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We now have another round of quotes from Japanese developers regarding their plans for 2015 courtesy of an article from Japanese website 4Gamer. These include comments from Devil’s Third creator Tomonobu Itagaki, Tetsuya Watanaba from Game Freak, Level-5 boss Akihiro Hino, and more.

Read their responses below:

Tomonobu Itagaki (Valhalla Game Studios)
Known for: Devil’s Third (Wii U)

“We’re finally coming upon the release of Devil’s Third on the Wii U after six years, two of which were spent conceptualizing the game and four of which were spent on actual development. I know I’ve made my fans wait a long time for this game, but I figure that if I’m going to strike out on my own for this thing, I better do it with a bang, so the game just ended up taking a real life of its own as time went on. Although given that there aren’t necessarily a lot of independent developers that have that sort of luxury with time, maybe it’s a bit hard to relate to in the end. Regardless, the single player content for the game should rank favorably with what we’ve seen in action games until now. And then when it comes to online versus mode stuff, I think people are going to be pleasantly surprised at the breadth and scope of content we’ve manage to make for it. We still don’t have a release date to announce quite yet, but once it’s out, I look forward to playing it with everything. It’s going to be packed full of awesome content!”

Tetsuya Watanaba (Game Freak)
Known for: Pokemon series

“We’re doing a lot of different things with respect to our next project, so right now we’re focusing on getting ready to announce it. We sincerely hope from the bottom of our hearts that it’ll be worth checking out once we get to that point.”

More:

A couple of more excerpts from 4Gamer’s interview with Nintendo president Satoru Iwata are now available.

First, Iwata shared the following when it comes to story and modern games:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami:
It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

Iwata additionally had the following to say regarding the Internet:

Super Smash Bros. director Masahiro Sakurai has opened up on the thinking behind the Wii U game’s Smash Tour.

In a column published in Game Informer, Sakurai explained that the mode “is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations.”

Sakurai’s full words are below:

Another excerpt from 4Gamer’s interview with Nintendo president Satoru Iwata has been translated. This time around, we get to read about Iwata’s thoughts on Miyamoto.

Interestingly enough, when Iwata was first starting out, he determined – in an arbitrary manner – that Miyamoto was his rival. Of course, Iwata had plenty of praise for the creator of Mario and Zelda as well.

Check out the full translation below:

4Gamer has gone live with an interview featuring Nintendo president Satoru Iwata. It’s the final interview in a series done by the Japanese website and Dwango’s Nobuo Kawakami.

One of the earlier parts of the discussion talks about how often Iwata is involved with interviews. Naturally, the chat shifted to the “Iwata Asks” series and what its status is at present. Iwata says that “our customers and even myself grew a little bored with it, so we decided to rest it for a while and it’s recharging right now, so to speak.”

Check out the full interview excerpts below:

Like Famitsu, 4Gamer published a massive interview with nearly 150 Japanese developers as they reflect topics such as the past year, what lies ahead for 2015, and more.

Bayonetta 2 producer Akiko Kuroda was one of the people 4Gamer included in its article. Kuroda confirmed that she’s hard at work on a new project, and also seemed to tease the development of something related to Bayonetta in 2015.

Here are Kuroda’s full words:

“I have started working on the next project, but it looks like the announcement will come later. In any case, I think that it would be nice if something Bayonetta-related was also developed in 2015, so please pay attention to the continuation of Bayonetta!”

Bayonetta 2 director Hashimoto Yusuke also mentioned a new project. However, he was less specific with his words.

Nintendo opened a new Japanese website for Japanese Kirby and the Rainbow Curse today. Access it here.

We’ve gone ahead and pulled Kirby’s intro from the site. We’ve also rounded up all of the various gameplay clips. Find all of the footage below.

Today’s Japanese trailer for Kirby and the Rainbow Curse reveals a few new details about the game. We now know that it will include 28 story stages plus 40 challenge stages.

Additionally, Nintendo provided first information about Kirby and the Rainbow Curse’s amiibo support. The Kirby figure will allow players to star dash at any time. Meta Knight provides a special mask and higher attack, while Dedede also has a unique mask and offers higher health.

Source

Update: Everything is now in working order once again!


The Wii U and 3DS eShops as well as Miiverse both appear to have been hit with technical issues. The two services went down over an hour ago and have been experiencing problems since.

Here’s the official status of the eShops and Miiverse:

Nintendo eShop

Due to technical difficulties, some online service features may be unavailable. We apologize for any inconvenience this may cause.

Start Date and Time of Outage:
Thursday, December 25, 2014 1:15 PM Pacific Time
Ongoing

Miiverse

Due to a partial service outage, the following features may be intermittently unavailable. We apologize for any inconvenience this may cause.

Start Date and Time of Outage:
Thursday, December 25, 2014 1:04 PM Pacific Time
Ongoing

It’s worth noting that some people have been able to connect, but Nintendo’s network status page indicates that issues are persisting. We’ll keep you updated as the situation develops.

Source


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