An hour of Dragon Quest VIII footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
A short while ago, GameXplain wrapped up a live stream for Dragon Quest VIII. For the full recording with an hour of gameplay, watch the video below.
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Dragon Quest VIII “Action, Adventure, and Intrigue” commercial
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Nintendo prepared a brief new Dragon Quest VIII to promote the RPG’s upcoming launch on January 20. View it below.
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Another pair of Dragon Quest VIII English videos
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Two more English videos have popped up for Dragon Quest VIII ahead of its western launch later this month. Find both of them below.
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Have a look at some scrapped Dragon Quest monster designs
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Images | 5 Comments
Lots of Dragon Quest news was shared during NHK’s recent 30th anniversary program. We got a new, brief look at Dragon Quest XI with tidbits of information, a message from character designer Akira Toriyama, and more.
On the topic of Toriyama, the television program actually gave a look at some scrapped enemy designs he drew up. Here’s a look:
The enemies are as follows:– Arthur Sion / Arthursion
– Hentekorino (Henteko means weird in Japanese)
– Lizardman
– Halloweenman
– Boss #2
More: Akira Toriyama, Dragon Quest, Square Enix
Dragon Quest VIII pre-load live on the North American 3DS eShop
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 10 Comments
Dragon Quest VIII can now be pre-loaded from the North American 3DS eShop. It’s a meaty game, requiring 24,413 blocks. This amounts to 3051.625 MB (about 3 GB).
Dragon Quest VIII launches on January 20. If you pre-load, you can download most of the data ahead of time. Then when it officially releases on the eShop, you’ll only need a small update to begin playing.
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Dragon Quest VIII English footage
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
YouTube user Rurikhan is providing new English footage from Dragon Quest VIII. Take a look at 12 minutes of gameplay below.
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Dragon Quest Monsters: Joker 3 Professional coverage on Super Life Fusion Modified, new monsters
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Screenshots | 3 Comments
Square Enix is back with another news update on Dragon Quest Monsters: Joker 3 Professional. Today, the company shared new information and screenshots pertaining to the Super Life Fusion Modified feature and new monsters debuting in the game.
Here’s the roundup, courtesy of Gematsu:
Super Life Fusion Modified
– Feature debuted in Dragon Quest Monsters: Joker 3
– In this version, it has been enhanced to allow monsters to unleash more power than ever before
– It’s called Super Life Fusion Modified
– he greatest feature of this fusion is that the monsters born through it can reach a maximum level of 120
– With things like the skills it’s able to learn increased, it’s no exaggeration to say that it is the strongest method of fusion
– As you progress through the story, Super Life Fusion will evolve into Super Life Fusion Modified
– The modified fusion sees the rise of various capabilities
– The maximum cost to learn special traits rises, which will increase your variety of tactics as well
Monsters
– Darck: monster famously known as a collector; grasps its shining jewel tightly when you ride it
– AsuraZoma: serious Zoma who has mastered the power of darkness; triumphs in both physical attacks and magic
– Semergias: monster famously known as the most evil and a god of battle; unleashes strong physical attacks using the weapons in both of its hands
– LordDraco: dragon beside himself in anger; brutal dragon who packs a punch when you ride it
– Baboon beast: four-eyed monster with the personality of a king drifting about him; never separated from his throne
Dragon Quest character designer Akira Toriyama shares a special message
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
During NHK’s Dragon Quest program which aired last week, character designer Akira Toriyama – who is also the creator of Dragon Ball – shared a special message. He reflected on originally getting the job, working on the series in general, and a bit on the upcoming Dragon Quest XI.
Crunchyroll has now gone to the trouble of translating Toriyama’s message in full. You can read it below.
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Dragon Quest XI – party members follow you on 3DS, music tidbits
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 1 Comment
Dragon Quest XI was shown off on a special NHK program this week. We were able to see a bit of 3DS footage, which seemed to show something interesting (and went mostly unnoticed). Unlike the PlayStation 4 (and possibly Switch) version, your party members are shown as you move throughout the world.
We also have some news about Dragon Quest XI’s music from composer. Every piece of in the RPG is newly written. Also, while the 3DS and PlayStation 4 versions share the same music, there will be different arrangement for each platform.
Also on the topic of music, Sugiyama needed to finish composing everything for the original Dragon Quest in one week. The Dragon Quest theme was actually written in just five minutes. When asked how he felt when he heard he would only have one week to work on Dragon Quest’s music, Sugiyama said he believed he could do it.
More: Dragon Quest XI, Japan, Square Enix
Square Enix on why Dragon Quest hasn’t been as popular as Final Fantasy in the west, keeping the series fresh
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 45 Comments
Square Enix owns two big franchises: Final Fantasy and Dragon Quest. Yet even though Final Fantasy managed to make a big splash in the west, Dragon Quest has still been trying to attain the same sort of success.
Dragon Quest executive producer Yu Miyake touched on this topic in last month’s issue of EDGE. He said Final Fantasy’s western popularity in comparison to Dragon Quest is something Square Enix has “been thinking about a lot internally”.
Miyake brought up a few different reasons in the interview. For one thing, “the source of nostalgia is different” in Japan and the west – Dragon Quest on Famicom and Final Fantasy VII on PlayStation respectively. He also believes that Square Enix should have originally given a greater effort with Dragon Quest’s localization. Finally, Miyake said that the cartoon-like aesthetic of Dragon Quest may not immediately connect with western gamers.
Miyake left some encouraging words, saying that “the age of people who are playing is rising” and there’s a greater interest overall as well. Square Enix is also trying to “soften up the ground for Dragon Quest XI” with its spinoff titles.
Miyake’s full words: