Submit a news tip



top

In the latest issue of GamesTM, the magazine caught up with four developers such as Image & Form and Dakko Dakko to discuss the Wii U’s initial struggles and how the console has moved forward. Look for their comments below.

More:

Super Mario Bros. 3

Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.

As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.

You can find all of Reggie’s comments about the Virtual Console below.

This week’s UK software sales are as follows:

Individual Formats

All formats

The newly announced Mii fighters operate a bit differently to traditional Smash Bros. characters thanks their customization options and today Sakurai explains a bit more about that:

Here are some weapons the Mii Swordfighter can use: Shurikens of Light, Chakrams, and Gale Strikes. You can control the direction the Chakram is thrown, or even make it stall in midair. The Chakram is also the only one of these tied to the side special move, so you can use one of the other items consecutively with this one.

The Legend of Zelda Wii U

Nintendo had a pretty great E3 this year. Austin and I react to more of the news, including Splatoon, Star Fox Wii U, Zelda Wii U, Hyrule Warriors, and more!

Part 1 here:

http://nintendoeverything.com/just-a-chat-reacting-to-nintendo-at-e3-2014-part-1/

Thanks for listening, and we’ll hopefully be back with another Just a Chat soon!


More: ,

The Legend of Zelda Wii U

With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”

Aonuma told GenGAME:

The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.

Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!

Source

Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.

Part 2 should be up tomorrow!


More: ,

Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:

Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.


Manage Cookie Settings