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The latest Wii U/3DS specific UK software sales are as follows:

Wii U

1. Mario Kart 8 – Nintendo

2. New Super Mario Bros. U – Nintendo

3. Super Mario 3D World – Nintendo

4. New Super Luigi U – Nintendo

5. Donkey Kong Country: Tropical Freeze – Nintendo

6. The Lego Movie Videogame – Warner Bros. Interactive

7. Sonic & All Stars Racing Transformed – Sega

8. Sonic Lost World – Nintendo

9. FIFA 13 – Electronic Arts

10. Rayman Legends – Ubisoft

3DS

1. Tomodachi Life – Nintendo

2. Mario Kart 7 – Nintendo

3. Animal Crossing: New Leaf – Nintendo

4. Pokemon X – Nintendo

5. Frozen: Olaf’s Quest – 1st Playable

 

 

This week’s UK software sales are as follows:

Individual Formats

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All Formats

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Nintendo-eShop-logo

This week’s European Downloads are as follows:

Wii U

Hyrule Warriors (available on September 19) – €44.99/£35.99, if you downloaded a The Legend of Zelda title (ends September 26, regularly €49.99/£39.99)

KickBeat Special Edition (available September 16) – €9.99/£8.99

Chimpuzzle Pro – €1.99/£1.79

Darts Up – €2.49/£2.29

Mon Premier Karaoke – €9.99/£8.99

Wii U VC

Life Force (NES) – €4.99/£3.49

Wii U Special Offers

Resident Evil Revelations – €19.99/£15.99 until October 2

DuckTales Remastered – €6.74/£5.39 until October 2

Dungeons & Dragons: Chronicles of Mystara – €6.74/£5.39 until October 2

ONE PIECE Unlimited World Red – €39.99 Permanent

Adventure Time: Explore the Dungeon Because I DON’T KNOW! – €39.99/£19.99 Permanent

Ben 10 Omniverse  – €29.99/£24.99 Permanent

Turbo: Super Stunt Squad – €29.99/£19.99

3DS

Glory of Generals – €9.99/£7.99

The Keep – €9.99/£8.99

THEATRHYTHM Final Fantasy Curtain Call (available on September 19) – €39.99/£29.99

3DS VC

Donkey Kong Original Edition (NES) – €4.99/£4.49

3DS Special Offers

The Legend of Zelda: A Link Between Worlds – €34.99/£30.99 until September 26

Resident Evil Revelations – €13.49/£11.24 until October 2

Resident Evil The Mercenaries 3D – €4.49/£4.04 until October 2

Super Street Fighter IV 3D – €9.99/£8.99 until October 2

Phoenix Wright: Ace Attorney – Dual Destinies – €14.99/£11.99 until October 2

Real Heroes: Firefighter 3D Download Version – €4.99/£4.49 until October 2

Parking Star 3D – €1.99/£1.79 until October 2

Quell Reflect – €2.99/£2.69 until October 2

3D Game Collection – €6.99/£6.99 until October 2

Gardenscapes – €5.99/£5.99 until October 2

Jewel Match 3 – €5.99/£4.99 until October 2

ONE PIECE Unlimited World Red – €24.99 Permanent

Adventure Time: Explore the Dungeon Because I DON’T KNOW! – €29.99/£19.99 Permanent

Project X Zone – €29.99/£19.99 Permanent

Madagascar 3 & The Croods: Combo Pack – €19.99/£19.99 Permanent

Super Smash Bros. for 3DS has finally arrived in Japan, and will be out overseas in just a few more weeks. Let’s go over everything we know about the game!


Curve Studios has plans to better support the 3DS in the future.

When asked if releasing more titles on the portable system was under consideration, the company’s Rob Clarke told us:

Yes! This is the plan, anyway. The 3DS is a tricky console. A ton of us at Curve own a 3DS and we love it, but when it comes to developing games it’s a bit trickier. Many of our games started out on PC and are designed for fast systems with tons of resources. We have to go back to the drawing board if we want to make them on the 3DS, and in the past we’ve not always wanted to do that. However, we decided that it’s too good a system to keep missing out on, so even before the new 3DS was announced we had already made the decision to look at bringing out more games for it, so we should have an announcement about that pretty soon.

Curve Studios has only released one game on 3DS thus far – the Nintendo-published Fluidity: Spin Cycle. Thankfully, it sounds like we can count on new games gracing the eShop in the future.

We’ll have more from Curve Studios throughout the coming week.

Mighty Gunvolt

If you’ve been visiting Nintendo Everything for a long time, you may have heard about something called “Game Nights”. Each week, we hosted game events where the community and members of the staff could gather/play various titles online together.

Things just never worked out with Game Nights the way we originally intended though. Organizing people into groups was never easy. Visitors showing up at the last minute or halfway through the event also became troublesome. It was sometimes difficult for people to be interested in just one game as well. The feature just isn’t at a place where it can run smoothly at present!

Having said that, one element I greatly enjoyed about Game Nights was being able to interact directly with you guys. The discussions and comradery were two things I really looked forward to! And now we’re hoping to bring that back… but in a different form.

That’s where “Discussing Everything” comes in. What is this exactly? To put it simply, each week we plan on hosting a live chat directly on the site. You guys will be able to interact with us (and maybe each other – more on that in the future) in various discussions – be it news, a featured topic, or questions you have for us. I’ll be there every week, and other staffers like Austin will be around regularly as well. It’s really something that we’re leaving open-ended. Once we kick off the first Discussing Everything – which we hope to do soon – all will become clearer. One thing I can say is that I’m absolutely committed to making this a long-term feature on the site, and it will hopefully evolve as time goes on.

Before we get started, we would greatly appreciate input from you all. Which day of the week would work best for you guys? Do you have a particular time preference (please specify timezone as well)? Discussing Everything will probably be an hour each week depending on how things go, so keep that in mind! We want to try and come up with a day/time that will work best for most people.

That’s all on Discussing Everything for now. I do hope that some of you will end up joining us for some of these chats. And if you are interested, please leave a comment below or send us an email about which day/time would be best for you. All input will be considered, and we’ll hopefully have an update to share next week.


Now for some other quick news! Right here on the site, we have one North American code to hand out for Mighty Gunvolt. Simply leave a comment below (brownie points for those of you who give us input on Discussing Everything!) and we’ll choose a random winner in a week’s time. There are also two Smash Bros. 3DS demo codes (North America) up for grabs on our Twitter account – check out this message. We often hold giveaways on Twitter as opposed to the main site, so make sure to follow us now and in the future!

More: ,

Unseen64 has collected a bunch of concept art from Mario Strikers Charged as well as information about scrapped concepts.

Here’s a summary of some of the more interesting points:

– “Ball launchers” were considered at one point as an aesthetic addition to levels
– These were machines that would have propelled multiple balls up towards characters during mega strikes
– The iconic metal football featured in the game went through 12 reiterations and became simpler over time
– Characters in armor was decided on partway through early beta development following experimentation by concept artists
– Before this, character models were drawn much in the style of Super Mario Strikers (fairly standard football kits)
– At one point, the artists toyed around with the level of armour each character would have equipped and other details
– It is possible that that the game had some alterations made to its initial stage selection
– Concept art includes an unnamed stadium set inside a futuristic city; scrapped for unknown reasons
– Next Level Games discarded the concept of playing field set on top of an enormous aircraft
– Some minor adjustments were made to the final stadiums over their first visualizations

You can find a bunch of concept art from Mario Strikers Charged above, and lots more information here.


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