Rare shows previously-unseen footage of Twelve Tales: Conker 64
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 6 Comments
Before Conker’s Bad Fur Day became the game we know of today, it was a radically different project. The team originally set out on creating something like an interactive cartoon with characters that would have very expressive faces.
Rare showed more of Twelve Tales: Conker 64 in a new video today, including previously-unseen footage. Check it out below.
More: Rare, top, Twelve Tales: Conker 64
Nintendo and DeNA apparently revealing first mobile game soon
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 41 Comments
It shouldn’t be too long now before we get a first look at Nintendo and DeNA’s first mobile game. According to Japanese gaming analyst Dr. Serkan Toto, we’ll be seeing it “soon”. Toto also said that we should “expect the unexpected”.
About that first Nintendo-DeNA mobile game: Expect the unexpected, and soon.
— Dr. Serkan Toto (@serkantoto) October 2, 2015
Splatoon – North American Splatfest #6 taking place next weekend
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
Just like in Japan, Splatoon’s sixth North American Splatfest will be held next weekend. Players only need to answer this simple question: how would you rather travel, by car or by plane?
The Splatfest will begin on October 9 at 9 PM on the West Coast and October 10 at 12 AM on the East Coast. As usual, the event is held for a full day.
Star Fox Zero dev – using two screens, 60FPS, delayed to reach “Platinum feel”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 126 Comments
GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.
First, here’s what Hashimoto said about working with two screens:
“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”
“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”
Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.
“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”
Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.
“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Zelda: Tri Force Heroes co-developed by Grezzo
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
The Legend of Zelda: Tri Force Heroes wasn’t only created by Nintendo. Interestingly, it appears that Grezzo also played a role in the game’s development.
Grezzo has been quite involved with the Zelda series over the years. The team worked on Ocarina Time 3D, Majora’s Mask 3D, and Four Swords Anniversary Edition.
Splatoon – Carbon Roller Deco weapon coming today/tomorrow
Posted on 9 years ago by Quinn(@bornbefuddled) in News, Wii U | 3 Comments
Nintendo has announced the addition of yet another weapon for Splatoon. The Carbon Roller Deco will be made available today in North America and tomorrow in Europe.
View a set of screenshots for the Carbon Roller Deco below:
Monster Hunter 4 Ultimate – October DLC video
Posted on 9 years ago by Quinn(@bornbefuddled) in 3DS, News | 1 Comment
It’s the first Friday of the month, and here is the Monster Hunter 4 Ultimate – October DLC Pack. This pack focuses on regular quests set in the arena and the slay ground. At the end of the video, it is indicated that the November DLC Pack will be the last! Here’s what to expect:
10 New quests
2 New Challenge Quests
1 Bonus Palico: Oliver
6 New Titles
1 Poogie Costume
1 Guild Card Scene
Here’s the official trailer:
More: Capcom, DLC, Monster Hunter 4 Ultimate, top
3 character slots, 2 or 3 stage slots found in latest Smash Bros. Wii U/3DS patch
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 192 Comments
Each time a new Smash Bros. patch is prepared, fans do a ton of data mining in hopes of finding some hidden secrets. There wasn’t anything too shocking in the game’s new 1.1.1 update, though a couple of interesting tidbits were recently discovered.
First, three empty character slots have been added with the patch. Six stage slots have been found as well (split between omega and standard versions). Regarding stages, two may have been for the Pirate Ship given their placement, so this is a bit unclear right now. Therefore it could be a total of two or three stages.
In the images above, all of the Marios are for character placeholders. Meanwhile, Tikibuzzes are stage placeholders. Note that there were only two character placeholders before the new update was issued.
What do these findings mean for the future of Smash Bros. DLC? Only time will tell!
More: DLC, Super Smash Bros. for Wii U/3DS, top
Mario & Luigi: Paper Jam – a look at the Japanese boxart, amiibo support confirmed
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
Earlier today, we learned that Mario & Luigi: Paper Jam is heading to Japan on December 3. We now have a look at the Japanese boxart as well, which seems to hint at some sort of online functionality.
amiibo support is also now confirmed for Mario & Luigi: Paper Jam. The following figures will work with the game:
– Mario (Super Smash Bros. series)
– Peach (Super Smash Bros. series)
– Yoshi (Super Smash Bros. series)
– Luigi (Super Smash Bros. series)
– Bowser (Super Smash Bros. series)
– Dr. Mario (Super Smash Bros. series)
– Mario (Super Mario series)
– Peach (Super Mario series)
– Toad (Super Mario series)
– Luigi (Super Mario series)
– Yoshi (Super Mario series)
– Bowser (Super Mario series)
– Green Yarn Yoshi (Yoshi’s Woolly World series)
– Pink Yarn Yoshi (Yoshi’s Woolly World series)
– Blue Yarn Yoshi (Yoshi’s Woolly World series)
– Mega Yarn Yoshi (Yoshi’s Woolly World series)
– Mario Classic Color (Super Mario Bros. 30th Anniversary series)
– Mario Modern Color (Super Mario Bros. 30th Anniversary series)
By scanning any of the amiibo above, players will receive a special card that can be used in battle.
More: Amiibo, boxart, Mario & Luigi: Paper Jam, top
Animal Crossing: amiibo Festival out on November 13 in North America
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 28 Comments
Within the past few hours, Nintendo announced when Animal Crossing: amiibo Festival will be available in Europe and Japan. Rounding things out is a release date for North America.
In the states, Animal Crossing: amiibo Festival will arrive on November 13. Wii U owners can purchase a bundle containing Isabelle and Digby figures as well as cards for Stiches, Goldie, and Rosie for $59.99. A 3-pack of amiibo comprised of K.K., Reese, and Cyrus is slated for the same day, as are individual amiibo for Tom Nook and Mabel. Finally, Lottie is hitting store shelves on November 22.
Here’s the full breakdown from Nintendo in image form:
Ready to become a party animal? #ACamiiboFestival launches for #WiiU on 11/13!
http://t.co/OVGCyiTf6b pic.twitter.com/M6kc3NW8cE
— Nintendo of America (@NintendoAmerica) October 1, 2015