bee. By riding one yourself, it will allow you to cross lakes by simply flying over them.
More: Dragon Quest XI, Japan, Square Enix
Dragon Quest XI – details and screenshots for Zone and Link systems
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Square Enix updated the Dragon Quest XI website with the latest details and screenshots for its upcoming RPG. Two of the game’s systems are covered: “Zone” and “Link”. We’ve rounded up the latest news below, courtesy of Gematsu.
Zone
– One of the new powers that appears in battle
– State of heightened concentration that temporarily increases your combat ability
– If attacked by an enemy, the protagonist and other party members can enter Zone allowing them to turn a sticky situation into a prime opportunity
– Entering Zone surrounds your body in a blue light and increases your ability
– The effect can carry over to the next battle until it disappears
– Even if you take heavy damage and find yourself in a pinch entering Zone could be your chance for a counterattack
– Zone is even more promising when several party members enter it
– Monsters can also enter zone
Link
– If you enter Zone, you can acquire even further power
– By combining your power with those of your party members, you can unleash powerful Link techniques
– These can become the key to defeating formidable enemies
– Silvia can light up the protagonist’s sword with fire
– Link techniques differ depending on the combination of party members, learned spells and skills, and the number of people that are in Zone
– How you organize your party will directly affect which Link techniques you can unleash
– Monsters can also unleash Link techniques
– Camus and the Protagonist: “Falcon Dance”
– Full Party: “Giga Burst”
– Silvia and Protagonist and Row: “Rose Hurricane”
– Martina and Row: “Matou Enbu”
More: details roundup, Dragon Quest XI, Japan, Square Enix
Dragon Quest XI: “Zone” and “Co-op skills” features revealed
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, News, Switch | 0 comments
It feels like we’re getting a new feature reveal for Dragon Quest XI pretty much every week, and this week is no exception. This week’s Jump magazine has revealed the new “Zone” feature, which, among other things, allows the use of powerful co-op skills (thanks Siliconera for the translation).
We’ve actually seen the “Zone” feature briefly before in some screenshots. When the protagonist glows with a blue aura during battle, that’s the sign on him activating Zone. Not only do his stats temporarily increase, it also allows you to use powerful co-op skills – techniques in which the hero and one or more party members combine their powers to unleash a powerful attack. Jump magazine list three examples of co-op skills:
- Falcon Dance: the hero and Camus dance around an enemy, repeatedly attacking it with swift sword strikes
- Rose Hurricane: the hero, Sylvia and Row combine their magic powers and Sylvia’s love to unleash a powerful whirlwind
- Giga Burst: all party members team up and gather their powers in the hero’s sword, who delivers a devastating strike
However, players aren’t the only ones who can use this power – some enemies are also able to use “Zone” and co-op skills.
More: Dragon Quest XI, Japan, Square Enix
Square Enix shows off the features of Seiken Densetsu Collection
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 9 Comments
Seiken Densetsu Collection isn’t too far off. Square Enix will be bringing the package of games to Switch in Japan on June 1.
Seiken Densetsu Collection features the first three games in the series: Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure / Mystic Quest), Seiken Densetsu 2 (Secret of Mana), and Seiken Densetsu 3. Some special features are also being prepared.
First up is the Screen Change Mode. The first Seiken Densetsu lets you choose between Game Boy mode and Super Game Boy mode. Seiken Densetsu 2 and Seiken Densetsu 3 provide different screen configurations according to what best fits your TV.
Switch版新機能①“画面切り替えモード”は、このような感じで
複数の画面サイズから遊びやすいものを選んでプレイすることができます!⇒つづく#聖剣コレ pic.twitter.com/leHAhKJzN8— 聖剣伝説 -公式- (@Seiken_PR) April 28, 2017
Dragon Quest creator reflects on DQ VIII, wants to aim for “a fusion of the virtual and the real”
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 5 Comments
Dragon Quest VIII is arguably one of the more important entries in the series. This was in part due to the game’s world, which was quite huge at the time.
Speaking about Dragon Quest VIII in this month’s issue of Game Informer, series creator Yuji Horii said:
“If you can see a mountain in the distance, you can run to that mountain and climb up it. Nowadays, this is pretty commonplace technology, but when Dragon Quest VIII was first released, this was groundbreaking.”
“I thought that laying out the story as a guiding path would make it possible to adventure and have fun in the world. While we have provided that path, we also intended for it to be possible to diverge from the path and enjoy the game freely.”
More: Dragon Quest, Dragon Quest VIII, interview, Square Enix, top, Yuji Horii
Bubble Metal Slime New 2DS XL revealed for Japan, comes with Dragon Quest XI
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS, New Nintendo 3DS, News | 5 Comments
The New 2DS XL was only just revealed today, and it already has its first special edition. The Bubble Metal Slime New 2DS XL will be available in Japan on July 29th for 22,480 Yen. It will be released in a bundle with a physical version of Dragon Quest XI. In addition to that, the bundle also contains a download code for a Bubble Metal Slime home menu theme.