Alex Ward tweets about problems releasing Need for Speed: Most Wanted U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 27 Comments
Earlier today we shared a few tweets from Alex Ward. A message published the former Criterion co-founder suggested that he has no interest in supporting Wii U having just created his new company, Three Fields Entertainment.
Additional notes located on Ward’s Twitter account go into detail about the trouble launching Need for Speed: Most Wanted U back when he was with EA. As an example, Ward mentioned that the team working on the game flew to Nintendo “to personally demo a bid” in order to gain marketing support. “There was none,” he said. There were other issues as well, such as EA’s decision not to make Wanted U available in Europe at retail initially.
You’ll find all of the new relevant tweets above.
Lots of Azure Striker Gunvolt details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Azure Striker Gunvolt is playable at BitSummit following its announcement today. Destructoid got some hands-on time with the game and shared a slew of details. You can find them rounded up below. Also be sure to check out Destructoid’s article here.
– Set in the near future
– New psychic power has appeared
– “Sumeragi” have emerged to make sense of these powers, taking to supervising those who posses it
– They’re actually running a concentration camp and holding experiments on captives
– Group known as “Feather” has risen up against them
– Gunvolt is given his first order to carry out
– High speed, high action 2D side-scrolling action adventure game
– Gunvolt is a 14-year-old boy
– Can control lightning
– Lightning works as a secondary weapon and a power-up
– Can wear down the enemy slowly with its power
– Tag up to 3 enemies to focus his primary gunfire from his Conductor Gun onto
– Gunfire is continuous with the button held
– For quick kills, a single enemy can be tagged three times with lightning to turn up the damage
– Charge can also disarm enemies, release traps, unlock doors, and more
– When not in use as a lock-on trigger, the stored charge can be used as a shield against enemy attacks
– Lightning power uses a gauge that depletes when used
– Recharges when dormant
– Successful gameplay involves keeping this power in check, using it when you need to to turn up attacks against enemies, but also setting enough aside to take care of other matters
– Lightning is also used in platforming
– Lightning allows Gunvolt to levitate
– Dash, jump, etc.
– Forest stage requires you to use lightning charges to force tree branches away to clear the way for platforming
– Swarms of insects appear to create a cloud that wipes across the screen
– This forces Gunvolt to use his lightning shield as a defense
– End of the stage has you fighting a multi-tiered flower boss
– Have to dodge slow floating pollen orbs while wall jumping
– When you have an opening against the boss, it’s best to mash a touchscreen button to use a saved special attack, sending a barrage of chains across the screen to kill it off
– Only 3 stages have been made so far
– Working with Nintendo to get the game finished quickly for Japan and North America
New look at Mario Kart 8’s Bone Dry Dunes
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 8 Comments
Nintendo has provided a new look at yet another track in Mario Kart 8. Below, you’ll find a couple of new images featuring Bone Dry Dunes.
Here's Bone Dry Dunes a new course in Mario Kart 8, screeching onto #WiiU on 30/5! #MK8 pic.twitter.com/0xfPMT305x
— Nintendo UK (@NintendoUK) March 7, 2014
More: Mario Kart 8, top
IronFall gameplay video coming this month, some code redone to bring “AAA AI to the 3DS”
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 5 Comments
VD-Dev has been keeping quiet about IronFall over the past few months, but that should be changing within a matter of weeks. The studio confirmed to us that a gameplay video will be released before April arrives.
VD-Dev also spoke with us about the extensive work it has been implementing in IronFall’s AI system. The team restarted its code from scratch because it wasn’t satisfied with the original version.
According to VD-Dev’s Fernando Velez, as a general rule, code is redone until they are completely satisfied “no matter how long it takes”. The second version of IronFall’s code should bring “AAA AI to the 3DS”.
Super Smash Bros. for 3DS screenshot (3/7/14) – Tortimer Island stage revealed
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s a new stage for the 3DS version: Tortimer Island! I’ve been here countless times to catch bugs.
What a beautiful day. On this stage, fighters are randomly placed on a different island layout every time they visit. Yar, come back anytime, will ye?
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Keiji Inafune, Inti Creates bringing Azure Striker Gunvolt to 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
Mega Man creator Keiji Inafune revealed a new title at Bitsummit conference for 3DS called “Azure Striker Gunvolt”. Inti Creates, developer of Mighty No. 9, is working on the project.
Azure Striker Gunvolt is coming to the eShop this summer in Japan. A North American release is also planned.
The Denpa Men 3: Rise of the Digi Toll confirmed for the west, out this summer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
The Denpa Men 3: Rise of the Digi Toll will head overseas this summer. Genius Sonority is localizing the game for both North America and Europe, the company revealed today.
3DS owners can get their hands on a demo for The Denpa Men 3 sometime in May. Players will be able to carry over their progress to the final eShop release.
You can find a trailer for The Denpa Men 3: Rise of the Digi Toll above.
Ubisoft talks Watch Dogs Wii U – reasons for delay, may ship this year, wants to make full use of Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 42 Comments
Ubisoft senior producer Dominic Guay has opened up about Watch Dogs’ lengthy delay on Wii U.
The publisher announced plans today to ship the title across all platforms on May 27 – except for Nintendo’s hardware. Guay couldn’t offer up an exact date as to when Watch Dogs will be hitting Wii U, but said an arrival later this year is a “possibility.”
Guay told Polygon:
“Yeah it’s still alive. We still haven’t defined a ship date for it, though. So it’s on hold, to a certain extent for shipping.”
“We don’t have a specific ship date for it yet so it’s considered within the year. So we’re going to look at that and we’re going to let people know as soon as we figure out an exact date for it.”
More: Dominic Guay, top, Ubisoft, Watch Dogs
Yumi’s Odd Odyssey launches on March 20 in North America
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Yumi’s Odd Odyssey will launch in North America on March 20, Natsume has announced.
The publisher shared the news on Twitter with the following message:
Excited to confirm Yumi's Odd Odyssey will be available exclusively on the US 3DS eShop starting in just 2 weeks, March 20th! #YOO-HOO!
— Natsume Inc. (@Natsume_Inc) March 6, 2014
More: Natsume, top, Yumi’s Odd Odyssey
Shaq-Fu: A Legend Reborn announced, Indiegogo campaign could bring the game to Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
A new Shaq-Fu game is finally happening, and it could come to Wii U and 3DS.
Shaq-Fu: A Legend Reborn is now live on Indiegogo, accessible here. Big Deez Productions is working on the project. The team’s staff have experience contributing to games such as Halo, Street Fighter, Final Fantasy, Alan Wake, Spec Ops: The Line, Battlefield, Killzone, Max Payne, Duke Nukem, and more.