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This information comes from Metroid Prime series producer Kensuke Tanabe…

– Use the New 3DS’ second stick to look around
– Also runs on regular 3DS
– Tanabe feels Blast Ball could serve as a replacement for a traditional tutorial in terms of getting players accustomed to classic Metroid Prime controls

On the game’s premise…

Tanabe: I’m sure once you play the actual game you’ll be able to get a feel of it and a better understanding of what the game is. As you mentioned, when you experience Blast Ball, you can probably feel that the controls are exactly the same as the Metroid Prime series. And on top of the control scheme being the same as the Metroid Prime series, you can also tell that the whole environment is still in the Metroid Prime universe, including the background music as well.

On how it doesn’t seem like a Metroid game, and how it came to be…

Tanabe: Originally, since 10 years ago, I’ve been thinking about the concept for this game. Back then I was working on the three main Prime games…

So Metroid Prime Hunters [on DS] was one title that I wanted to shift the focus a little bit by introducing some new bounty hunters. One thing I wanted to do since back then was focusing on the galactic federation members, focusing on them and having a fight with the space pirates. It’s sort of like a different perspective that I’m taking with this game to create sort of an opportunity to expand, to broaden the universe.

This information comes from Metroid Prime series producer Kensuke Tanabe…

“Well, first I would say that the focus on the battle between the Federation Forces and the Space Pirates was an idea I had since I was involved in Metroid Prime 3. It’s similar to with Metroid Prime Hunters, how we relied on NST [Nintendo Software Technology] to do that. Hunters deals with the relationships between the bounty hunters besides Samus in the world of Metroid. We wanted to make something that would show the fight between the Federation and the Space Pirates, but there was no company that would make that for us.”

“In making this game we initially intended it to launch alongside the New Nintendo 3DS, but we were a bit late in doing that. The team who’s schedule was free at the time was Next Level Games, and so we turned to them.”

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This information comes from Metroid Prime series producer Kensuke Tanabe…

“If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s NX console. It’s a long time but it would need to include a lot of content, which would take a lot of work on the development side.”

– Tanabe has plenty of ideas for the game
– This includes a focus on a single planet that has a time-shifting mechanic

“Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that. That’s one interesting idea I have in mind… but I understand many people thought that [Echoes] was too difficult.”

Head past the break for more quotes, which may include Metroid Prime spoilers for some.

The Nintendo Treehouse Live @ E3 2015 festivities continue today with another lengthy stream. Games confirmed to be shown include Yoshi’s Woolly World, FAST Racing Neo, and Xenoblade Chronicles X.

The stream will kick off at 12:55 PM ET / 9:55 PM PT / 5:55 PM in the UK / 6:55 PM in Europe. We’ve attached an embed below.

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This information comes from Shigeru Miyamoto…

“We didn’t really look around at that many different places. Our first instinct was to try and find an appropriate team within Nintendo. One place we kind of considered was Monolith Soft.”

“But it kind of came down to to there wasn’t really a place we wanted to work with other than Platinum just because they are so committed to creating exciting visuals. We kind of really wanted to improve the visual quality of the game.”

Miyamoto also said Nintendo felt comfortable trusting Platinum with an intellectual property due to the studio’s understanding of action games. Additionally, the team has a number of Nintendo fans.

Aside from that, Platinum was approached first mainly because of Miyamoto’s history with game designer Hideki Kamiya. Miyamoto mentioned: “A kind of another element is the fact that I worked for a long time with Kamiya, even going back to our Capcom days working on Mickey Mouse games. So that was definitely part of it, too.”

Source

Engadget has published a new interview with Nintendo’s Kensuke Tanabe about Metroid Prime: Federation Force. Tanabe discussed the game’s origins, revealed that a Wii U version was considered, and spoke about how Nintendo tried making a multiplayer Metroid game for the DSi. There’s that and much more in the interview roundup posted after the break!

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 19,620
Wii U – 16,413
PS4 – 10,822
Vita – 10,797
New 3DS – 4,329
PS3 – 2,633
3DS – 943
3DS LL – 880
Vita TV – 566
Xbox One – 100

For comparison’s sake, here are the hardware numbers from last week:

Wii U – 21,169
PS4 – 11,763
Vita – 10,829
New 3DS LL – 10,677
New 3DS – 4,086
PS3 – 2,716
3DS – 2,089
3DS LL – 1,039
Vita TV – 610
Xbox One – 219

And here are the software charts:

1. [3DS] Rhythm Heaven: The Best Plus – 157,591 / NEW
2. [3DS] Dragon Ball Z: Extreme Butoden – 74,660 / NEW
3. [WIU] Splatoon – 53,198 / 266,929
4. [PSV] The Legend of Heroes: Trails in the Sky FC Evolution – 20,484 / NEW
5. [WIU] Mario Kart 8 – 9,661 / 1,029,263
6. [PSV] Minecraft: PlayStation Vita Edition
7. [PS4] The Witcher 3: Wild Hunt – 8,723 / 111,834
8. [PS4] Alien: Isolation – 6,277 / NEW
9. [PSV] Shiren the Wanderer 5 Plus – 6,070 / 22,295
10. [3DS] Girls Mode 3 – 4,891 / 151,194
11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 4,698 / 263,127
12. [PSV] Moujuutsukai to Oujisama Flower & Snow – 4,054 / NEW
13. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 3,914 / 2,639,104
14. [3DS] Stella Glow – 3,306 / 16,638
15. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 3,277 / 83,774
16. [3DS] Hatsune Miku: Project Mirai DX – 3,175 / 51,484
17. [3DS] Super Smash Bros. for 3DS – 2,999 / 2,243,532
18. [3DS] Animal Crossing: New Leaf – 2,517 / 3,982,813
19. [PS3] Natsuiro High School Seisyun Hakusyo – 2,148 / 8,920
20. [3DS] Yo-Kai Watch 2: Shinuchi – 2,122 / 2,615,158

Source

The quotes below come from a Eurogamer interview with Shigeru Miyamoto and Platinum’s Yusuke Hashimoto…

Miyamoto on the connection to Star Fox 64…

“The overall structure is very similar, but the gameplay, bosses – lots of new content in there.”

Miyamoto on the different views you get on the TV and GamePad…

“We’re definitely going for a different feel where it’s very cinematic, but you’re able to control everything at the same time, so it’s between a movie and a game.”

This information comes from Metroid Prime producer Kensuke Tanabe when if Metroid Prime Federation Force is the only Metroid Prime game he’s working on…

“I said this at the beginning, but I’m not involved in the 2D Metroid games that Mr. Sakamoto works on. I still feel like there’s a little more work left for me to do in the Metroid Prime series. I can’t say when, but I want to make another one.

– Tanabe reminded IGN about the ending of Metroid Prime 3: Corruption
– After Samus’s ship flies off into the distance, another ship suddenly appears
– He said that players Metroid Prime Hunters should recognize that the ship belongs to a bounty hunter called Sylux.

“He’s actually chasing after Samus, and that’s where that game ends. There’s still more I want to build around the story of Sylux and Samus. There’s something going on between them. I want to make a game that touches upon [it].”

“I’m also thinking that, in that eventual game between Sylux and Samus that might get made, that I wants to involve the [Galactic] Federation as well. So it would be a good idea to release a game like Federation Forces to flesh out its role in the galaxy before moving on to that.”

Source


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