New Splatoon details – development, lack of voice chat explained, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 201 Comments
This month’s issue of EDGE has a heavy feature on Splatoon. Details from the article have since emerged, which you can find rounded up below.
– Main article has quotes from Amano/Sakaguchi and Nogami and talks about Edge playing the same demo build of the game the media played a few weeks back.
– The prototype had basic block characters and the ink painting mechanic. You were invisible when you were in your own ink. Amano/Sakaguchi added in jumping, hiding in ink, and the ability to shoot up and down. After that, though, they were confused about what they wanted to do with the game. They thought they might put a squid character on the box art but they needed a humanoid character to hold the guns. They thought a “squid human” wouldn’t sell.
– Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said “I don’t understand. What do you want to do? There’s no appeal to this game”.
– They had an epiphany on Jan 6, 2014 that they could have you switch between a squid and human form and they rapidly got a bunch of ideas about how you swim faster in your own ink, you slow down in enemy ink and take damage, you can swim up walls, etc.
– Amano is a fan of “shooting games”, but when he would invite friends to play with him they would get frustrated. He wants to make a game that is different that people who aren’t fans of traditional shooters can play.
– Splatoon has no voice chat and never will. Amano says: “This is coming from personal experience. When I played online games, I didn’t like the negativity I got and people telling me ‘You’re crap. Go away’. So we wanted to focus on the positive aspects of online gaming”. Amano says he’s not saying that chat in an online game can’t contribute to fun but they want to grab new players.
– Confirms that there are some Splat Zone maps with more than one boxed-off area to capture. If you claim all the territories your timer starts to count down, but if your opponent captures one the timer stops.
– The same primary weapon can come in a variation with the different sub/special weapon
– Can start firing after a super jump right before you land
– More online modes besides Turf War/Splat Zones
– One respawn point per team, but you’re invulnerable while on it to discourage campers.
– A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits
– Trick to balancing the weapons according to Sakaguchi is to make people want a little more (“if only it could shoot a little farther/shoot faster”). They aren’t going out trying to make the strongest weapon in the game.
– 15 singleplayer challenges and “5 rare pieces of gear” for each of the 3 Amiibos
– Q&A with Katsuya Eguchi. Thinks Splatoon IP has huge potential. Important to have things that will draw attention to the game after release (basically hints at content updates/DLC).
More: details roundup, Splatoon, top
Mario Kart 8 – 200cc vs. 150cc – Piranha Plant Pipeway
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 3 Comments
Nintendo has shared another video comparing Mario Kart 8’s 150cc option to the upcoming addition of 200cc. This time around, we get a chance to see how Piranha Plant Pipeway looks with the new racing speed. Check out the video above.
More: Mario Kart 8, top
Media Create sales (3/30 – 4/5) – Xenoblade Chronicles 3D debut
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 7 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 26,738
New 3DS LL – 22,183
Vita – 21,584
New 3DS – 8,242
Wii U – 7,486
PS3 – 5,743
3DS LL – 2,256
3DS – 1,893
Xbox One – 902
Vita TV – 672
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 45,446
Vita – 26,324
New 3DS LL – 18,823
New 3DS – 7,290
Wii U – 6,698
PS3 – 6,652
3DS – 2,883
3DS LL – 2,233
Vita TV – 708
Xbox One – 250
And here are the software charts:
1. [PSV] 3rd Super Robot Wars Z Tengoku Hen – 121,219 / NEW
2. [PS3] 3rd Super Robot Wars Z Tengoku Hen – 109,200 / NEW
3. [3DS] Xenoblade Chronicles 3D – 56,923 / NEW
4. [PSV] Sword Art Online: Lost Song – 23,279 / 162,577
5. [PS4] Bloodborne – 22,610 / 175,177
6. [PS3] One Piece: Pirate Warriors 3 – 22,146 / 119,508
7. [PS4] Earth Defense Force 4.1: The Shadow of New Despair – 21,582 / NEW
8. [3DS] Theatrhythm Dragon Quest – 15,995 / 92,854
9. [PSV] Minecraft: PlayStation Vita Edition – 15,880 / 73,100
10. [PSV] One Piece: Pirate Warriors 3 – 14,945 / 69,252
11. [PS3] Pro Baseball Spirits 2015 – 19,940 / 77,137
12. [WIU] Mario Party 10 – 14,410 / 103,488
13. [PSV] Pro Baseball Spirits 2015 – 11,211 / 66,833
14. [PS4] One Piece: Pirate Warriors 3 – 10,546 / 57,238
15. [3DS] Yo-Kai Watch 2: Shinuchi – 10,439 / 2,573,917
16. [PS3] Sword Art Online: Lost Song – 10,264 / 65,354
17. [PS3] Resident Evil: Revelations 2 – 10,035 / 103,100
18. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 8,709 / 2,587,345
19. [3DS] Kuroko’s Basketball: Ties to the Future – 8,311 / 43,726
20. [PSV] Senran Kagura: Estival Versus – 8,297 / 52,845
More: charts, Japan, Media Create, sales, top
Yo-Kai Sangokushi coming to 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Yo-Kai Sangokushi was announced during the Level-5 Vision event earlier today. We didn’t make much mention of it as platforms were unannounced at the time, but the game’s website appears to confirm the project for 3DS.
Level-5 is collaborating with Koei Tecmo on Yo-Kai Sangokushi, which is a Yo-Kai Watch and Romance of the Three Kingdoms crossover. Koei Tecmo’s Kou Shibusawa is producing the title.
You can find the Yo-Kai Sangokushi website here.
More: Koei Tecmo, Level-5, top
Yo-Kai Watch officially announced for the west
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 11 Comments
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