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Nintendo first made the NX known last year. Little information has been shared about the system since, though we do know it’s due out in March 2017. Everyone is anxiously awaiting to see what Nintendo has in store because of the lack of details surrounding the system – including many developers.

GamesTM spoke with a few indies in its latest issue for a chat about the NX. The magazine caught up with Black Forest Games co-founder Adrian Goersch, DrinkBox co-founder and CEO Graham Smith, CTO Rebellion co-founder Chris Kingsley, and Zen Studios VP of publishing Mel Kirk.

GamesTM first started out by asking each developer about how they’d like NX to improve upon Wii U as a platform to make games on. Each of them responded with the following:

The Wii U was actually a great platform to develop on. With Guacamelee, having the second screen on the GamePad was a perfect place to put the game’s mini-map, and made the game a great fit for the platform. Having the ability to play games right on the controller itself was an amazing feature for times when someone else in the household was making use of the television. While this was never a problem for Drinkbox, I believe that the limited power of the system made it difficult for some third parties to bring their games from PS4/Xbox One to the Wii U, causing the system to have less than ideal third-party support. – Smith

One of the bigger news stories from the past week came from Tatsumi Kimishima’s new interview with Asahi. While talking with the publication, Kimishima revealed some pretty big plans for the company’s pursuit of movies. Nintendo is really looking to get into this entertainment field and hopes to produce something within the next few years.

Aside from that, there’s not too much to go on. Kimishima did indicate that Nintendo is more interested in animation than live-action at this point. He also suggested that they could work with partners.

So what’s everyone’s pipe dream when it comes to Nintendo films? Is there one particular franchise above all others that you want to see become a movie? Do you have any specific Nintendo film ideas? Let us know how you feel in the comments below!

Highlights from last week’s topic: Pokemon Sun/Moon starters and more

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We all know that Shigeru Miyamoto has taken inspiration from some of his real life experiences when making games. But what happens when he comes up with a new idea that’s totally out of left field? That’s what we explore in this week’s comic…

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Minecraft: Wii U Edition came to Wii U last December. As it turns out, the project was green-lit a year prior – Fall 2014. All sides then worked together to get the game ready for launch.

Earlier this week, Minecraft: Wii U Edition received a Nintendo collaboration with the Super Mario Mash-Up Pack. Nintendo’s Damon Baker told IGN, “This is the most IP integration in a third-party game that I can remember.”

As far as the future goes, Baker didn’t have any news to share regarding future collaborations in Minecraft. But he did mention that fans should be vocal about what they want to see next.

Thanks to Jake for the tip.

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This may fall into spoiler territory for some, so head past the break for the full post.

Nintendo has prepared a new Tokyo Mirage Sessions #FE trailer under the name “Hyped for Combat”. Check it out below.

Playtonic has started its big blowout of Yooka-Laylee today. New content about the game is being unveiled, and even more updates will be shared over the next few weeks. The team is also “getting close” to settling on some launch news.

Read on below for today’s update covering topics like the story, collectibles, and a Toybox demo for Kickstarter backers due out in July. There are new images sprinkled throughout as well.

Over the past year the Playtonic team has tripled in size, moved office and quietly slaved away on what would become the final form of Yooka-Laylee. You can see some of the results of our work below and over on the Yooka-Laylee game page.

There’s lots to talk about – and today is just the preliminary act. Over the next few weeks we’ll hope to wow you with increasingly dazzling dance numbers, first clicking our heels in the new Edge Magazine on May 26, which will be packed full of details and purchasable in both print and digital flavours.

Soon after you’ll see eyes-on reports of the final Yooka-Laylee appear on your favourite online channels and video platforms, quickly followed by the hijinks of the Electronic Entertainment Expo. We will of course ensure that Kickstarter backers are kept fully up to date with everything we reveal going forward.

One thing we’re not quite ready to reveal yet is the game’s final, day-and-date release plan, but we’re getting close. The Playtonic team is working towards the same release window penned last year, but as fans of some of our past work will attest, we’re a group committed to releasing games only when they’re polished, complete and at the quality level you expect. As soon as we’re confident we’ve ticked all of those boxes, we’ll inform our backers directly of when to mark their calendars.

So without further ado, this is what Yooka-Laylee looks like today.

News from this month’s issue of V Jump has started to emerge. The magazine has an update on Dragon Ball: Fusions, and confirms that the title is coming out on August 4 in Japan. Fusions has not yet been announced for other territories.

V Jump also reveals a new fusion between Gohan and Trunks known as “Gohanks”. This is a collaboration of sorts between Fusions and another Dragon Ball game, Dragon Ball Heroes. There are two versions of Gohanks, and it’s possible to have both fusion versions in each game.

Here are the details:

– To have Dragon Ball Heroes Gohanks in Dragon Ball Fusions: when playing Heroes, a QR code to unlock him in Fusions will appear, so scan it in Fusions
– To have Dragon Ball Fusions Gohanks in Dragon Ball Heroes: the first print incentive for Fusions contains a code card that can be inputted in Dragon Ball Heroes

You can see the latest V Jump scans below. They’re unfortunately a bit hard to see, but they do show the Gohanks fusion and a look at the boxart and a New 3DS bundle.

One Piece: Great Pirate Colosseum is in development for 3DS, according to the latest issue of Jump.

Specifics on the game are mostly unknown at the moment. It’s confirmed to be a 2D battle action game, and features a mode where you sail around the world and build a team of your favorite pirates. By defeating rivals, your prize money will steadily increase. Combos and simple controls are also included.

There’s no word yet as to when One Piece: Great Pirate Colosseum will be available.

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Miitomo has managed to reach a new milestone on Android. As stated through the app’s page on the Google Play store, it’s now surpassed 5 million downloads on the platform. It currently sits somewhere between 5 million and 10 million installs.

Miitomo topped 1 million installs at the start of April. It seems that the app is still going strong!

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