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Laura Kate Dale has published a new set of Switch rumors pertaining specifically to Ubisoft.

First, Dale has an update on Beyond Good & Evil 2. Her sources have informed her that the game’s code name is “Odyssey”. It’ll be exclusive to Switch for the game’s first 12 months in both retail and digital versions. After that period ends, it’ll head to the PlayStation 4, Xbox One and PC, but digital-only. Dale says Beyond Good & Evil 2’s teaser will probably be shown at the end of Switch’s big event next week.

Dale also shares some news about Rayman Legends, which originally arrived in 2013. She reports that this version of the title will be announced during the January 12 event and will ship in Q2.

Finally, the Mario and Rabbids crossover RPG is apparently going by the name “Rabbids Kingdom Battle”. She’s heard from one source that it may be pushed back to September.

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This week’s European Nintendo Downloads are as follows:

Wii U Download

CUP CRITTERS – €1.49

Spheroids – €7.99

3DS Download

Quiet, Please! – €3.49

3DS DLC

Shin Megami Tensei IV: Apocalypse – Lore 3: Tokyo and Mikado History – Free

Shin Megami Tensei IV: Apocalypse – Level Cap Unlock – Free

Shin Megami Tensei IV: Apocalypse – A Godslayer Needs Items – €3.49

Shin Megami Tensei IV: Apocalypse – Depths of Twisted Tokyo – €1.49

Shin Megami Tensei IV: Apocalypse – Messiahs in the Diamond Realm – €3.99

3DS Themes

Monster Hunter Generations The Fated Four – €1.99

Europe added in some new My Nintendo rewards yesterday, and the same has now been done in North America as well. A few new discounts are now up on the site.

The lineup is as follows:

Wii U

15% discount on Yoshi’s Woolly World – 450 Platinum Points
20% discount on Kirby’s Epic Yarn – 400 Platinum Points
30% discount on Yoshi – 20 Gold Points

3DS

30% discount on Dedede’s Drum Dash – 20 Gold Points
30% discount on Yoshi – 20 Gold Points

All of these rewards will be available until April 2. You can check them out on My Nintendo here.

The future is here! We’ve finally reached 2017. That means it’s officially the year of Switch. Exciting, right?

To start off 2017, we have a couple of small site updates to bring your way. First, we’ve finally updated NE’s logo. As much as we’ll miss Wii U, Switch is taking over, and it only made sense to reflect that on the site – and so we’ve swapped out the GamePad in our logo for the Switch unit. I ultimately felt that a small, subtle change rather than a complete overhaul would be the right way to go. If you can’t immediately spot the difference… then mission accomplished!

Massive thanks to Beta64 for helping us out with this. He approached me wanting to help, so I’m incredibly grateful. It was almost a happy coincidence that this happened since I’ve been watching Beta64’s YouTube series for a very long time. It’s fantastic stuff and there’s no doubt that it requires a ton of effort, so you should seriously consider giving it a watch.

As another site update, I’m sorry to say that we’re removing NE’s “likes” functionality on January 8. That’s the little text you see in each post (and on the homepage) showing how many times something has been liked. It just wasn’t really used by anyone, and since NE sometimes feels like it’s hanging on by a thread, bogging it down with unnecessary features is probably silly at this point. If or when we find a way to make the functionality more interesting, we’ll definitely consider bringing it back.

Thank you all so, so much for your support in the previous year. I seriously can’t believe that NE will be celebrating its 10th anniversary several months from now. I hope everyone has a great New Year’s and a great 2017 overall. There should be fun times ahead with Switch on the horizon!

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Right after Nintendo announced Switch, Unreal Engine came out in support of the new platform. A tweet at the time mentioned that the company is “thrilled to partner with Nintendo to help Unreal Engine 4 developers bring their games to Nintendo Switch”.

Now we have some new comments from Takayuki Kawasaki, territory manager for Epic Games Japan. In an interview with Japanese website Social VR Info, he mentioned that Switch does indeed support Unreal Engine, and there are actually a lot of titles coming that are using the technology on Nintendo’s new console. This includes releases of already announced major titles and new games. His final statement was vague, but Kawasaki indicated that he’s hoping the Japanese console business picks up more steam from Switch’s arrival.

On a somewhat related note, Dragon Quest XI will be using Unreal Engine 4. After Square Enix announced that back in Summer 2015, there was an uptick in usage of Unreal Engine by Japanese-type titles. Perhaps we’ll be seeing some of these games on Switch in the future.

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Square Enix owns two big franchises: Final Fantasy and Dragon Quest. Yet even though Final Fantasy managed to make a big splash in the west, Dragon Quest has still been trying to attain the same sort of success.

Dragon Quest executive producer Yu Miyake touched on this topic in last month’s issue of EDGE. He said Final Fantasy’s western popularity in comparison to Dragon Quest is something Square Enix has “been thinking about a lot internally”.

Miyake brought up a few different reasons in the interview. For one thing, “the source of nostalgia is different” in Japan and the west – Dragon Quest on Famicom and Final Fantasy VII on PlayStation respectively. He also believes that Square Enix should have originally given a greater effort with Dragon Quest’s localization. Finally, Miyake said that the cartoon-like aesthetic of Dragon Quest may not immediately connect with western gamers.

Miyake left some encouraging words, saying that “the age of people who are playing is rising” and there’s a greater interest overall as well. Square Enix is also trying to “soften up the ground for Dragon Quest XI” with its spinoff titles.

Miyake’s full words:

Last week, we put up Pokemon Sun/Moon concept art from the Alola Art Book, a pre-order bonus in Japan. However, some additional images have now surfaced from the English guide. Not only do we have some of last week’s images in higher quality, but also a bunch of brand new ones. View the various pieces of art below.

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Nintendo started to give us a better idea about what it’s planning for its partnership with Universal Studios a few weeks ago. Nintendo-themed areas are on the way to Universal Studios Japan, Universal Orlando Resort and Universal Studios Hollywood. It’s all being branded as “Super Nintendo World”.

Nintendo has said that these areas “will be expansive, immersive and interactive. They will be highly themed and authentic environments filled with multiple attractions, shops and restaurants.” Nintendo also promises that visitors “will feel as if they are playing inside their favorite games – this time in real life.”

It’s a long ways off, but we still want to know: what do you want to see from Super Nintendo World? Do you have any ideas for attractions? Are there any characters/franchises you want to see above anything else? Let us know in the comments below!

Highlights from last week’s topic: Super Mario Run launch thoughts

Jordan Fricks

I just finished the final special world level today that comes with getting all the special coins. I have to say… I was amazed by how addicted I became to this little game. Knowing what was at stake for Nintendo, I expected it to be good, but it was pretty much all I could think about throughout the past three days. It’s surprisingly difficult to get those black coins! It had me swearing and my thumbs were in pain, but I really could not put it down. From Paper Mario to Pokemon and Final Fantasy, I have a huge backlog of games waiting for me right now, and yet, my brain craved this one for some reason. In a way, I’m glad it’s over because I’m suppose to be studying for law school exams, but boy was it fun while it lasted (I enjoyed it more than New Super Mario Bros 2). I think it was the perfect idea for an iphone game too. It’s not as complex as traditional Mario games so as to replace them, but it differentiates itself and what it does, it does very well for $10. My one complaint would be that the final boss is a bit streamlined compared to previous games, but it didn’t detract in a big way. I really hope the added characters find their way to the inevitable 2.5D Super Mario Bros. for Switch.

Jay Bern

I thought it was the cheap cash-in a lot of people might have taken it for initially, but I started getting really into it the more I played, especially Toad Rally. The price for the full game is, however, way too high for what it is, and unless they plan to add more content overtime, I think it needs to go down as soon as possible.

And there’s the Facebook link glitch. Nintendo, please get that sorted out.

joe_1up

My Mario Run ID: 8109 1927 5511

I hate mobile games but I love Mario Run.

I understand why a lot of mobile gamers are complaining about it – because it’s not like other mobile games.

Also, I did this Family Share workaround and it worked perfectly: http://nintendoeverything.com/how-to-use-something-similar-to-family-sharing-with-super-mario-run/

Tank Troopers debuted on the Japanese 3DS eShop a couple of weeks ago, and it’s heading west sometime this winter. The game actually wasn’t developed by Nintendo internally. Vitei, the team that created Steel Diver and Steel Diver: Sub Wars, was the primary studio behind Tank Troopers.

From Nintendo, director Takaya Imamura, character designer Yuki Kaneko, and composer / sound effects designer Ryo Nagamatsu were involved. Contributing from Vitei’s side, we have confirmation that Atsushi Obata acted as project manager while Takao Kurebayashi was the design manager. Obata later became a director after Imamura left the project for the production of Star Fox: The Battle Begins. Also, Vitei founder Giles Goddard was a program director and constructed the main system of this title.

One of the more interesting – if not outright bizarre – Switch rumors concerns a collaboration between Nintendo and Ubisoft. The two sides are said to be working on a crossover between Mario and Rabbids. Ubisoft is apparently handling much of the development while Nintendo is overseeing it all in great detail.

Switch rumormonger Laura Kate Dale has now shared another noteworthy tidbit about the Mario and Rabbids crossover. If her information is correct, Grant Kirkhope is acting as the game’s composer. That comes from two of Dale’s sources. She says it’s “not a prediction”.

Kirkhope is one of the most well-known composers in the industry. Having started out at Rare, he worked on Banjo-Kazooie and more. Kirkhope is also lending his talents to Yooka-Laylee. That may not be the only 2017 title his music will be featured in assuming today’s rumor is spot on.

Source, Image source


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