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Nintendo have shared a new Yoshi’s Woolly World video, showcasing that you unlock costumes for Yoshi when you can scan a non-Yoshi amiibo. More than 40 amiibo are supported. Check out the video below:

In a Famitsu issue from earlier this month, the magazine spoke with a few developers working on Fire Emblem If. But it turns out that the magazine didn’t contain the full discussion. It wasn’t until today that the full interview was finally posted on Famitsu’s website.

Serenes Forest has once again taken on the task of translating the full Famitsu discussion. A summary of what was shared can be found below.

– Interview starts off with the concept behind the game
– Again, it was built around the main character (Avatar) and how his/her choice impacts the story, splitting it into 2 distinct “what if” stories
– Movie scenes are generally from a first-person perspective since the Avatar is the main character
– Phoenix Mode is designed for newcomers; not existing Fire Emblem fans
– Although it sounds like you cannot lose on this mode, there are times when you still have to play somewhat carefully
– Ex: there may be complicated victory conditions, such as reaching a destination within a certain number of turns in the Nohr campaign; failing these conditions means Game Over
– When development began, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful
– One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission)
– It was perceived that this form of intense micro-management was too much for newcomers to properly enjoy
– Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point it’s as if the weapon doesn’t exist
– By removing the durability of weapons and giving them more interesting properties, it allows for more enjoyable play, without detracting from the fun of picking weapons
– Weapon weight isn’t in, but there are “strong weapons that are harder to double attack with”, which functions a bit like it
– Javelins and similar ranged weapons can no longer double attack
– The staff unanimously agreed on bringing back Yusuke Kozaki for character designs
– Since the new game has more characters than even Awakening, there was some concern about who to call if Yusuke Kozaki didn’t accept the offer, so the team were very glad when he agreed to reprise the role again
– This game takes place in a “completely new world”
– Some familiar elements that those who played Awakening will appreciate
– Hoshido is based on ancient Japanese culture, while Nohr is built on the series’s traditional Western fantasy setting
– Nohr is western-themed, but also carries a dark atmosphere
– Nohr’s castle even stands in the middle of a giant hole in the ground
– Hoshido is a pacifist kingdom with exceptional peace and order
– In contrast, Nohr is subject to terrible weather conditions, leading to poor crop yields and a lack of law and order
– In order to expand Nohr’s influence, King Garon orders his children to invade Hoshido
– Thus the royal siblings fight for Nohr, although they each harbour their own hidden thoughts
– Meanwhile the Hoshidan royals take up arms to repel the Nohrian invasion
– As this happens, the hero–the Avatar–is stuck in between and forced to make a difficult choice
– Classes available largely depend on the campaign chosen
– In Nohr, you will typically see more characters in familiar classes, like Cavaliers
– In Hoshido, most of the characters are in Japanese-themed classes, like Samurais
– The campaign also determines the weapons you can obtain
– In Nohr, you will commonly obtain “swords”
– In Hoshido you are more likely to find “katanas”, which have slightly different properties
– Although Pegasus Knights have been in the series so far, they technically do not exist in this game.
– If instead features Hoshido’s very similar “Pegasus Warrior” class
– Pegasus Warriors can be male or female

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Shadow of the Eternals is a new passion project from Eternal Darkness creator Denis Dyack. Dyack, along with the rest of his team, hoped to achieve funding via Kickstarter. Two campaigns launched in 2013, but both unfortunately failed to reach their funding goals.

We last heard about Shadow of the Eternals last October. The project is now in development at Quantum Entanglement Entertainment Inc., which was founded by Dyack. Other than that, things have been pretty quiet

However, Dyack once again commented on Shadow of the Eternals while speaking with Niche Gamer. When asked about its funding status, he stated:

Well, we can’t talk about that right now. But there will be announcements in the future. The bottom line is we’re really excited on where we’re going, things are very quiet, and probably will continue to be quiet but they’re going well. Please stay tuned, and we’ll update everyone as soon as we can. I wish I could say more, but you know the drill with the industry, right?

Additionally, when asked if a potential re-reveal is planned, and whether we’ll see the game soon, Dyack said:

Well, it all depends on what your definition of soon is. [laughs]

Rather than tease, I would just say that we believe in the project and we’re doing everything we can to see this project – and other projects – some of which are really great as well, get out there. We’ve got some big plans for the future, and we’re being very aggressive on some things, and we’re really looking forward to see how things roll out.

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A new preview from Nintendo World Report shares a bunch of new details about Yoshi’s Woolly World. We have the latest information covering the game’s story, gameplay, levels, and more. Check out a summary of the newest tidbits below.

– takes place on Craft Island, a small island in the Handmade Ocean
– this is where a clan of peaceful Yoshis live
– Kamek shows up and turns most of the dinosaurs into various sets of yarn
– Two Yoshi manage to escape to catch Kamek
– as Kamek escapes, he drops yarn everywhere, which Yoshi sets out to get
– health is represented by hearts that circle around Yoshi
– use yarn balls to find hidden paths and platforms
– in Knitty-Knotty Windmill Hill, you rebuild a windmill using yarn
– pull bows with Yoshi’s tongue to reveal secrets
– some seemingly dead-end walls actually hide secrets
– Smiley Flowers make a return
– if you hit one at the stage’s end roulette wheel, a bonus challenge will await you
– collect fruit along the way
– points that you earn are changed into beads, which are added to a specific counter
– beads are used as currency for Power Badges
– these badges will grant you special powers for a single course and you can only use one at a time
– as you progress, more badges will become available
– some badges help you to get 100% in older levels
– badges let you use Poochy the dog, pull items in with a magnetic force, see hidden items, make your Ground Pound move stronger, become faster and more
– you can even change your ability mid-stage
– 20 of the beads in every stage contain Stamp Patches
– these unlock some Miiverse stamps
– there are 5 Wonder Wools in every course
– grab all 5 to make re-knit a Yoshi and have them appear alongside you
– options include Hot Cocoa Yoshi, Candyfloss Yoshi, Poochy Yoshi and more
– every world has its own theme
– start in a grassy world, move on to the desert, head to a wondrous playground, and then finish in a deep jungle
– not every level in a world follows the overall theme
– the second level is Bounceabout Woods, where all trees in the stage are bouncepads
– another stage is Crawdaddy Beach, where you skip yarn balls across the water
– “Wobbly Mobile Jaunt” has a number of mobiles similar to what you see in the Smash Bros. stage
– tilt the mobiles to climb higher
– “Scarf-Roll Scamper” makes you hang tight on fabric rolls to move about and you can’t use your yarn ball
– “Spooky Scraps! Don’t Get Spooked” reveals platforms when you hide behind a curtain
– when behind a curtain, enemies can’t be defeated
– Yoshi transformations include a motorcycle,a mermaid with a special spin attack, a plane, umbrella, digging device, and growing massively in size
– levels have frequent checkpoints, but offer a good amount of challenge
– supported controllers include Wii Remote, the Wii Classic Controller (Pro), the Wii U Pro Controller or the Wii U GamePad
– when playing with just the Wii Remote, you can tilt to steer the yarn ball yourself
– backgrounds of levels are sometimes curtains or clouds hanging from string

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In a series of posts on the official Project CARS message board, Ian Bell from developer Slightly Mad Studios revealed that the Wii U version of Project CARS is probably not happening. According to Bell, the game is currently running at about 23 fps & 720p, which they’re not happy with. Unless they scale down the graphics, Bell said that development will probably shift to Nintendo’s next home console.

Don’t take this as an official cancellation just yet, but this definitely doesn’t bode well for the Wii U version of Project CARS.

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I’ve been sick and Austin isn’t around to edit audio, but Just a Chat must go on! In this week’s episode, Daan and I talk about the announcements of Pokemon Super Mystery Dungeon and Art Academy: Atelier, plus the Nintendo World Championships, Nintendo’s hiring of “Bowser”, and the Splatoon Iwata Asks.



Stuff:

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Let’s Talk #9: What is your favorite Nintendo franchise?

Nintendo has created a ton of franchises over the years. We’ve seen IPs like Mario, Zelda, Metroid, Kirby, Star Fox, Kid Icarus… just to name a few. There are so many series out there that it’s tough to choose a favorite. But that’s exactly what I’m asking of you this week!

This week’s Let’s Talk is very simple. I want to have a discussion about our favorite franchises. What’s your favorite? Why do you enjoy it so much? I’m curious about your absolute favorite series, but you can name a few runner-ups as well. Sound off in the comments! You’ll find a few thoughts from me and highlights from last week’s Let’s Talk down below.


Choosing a favorite Nintendo franchise is incredibly difficult since Nintendo has a bunch of well-known and great series to choose from. At the end of the day though, I’d probably have to go with Zelda. I’ve previously talked about how Ocarina of Time truly jump-started my interest in gaming, and my experience with it is a big reason why Nintendo Everything exists today!

There’s a lot to love in Zelda. The epic adventures. The variety of art styles. The different types of gameplay. For me, there’s very little that beats riding Epona across Hyrule.

I do want to mention that I have a ton of love for other Nintendo franchises. If I were to rank them, Zelda would be first, followed by Mario, and then Metroid. Mario… well, not much explanation is needed there! It’s an absolutely classic franchise that can resonate with just about anyone. I started with the Metroid series late – Metroid Fusion was my first experience with the franchise. But I never looked back, and have loved both the 2D and 3D entries.


Highlights from last week’s topic: Your thoughts on Splatoon

Exy

I had my worries in the past that they’re not doing as much as they should to promote it, but they should be credited for identifying their internet fanbase and getting to them where it counts. Tumblr in particular is big on the game’s aesthetic and characters, and they’re actually using their Vine account for the first time since 2013 solely to promote this game. Before last month, they had only two Vines, both half-heartedly promoting the Wii U, but now there’s a good amount of videos on it all dedicated to Splatoon. They’re really going all out on the internet front getting this game known. Pity about those American television commercials though…

timfletcher1983

I’ve read a lot of complaints about the game pad being necessary to play online. I have to admit, I was a little concerned too, given I use the Pro Controllers almost exclusively with the relevant games that support it. However, the gyro + analogue stick controls of the game pad were absolutely, surprisingly comfortable when playing for 1 hour during the Splatoon Global Testfire. I gave it a good go, then turned motion control off to see how I’d fare with the typical analogue stick controls, but I have to say I preferred the gyro + analogue combo; it seems far more accurate.

I wonder though how this might fare for longer periods of playing. No doubt, the game pad may get a little heavy over time, and I still had a lot of tweaking (and skill development) to feel like I had the hang of it 100%. Nonetheless, I was super pleasantly surprised – two hands on the game pad make for some seriously accurate and timely aiming – much more than those one handed Wii remote motion aiming days.

Ant M.

I for one am REALLY excited for this game after getting my hands on it. It’s a new spin on a genre that DESPERATELY needed one & a polished one at that. That game feels SO good! Everything about it feels fluid and works together to make you feel immersed in the gameplay from the controls down to the sound design.

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In Famitsu’s most recent issue, the magazine caught up with Ambrella director Norio Matsumura and president Muneaki Ozawa. The two sides chatted all about the free-to-play 3DS game Pokemon Rumble World.

One of the most notable questions Famitsu asks is why the team decided to try out the F2P model. Matsumura noted that it actually happened thanks to a suggestion from Pokemon president Tsunekazu Ishihara.

Matsumura said:

Mr. Ishihara (the president of the Pokemon Company) suggested: “Let’s try out F2P.” Personally I think that refreshing controls and the nature of continuously returning to the game are concepts which suit free games very well, so I thought there was a chance of success. However, many members of the staff are against F2P games…

Matsumura continued on his comments by talking about how development didn’t progress without some resistance:

Unity 5 was revealed back in March. When the announcement was made, we learned that it would run on a number of platforms, including Wii U. However, Unity followed up at the time by noting that it was unsure when Wii U would actually be receiving support for the new engine.

A development source speaking with Nintendo Everything has now confirmed that Unity 5 is starting to make its way to Wii U. A beta build based off of Unity 5.0.1 was just recently distributed, so teams can begin working with the upgraded technology.

Unfortunately, it’s sounding like it will be awhile before we actually begin seeing the first Unity 5 games released on the eShop. The information we received indicates that developers who intend on submitting titles before fall are being told to stick with Unity 4.3, as 5.0 is not currently master submittable.

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The amiibo situation has been out of control almost since launch. Nintendo hasn’t been shipping enough figures for a number of characters, and scalpers have been taking advantage of the situation to drive up the prices on sites like eBay.

Based on a rumored internal email stemming from GAME, it seems that Nintendo is starting to crack down on things. Apparently, Nintendo UK has sent new rules to major retailers, and the company is now actively enforcing the 1 amiibo per customer rule forcibly. That means consumers are only able to purchase one unit of each character. It’s all being done in attempt to cut down on the reselling market.

I haven’t seen the email myself, but this information comes from the trustworthy information-leaker Liam Robertson. Assuming it’s true, it’s nice to see Nintendo finally looking to address some of amiibo’s issues.

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